com.badlogic.gdx.scenes.scene2d.ui.Window.pack()方法的使用及代码示例

x33g5p2x  于2022-02-03 转载在 其他  
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本文整理了Java中com.badlogic.gdx.scenes.scene2d.ui.Window.pack()方法的一些代码示例,展示了Window.pack()的具体用法。这些代码示例主要来源于Github/Stackoverflow/Maven等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Window.pack()方法的具体详情如下:
包路径:com.badlogic.gdx.scenes.scene2d.ui.Window
类名称:Window
方法名:pack

Window.pack介绍

暂无

代码示例

代码示例来源:origin: libgdx/libgdx

@Override
public void create () {
  spriteBatch = new SpriteBatch();
  // font = new BitmapFont(Gdx.files.internal("data/verdana39.fnt"), false);
  font = new BitmapFont(Gdx.files.internal("data/arial-32-pad.fnt"), false);
  // font = new FreeTypeFontGenerator(Gdx.files.internal("data/arial.ttf")).generateFont(new FreeTypeFontParameter());
  font.getData().markupEnabled = true;
  font.getData().breakChars = new char[] {'-'};
  multiPageFont = new BitmapFont(Gdx.files.internal("data/multipagefont.fnt"));
  // Add user defined color
  Colors.put("PERU", Color.valueOf("CD853F"));
  renderer = new ShapeRenderer();
  renderer.setProjectionMatrix(spriteBatch.getProjectionMatrix());
  stage = new Stage(new ScreenViewport());
  Skin skin = new Skin(Gdx.files.internal("data/uiskin.json"));
  BitmapFont labelFont = skin.get("default-font", BitmapFont.class);
  labelFont.getData().markupEnabled = true;
  // Notice that the last [] has been deliberately added to test the effect of excessive pop operations.
  // They are silently ignored, as expected.
  label = new Label("<<[BLUE]M[RED]u[YELLOW]l[GREEN]t[OLIVE]ic[]o[]l[]o[]r[]*[MAROON]Label[][] [Unknown Color]>>", skin);
  label.setPosition(100, 200);
  stage.addActor(label);
  Window window = new Window("[RED]Multicolor[GREEN] Title", skin);
  window.setPosition(400, 300);
  window.pack();
  stage.addActor(window);
  layout = new GlyphLayout();
}

代码示例来源:origin: libgdx/libgdx

window.row();
window.add(lbl).width(400);
window.pack();
window.pack();
stage.addActor(window);

代码示例来源:origin: langurmonkey/gaiasky

@Override
public void pack() {
  collapsed = false;
  super.pack();
}

代码示例来源:origin: libgdx/libgdx

window.row();
window.add(fpsLabel).colspan(4);
window.pack();

代码示例来源:origin: narfman0/GDXWorld

window.add(controlTable);
window.row();
window.pack();
window.setX(Gdx.graphics.getWidth()/2 - window.getWidth()/2);
window.setY(Gdx.graphics.getHeight()/2 - window.getHeight()/2);

代码示例来源:origin: narfman0/GDXWorld

window.row();
window.add(exitButton).colspan(2);
window.pack();
window.setX(Gdx.graphics.getWidth()/2 - window.getWidth()/2);
window.setY(Gdx.graphics.getHeight()/2 - window.getHeight()/2);

代码示例来源:origin: dsaltares/libgdx-cookbook

window.row().colspan(1);
window.add(thirdButton);
window.pack();

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