本文整理了Java中net.minecraft.world.chunk.Chunk.getBlockState()
方法的一些代码示例,展示了Chunk.getBlockState()
的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Chunk.getBlockState()
方法的具体详情如下:
包路径:net.minecraft.world.chunk.Chunk
类名称:Chunk
方法名:getBlockState
暂无
代码示例来源:origin: EngineHub/WorldEdit
IBlockState old = chunk.getBlockState(pos);
Block mcBlock = Block.getBlockFromName(block.getBlockType().getId());
IBlockState newState = mcBlock.getDefaultState();
代码示例来源:origin: AppliedEnergistics/Applied-Energistics-2
@Override
public Block getBlock( final int x, final int y, final int z )
{
if( this.range( x, y, z ) )
{
return this.target.getBlockState( x, y, z ).getBlock();
}
return Platform.AIR_BLOCK;
}
代码示例来源:origin: AppliedEnergistics/Applied-Energistics-2
final Block blk = c.getBlockState( i, k, j ).getBlock();
if( blk == skyStoneBlock )
代码示例来源:origin: thraaawn/CompactMachines
@Override
public IBlockState getBlockState(BlockPos pos) {
pos = pos.add(0, 40, 0);
return chunk.getBlockState(pos);
}
代码示例来源:origin: MCTCP/TerrainControl
@Override
public boolean isEmpty(int x, int y, int z) {
Chunk chunk = this.getChunk(x, y, z);
return chunk == null || chunk.getBlockState(x & 0xF, y, z & 0xF).getMaterial().equals(Material.AIR);
}
代码示例来源:origin: ValkyrienWarfare/Valkyrien-Warfare-Revamped
public IBlockState getBlockState(int x, int y, int z) {
if (!hasChunkAt(x >> 4, z >> 4)) {
return Blocks.AIR.getDefaultState();
}
Chunk chunkForPos = cachedChunks[(x >> 4) - minChunkX][(z >> 4) - minChunkZ];
return chunkForPos.getBlockState(x, y, z);
}
代码示例来源:origin: lawremi/CustomOreGen
private int findSurfaceHeight(Chunk chunk, int x, int z) {
int surfh = chunk.getHeightValue(x, z);
while (surfh > 0 && !isSurfaceBlock(chunk.getBlockState(x, surfh, z)))
{
surfh--;
}
return surfh;
}
代码示例来源:origin: ValkyrienWarfare/Valkyrien-Warfare-Revamped
public IBlockState getBlockState(BlockPos pos) {
Chunk chunkForPos = cachedChunks[(pos.getX() >> 4) - minChunkX][(pos.getZ() >> 4) - minChunkZ];
return chunkForPos.getBlockState(pos);
}
代码示例来源:origin: P3pp3rF1y/AncientWarfare2
public static int getTopFilledHeight(Chunk chunk, int x, int z, boolean skippables) {
int maxY = chunk.getTopFilledSegment() + 16;
Block block;
for (int y = maxY; y > 0; y--) {
IBlockState state = chunk.getBlockState(new BlockPos(x, y, z));
block = state.getBlock();
if (block == Blocks.AIR || (skippables && AWStructureStatics.isSkippable(state))) {
continue;
}
return y;
}
return -1;
}
代码示例来源:origin: AntiqueAtlasTeam/AntiqueAtlas
int y = chunk.getHeightValue(x, z);
if (y > 0) {
Block topBlock = chunk.getBlockState(x, y-1, z).getBlock();
Block topBlock2 = chunk.getBlockState(x, y, z).getBlock();
代码示例来源:origin: cabaletta/baritone
return cached.getBlockState(x, y, z);
return chunk.getBlockState(x, y, z);
代码示例来源:origin: P3pp3rF1y/AncientWarfare2
private static int getTopFilledHeight(Chunk chunk, int x, int z) {
int maxY = chunk.getTopFilledSegment() + 15;
Block block;
for (int y = maxY; y > 0; y--) {
IBlockState state = chunk.getBlockState(new BlockPos(x, y, z));
block = state.getBlock();
if (AWStructureStatics.isSkippable(state)) {
continue;
}
if (state.getMaterial().isLiquid()) {
if (y >= 56) {
continue;
}// >=56 is fillable through underfill/border settings. below that is too deep for a proper gradient on the border.
return -1;//return invalid Y if liquid block is too low
}
if (!AWStructureStatics.isValidTargetBlock(state)) {
AncientWarfareStructure.LOG.debug("rejecting town chunk for non-target block: " + block + " :: " + chunk.x + ":" + chunk.z);
return -1;
}
return y;//if not skippable and is valid target block, return that y-level
}
return -1;
}
}
代码示例来源:origin: AntiqueAtlasTeam/AntiqueAtlas
if (biomeID == hellID) {
Block netherBlock = chunk.getBlockState(x, lavaSeaLevel, z).getBlock();
if (netherBlock == Blocks.LAVA) {
lavaOccurences += priorityLava;
} else {
netherBlock = chunk.getBlockState(x, airProbeLevel, z).getBlock();
if (netherBlock == null || netherBlock == Blocks.AIR) {
代码示例来源:origin: JurassiCraftTeam/JurassiCraft2
if (delta <= 64) {
int currentY = offset.getY();
while (chunk.getBlockState(wireX, ++currentY, wireZ).getBlock() instanceof ElectricFenceWireBlock) {
BlockPos wirePos = new BlockPos(wireX, currentY, wireZ);
if (!wires.contains(wirePos)) {
代码示例来源:origin: Vazkii/Quark
private static BlockPos getTopLiquidBlock(World world, BlockPos pos) {
Chunk chunk = world.getChunkFromBlockCoords(pos);
BlockPos blockpos;
BlockPos blockpos1;
for(blockpos = new BlockPos(pos.getX(), chunk.getTopFilledSegment() + 16, pos.getZ()); blockpos.getY() >= 0; blockpos = blockpos1) {
blockpos1 = blockpos.down();
IBlockState state = chunk.getBlockState(blockpos1);
if(state.getBlock() instanceof BlockLiquid)
break;
}
return blockpos;
}
代码示例来源:origin: FTBTeam/FTB-Utilities
if (chunk.getBlockState(x, y, z).getMaterial() != Material.AIR)
代码示例来源:origin: AntiqueAtlasTeam/AntiqueAtlas
Block topBlock = chunk.getBlockState(x, top-1, z).getBlock();
Block rootBlock = chunk.getBlockState(x, top, z).getBlock();
if(rootBlock == Blocks.CHORUS_FLOWER || rootBlock == Blocks.CHORUS_PLANT) {
plantOccurences++;
代码示例来源:origin: ForestryMC/ForestryMC
private int getFluidDepth(BlockPos pos) {
Chunk chunk = world.getChunk(pos);
int xx = pos.getX() & 15;
int zz = pos.getZ() & 15;
int depth = 0;
for (int y = chunk.getTopFilledSegment() + 15; y > 0; --y) {
IBlockState blockState = chunk.getBlockState(xx, y, zz);
Block block = blockState.getBlock();
if (blockState.getMaterial().isLiquid()) {
depth++;
} else if (!block.isAir(blockState, world, pos)) {
break;
}
}
return depth;
}
代码示例来源:origin: JurassiCraftTeam/JurassiCraft2
protected BlockPos getGround(World world, BlockPos pos) {
Chunk chunk = world.getChunkFromBlockCoords(pos);
BlockPos currentPos;
BlockPos ground;
for (currentPos = new BlockPos(pos.getX(), chunk.getHeight(pos), pos.getZ()); currentPos.getY() >= world.provider.getAverageGroundLevel() - 16; currentPos = ground) {
ground = currentPos.down();
IBlockState state = chunk.getBlockState(ground);
Material material = state.getMaterial();
if (material == Material.GROUND || material == Material.SAND || material == Material.GRASS || material == Material.ROCK|| material.isLiquid()) {
break;
}
}
return currentPos;
}
代码示例来源:origin: ValkyrienWarfare/Valkyrien-Warfare-Revamped
IBlockState inLocalState = chunkIn.getBlockState(x, y, z);
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