android Jetpack构成内部阴影

wsewodh2  于 5个月前  发布在  Android
关注(0)|答案(3)|浏览(48)

如何使用Jetpack Compose创建内部阴影?渐变应该从外部的黑色到内部的透明。Modifier.shadow()仅用于外部阴影。使用负仰角不起作用。

kh212irz

kh212irz1#


的数据

fun Modifier.innerShadow(
    color: Color = Color.Black,
    cornersRadius: Dp = 0.dp,
    spread: Dp = 0.dp,
    blur: Dp = 0.dp,
    offsetY: Dp = 0.dp,
    offsetX: Dp = 0.dp
) = drawWithContent {

    drawContent()

    val rect = Rect(Offset.Zero, size)
    val paint = Paint()

    drawIntoCanvas {

        paint.color = color
        paint.isAntiAlias = true
        it.saveLayer(rect, paint)
        it.drawRoundRect(
            left = rect.left,
            top = rect.top,
            right = rect.right,
            bottom = rect.bottom,
            cornersRadius.toPx(),
            cornersRadius.toPx(),
            paint
         )
         val frameworkPaint = paint.asFrameworkPaint()
         frameworkPaint.xfermode = PorterDuffXfermode(PorterDuff.Mode.DST_OUT)
         if (blur.toPx() > 0) {
             frameworkPaint.maskFilter = BlurMaskFilter(blur.toPx(), BlurMaskFilter.Blur.NORMAL)
         }
         val left = if (offsetX > 0.dp) {
             rect.left + offsetX.toPx()
         } else {
             rect.left
         }
         val top = if (offsetY > 0.dp) {
             rect.top + offsetY.toPx()
         } else {
             rect.top
         }
         val right = if (offsetX < 0.dp) {
             rect.right + offsetX.toPx()
         } else {
             rect.right
         }
         val bottom = if (offsetY < 0.dp) {
             rect.bottom + offsetY.toPx()
         } else {
             rect.bottom
         }
         paint.color = Color.Black
         it.drawRoundRect(
             left = left + spread.toPx() / 2,
             top = top + spread.toPx() / 2,
             right = right - spread.toPx() / 2,
             bottom = bottom - spread.toPx() / 2,
             cornersRadius.toPx(),
             cornersRadius.toPx(),
             paint
         )
         frameworkPaint.xfermode = null
         frameworkPaint.maskFilter = null
    }
}

字符串

用法:

Box(
    modifier = Modifier
        .width(240.dp)
        .height(180.dp)
        .outerShadow(
            color = Color(0xff000000),
            alpha = 0.5f,
            cornersRadius = 20.dp,
            shadowBlurRadius = 30.dp,
            offsetX = 0.dp,
            offsetY = 15.dp
        )
        .clip(RoundedCornerShape(20.dp))
        .background(Color(0xFF282A2F))
        .innerShadow(
            blur = 1.dp,
            color = Color(0xff00FFFF),
            cornersRadius = 20.dp,
            offsetX = (-40.5).dp,
            offsetY = (-10.5).dp
        )
        .innerShadow(
            blur = 20.dp,
            color = Color(0xffff0000),
            cornersRadius = 20.dp,
            offsetX = 0.5.dp,
            offsetY = 0.5.dp
        )
        .padding(14.dp),
    contentAlignment = Alignment.Center
) {
    Text(
        text = stringResource(id = R.string.notification_service),
        modifier = Modifier,
        color = Color.White
     )
}


outerShadow也是自定义修改器,从其他网站复制。

p1tboqfb

p1tboqfb2#

Modifier.shadow相对于Modifier.background的位置将阴影放置在组件内部。此外,您可以创建Modifier.drawWithContent和framework。

Column(
    modifier = Modifier
        .fillMaxSize()
        .padding(20.dp)
) {
    ComponentWithInnerShadow()
    Spacer(modifier = Modifier.height(12.dp))
    ComponentWithOuterShadow()
    Spacer(modifier = Modifier.height(12.dp))
    ComponentWithCustomInnerShadow()
}

@Composable private fun ComponentWithInnerShadow() {
    Column(
        modifier = Modifier
            .clip(RoundedCornerShape(5.dp))
            .background(Color.Yellow)
            .shadow(2.dp, shape = RoundedCornerShape(5.dp))
    ) {
        Text(text = "Hello World", modifier = Modifier.padding(12.dp))
    } }

@Composable
private fun ComponentWithOuterShadow() {
    Column(
        modifier = Modifier
            .shadow(2.dp, shape = RoundedCornerShape(5.dp))
            .background(Color.Yellow)

    ) {
        Text(text = "Hello World", modifier = Modifier.padding(12.dp))
    }
}

@Composable
private  fun ComponentWithCustomInnerShadow() {
    Column(
        modifier = Modifier.innerShadow()

    ) {
        Text(text = "Hello World", modifier = Modifier.padding(12.dp))
    }
}

字符串
我没有设置参数,只是设置任意的数字,你可以设置自己的参数,如果你想设置颜色。这个看起来比标准的内部阴影更好。你需要为前景和形状提供颜色。我设置颜色并画了圆角矩形来演示。

fun Modifier.innerShadow() = composed(
    inspectorInfo = {

    },
    factory = {

        val paint = remember() {
            Paint()
        }

        val foregroundPaint = remember() {
            Paint().apply {
                color = Color.Yellow
            }
        }

        val frameworkPaint = remember {
            paint.asFrameworkPaint()
        }

        Modifier.drawWithContent {
            this.drawIntoCanvas {
                val color = Color.LightGray

                val radius = 2.dp.toPx()

                val shadowColor = color
                    .copy(alpha = .7f)
                    .toArgb()
                val transparent = color
                    .copy(alpha = 0f)
                    .toArgb()

                frameworkPaint.color = transparent

                frameworkPaint.setShadowLayer(
                    radius,
                    0f,
                    0f,
                    shadowColor
                )
                val shadowRadius = 4.dp.toPx()

                it.drawRoundRect(
                    left = 0f,
                    top = 0f,
                    right = this.size.width,
                    bottom = this.size.height,
                    radiusX = 5.dp.toPx(),
                    radiusY = 5.dp.toPx(),
                    paint = foregroundPaint
                )

                it.drawRoundRect(
                    left = 0f,
                    top = 0f,
                    right = this.size.width,
                    bottom = this.size.height,
                    radiusX = 5.dp.toPx(),
                    radiusY = 5.dp.toPx(),
                    paint = paint
                )

                it.drawRoundRect(
                    left = shadowRadius,
                    top = shadowRadius,
                    right = this.size.width - shadowRadius,
                    bottom = this.size.height - shadowRadius,
                    radiusX = 5.dp.toPx(),
                    radiusY = 5.dp.toPx(),
                    paint = foregroundPaint
                )
                drawContent()

            }
        }
    }
)


的数据

waxmsbnn

waxmsbnn3#

这是不支持的,但你有替代选项:
1.使用带有渐变画笔的边框修饰符
1.使用Android Canvas
1.使用渐变和Modifier.drawBehind在内容下面绘制插入阴影
Source

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