本文整理了Java中org.luaj.vm2.LuaTable.rehash()
方法的一些代码示例,展示了LuaTable.rehash()
的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。LuaTable.rehash()
方法的具体详情如下:
包路径:org.luaj.vm2.LuaTable
类名称:LuaTable
方法名:rehash
暂无
代码示例来源:origin: M66B/XPrivacyLua
public LuaValue setmetatable(LuaValue metatable) {
boolean hadWeakKeys = m_metatable != null && m_metatable.useWeakKeys();
boolean hadWeakValues = m_metatable != null && m_metatable.useWeakValues();
m_metatable = metatableOf( metatable );
if ( ( hadWeakKeys != ( m_metatable != null && m_metatable.useWeakKeys() )) ||
( hadWeakValues != ( m_metatable != null && m_metatable.useWeakValues() ))) {
// force a rehash
rehash( 0 );
}
return this;
}
代码示例来源:origin: hsllany/HtmlNative
public LuaValue setmetatable(LuaValue metatable) {
boolean hadWeakKeys = m_metatable != null && m_metatable.useWeakKeys();
boolean hadWeakValues = m_metatable != null && m_metatable.useWeakValues();
m_metatable = metatableOf( metatable );
if ( ( hadWeakKeys != ( m_metatable != null && m_metatable.useWeakKeys() )) ||
( hadWeakValues != ( m_metatable != null && m_metatable.useWeakValues() ))) {
// force a rehash
rehash( 0 );
}
return this;
}
代码示例来源:origin: mirkosertic/GameComposer
@Override
public LuaValue setmetatable(LuaValue metatable) {
boolean hadWeakKeys = m_metatable != null && m_metatable.useWeakKeys();
boolean hadWeakValues = m_metatable != null && m_metatable.useWeakValues();
m_metatable = metatableOf( metatable );
if ( ( hadWeakKeys != ( m_metatable != null && m_metatable.useWeakKeys() )) ||
( hadWeakValues != ( m_metatable != null && m_metatable.useWeakValues() ))) {
// force a rehash
rehash( 0 );
}
return this;
}
代码示例来源:origin: M66B/XPrivacyLua
if ( key.isinttype() && key.toint() > 0 ) {
rehash( key.toint() );
if ( arrayset(key.toint(), value) )
return;
} else {
rehash( -1 );
代码示例来源:origin: hsllany/HtmlNative
if ( key.isinttype() && key.toint() > 0 ) {
rehash( key.toint() );
if ( arrayset(key.toint(), value) )
return;
} else {
rehash( -1 );
代码示例来源:origin: mirkosertic/GameComposer
if ( key.isinttype() && key.toint() > 0 ) {
rehash( key.toint() );
if ( arrayset(key.toint(), value) )
return;
} else {
rehash( -1 );
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