com.badlogic.gdx.scenes.scene2d.ui.Window.isVisible()方法的使用及代码示例

x33g5p2x  于2022-02-03 转载在 其他  
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本文整理了Java中com.badlogic.gdx.scenes.scene2d.ui.Window.isVisible()方法的一些代码示例,展示了Window.isVisible()的具体用法。这些代码示例主要来源于Github/Stackoverflow/Maven等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Window.isVisible()方法的具体详情如下:
包路径:com.badlogic.gdx.scenes.scene2d.ui.Window
类名称:Window
方法名:isVisible

Window.isVisible介绍

暂无

代码示例

代码示例来源:origin: libgdx/libgdx

public Actor hit (float x, float y, boolean touchable) {
  if (!isVisible()) return null;
  Actor hit = super.hit(x, y, touchable);
  if (hit == null && isModal && (!touchable || getTouchable() == Touchable.enabled)) return this;
  float height = getHeight();
  if (hit == null || hit == this) return hit;
  if (y <= height && y >= height - getPadTop() && x >= 0 && x <= getWidth()) {
    // Hit the title bar, don't use the hit child if it is in the Window's table.
    Actor current = hit;
    while (current.getParent() != this)
      current = current.getParent();
    if (getCell(current) != null) return this;
  }
  return hit;
}

代码示例来源:origin: libgdx/libgdx

public Actor hit (float x, float y, boolean touchable) {
  if (!isVisible()) return null;
  Actor hit = super.hit(x, y, touchable);
  if (hit == null && isModal && (!touchable || getTouchable() == Touchable.enabled)) return this;
  float height = getHeight();
  if (hit == null || hit == this) return hit;
  if (y <= height && y >= height - getPadTop() && x >= 0 && x <= getWidth()) {
    // Hit the title bar, don't use the hit child if it is in the Window's table.
    Actor current = hit;
    while (current.getParent() != this)
      current = current.getParent();
    if (getCell(current) != null) return this;
  }
  return hit;
}

代码示例来源:origin: com.badlogicgames.gdx/gdx

public Actor hit (float x, float y, boolean touchable) {
  if (!isVisible()) return null;
  Actor hit = super.hit(x, y, touchable);
  if (hit == null && isModal && (!touchable || getTouchable() == Touchable.enabled)) return this;
  float height = getHeight();
  if (hit == null || hit == this) return hit;
  if (y <= height && y >= height - getPadTop() && x >= 0 && x <= getWidth()) {
    // Hit the title bar, don't use the hit child if it is in the Window's table.
    Actor current = hit;
    while (current.getParent() != this)
      current = current.getParent();
    if (getCell(current) != null) return this;
  }
  return hit;
}

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