本文整理了Java中net.minecraft.world.World.getLightFromNeighborsFor()
方法的一些代码示例,展示了World.getLightFromNeighborsFor()
的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。World.getLightFromNeighborsFor()
方法的具体详情如下:
包路径:net.minecraft.world.World
类名称:World
方法名:getLightFromNeighborsFor
暂无
代码示例来源:origin: SleepyTrousers/EnderIO
@Override
public int getLightFromNeighborsFor(@Nonnull EnumSkyBlock type, @Nonnull BlockPos pos) {
return wrapped.getLightFromNeighborsFor(type, pos);
}
代码示例来源:origin: amadornes/MCMultiPart
@Override
public int getLightFromNeighborsFor(EnumSkyBlock type, BlockPos pos) {
return getActualWorld().getLightFromNeighborsFor(type, pos);
}
代码示例来源:origin: SleepyTrousers/EnderCore
public static float claculateTotalBrightnessForLocation(@Nonnull World worldObj, @Nonnull BlockPos pos) {
int i = worldObj.getLightFromNeighborsFor(EnumSkyBlock.SKY, pos);
int j = i % 65536;
int k = i / 65536;
// 0.2 - 1
float sunBrightness = worldObj.getSunBrightness(1);
float percentRecievedFromSun = k / 255f;
// Highest value received from a light
float fromLights = j / 255f;
// 0 - 1 for sun only, 0 - 0.6 for light only
// float recievedPercent = worldObj.getLightBrightness(new BlockPos(xCoord,
// yCoord, zCoord));
float highestValue = Math.max(fromLights, percentRecievedFromSun * sunBrightness);
return Math.max(0.2f, highestValue);
}
代码示例来源:origin: SleepyTrousers/EnderIO
maxSky = Math.max(maxSky, world.getLightFromNeighborsFor(EnumSkyBlock.SKY, pos.offset(face)));
maxBlk = Math.max(maxBlk, world.getLightFromNeighborsFor(EnumSkyBlock.BLOCK, pos.offset(face)));
maxSky = Math.max(maxSky, world.getLightFromNeighborsFor(EnumSkyBlock.SKY, pos.offset(face).up()));
maxBlk = Math.max(maxBlk, world.getLightFromNeighborsFor(EnumSkyBlock.BLOCK, pos.offset(face).up()));
maxSky = Math.max(maxSky, world.getLightFromNeighborsFor(EnumSkyBlock.SKY, pos.offset(face).down()));
maxBlk = Math.max(maxBlk, world.getLightFromNeighborsFor(EnumSkyBlock.BLOCK, pos.offset(face).down()));
maxSky = Math.max(maxSky, world.getLightFromNeighborsFor(EnumSkyBlock.SKY, pos.offset(face).up().offset(face.rotateY())));
maxBlk = Math.max(maxBlk, world.getLightFromNeighborsFor(EnumSkyBlock.BLOCK, pos.offset(face).up().offset(face.rotateY())));
maxSky = Math.max(maxSky, world.getLightFromNeighborsFor(EnumSkyBlock.SKY, pos.offset(face).down().offset(face.rotateY())));
maxBlk = Math.max(maxBlk, world.getLightFromNeighborsFor(EnumSkyBlock.BLOCK, pos.offset(face).down().offset(face.rotateY())));
maxSky = Math.max(maxSky, world.getLightFromNeighborsFor(EnumSkyBlock.SKY, pos.offset(face).offset(face.rotateY())));
maxBlk = Math.max(maxBlk, world.getLightFromNeighborsFor(EnumSkyBlock.BLOCK, pos.offset(face).offset(face.rotateY())));
代码示例来源:origin: AlgorithmX2/Chisels-and-Bits
@Override
protected void tesrUpdate(
final IBlockAccess access,
final VoxelNeighborRenderTracker vns )
{
if ( renderChunk == null )
{
renderChunk = findRenderChunk( access );
renderChunk.register( this );
}
renderChunk.update( null, 1 );
final int old = previousLightLevel;
previousLightLevel = worldObj.getLightFromNeighborsFor( EnumSkyBlock.BLOCK, getPos() );
if ( previousLightLevel != old )
{
vns.triggerUpdate();
}
if ( vns.isShouldUpdate() )
{
renderChunk.rebuild( false );
}
}
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