本文整理了Java中net.minecraft.util.math.AxisAlignedBB.expandXyz()
方法的一些代码示例,展示了AxisAlignedBB.expandXyz()
的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。AxisAlignedBB.expandXyz()
方法的具体详情如下:
包路径:net.minecraft.util.math.AxisAlignedBB
类名称:AxisAlignedBB
方法名:expandXyz
暂无
代码示例来源:origin: joshiejack/Mariculture
List<Entity> list = worldObj.getEntitiesWithinAABBExcludingEntity(this, getEntityBoundingBox().addCoord(motionX, motionY, motionZ).expandXyz(1.0D));
double d0 = 0.0D;
AxisAlignedBB axisalignedbb1 = entity1.getEntityBoundingBox().expandXyz(0.30000001192092896D);
RayTraceResult raytraceresult1 = axisalignedbb1.calculateIntercept(vec3d1, vec3d);
代码示例来源:origin: PenguinSquad/Harvest-Festival
List<Entity> list = world.getEntitiesWithinAABBExcludingEntity(this, getEntityBoundingBox().addCoord(motionX, motionY, motionZ).expandXyz(1.0D));
double d0 = 0.0D;
AxisAlignedBB axisalignedbb1 = entity1.getEntityBoundingBox().expandXyz(0.30000001192092896D);
RayTraceResult raytraceresult1 = axisalignedbb1.calculateIntercept(vec3d1, vec3d);
if (raytraceresult1 != null) {
代码示例来源:origin: Mine-and-blade-admin/Battlegear2
AxisAlignedBB axisalignedbb = entity.getEntityBoundingBox().expandXyz(f2);
RayTraceResult movingobjectposition = axisalignedbb.calculateIntercept(vec3, vec32);
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