swift2 如何在swift中使用socket(连接、发送和获取消息)

nhn9ugyo  于 2022-11-06  发布在  Swift
关注(0)|答案(2)|浏览(606)

我是新的swift。我想使iPhone聊天,所以我需要使用客户端sokect。如何使这一点。给予我建议或示例plz。我尝试了这个https://github.com/socketio/socket.io-client-swift,但没有连接,并尝试了此代码

let client:TCPClient = TCPClient(addr: "89.236.254.27", port: 9000)
     let (success,errmsg) = client.connect(timeout: 1)
     if success {
          let (success,errmsg) = client.send(str:"Hello World!")
          if success {
               let data = client.read(1024 * 10)
               if let d = data {
                    if let str = NSString(bytes: d, length: d.count, encoding: NSUTF8StringEncoding) {
                         print(str)
                    }
               }
          } else {
               print(errmsg)
          }
     } else {
          print(errmsg)
     }

更改此代码后:

override func viewDidLoad() {
     super.viewDidLoad()

     let qualityOfServiceClass = QOS_CLASS_BACKGROUND
     let backgroundQueue = dispatch_get_global_queue(qualityOfServiceClass, 0)
     dispatch_async(backgroundQueue, {
         let client:TCPClient = TCPClient(addr: "89.236.254.27", port: 9000)
         var (success, errmsg)=client.connect(timeout: 1)
         if success {
             var (isSuccess, errorMessage) = client.send(str: "Hello!")
             if success {
                 let data = client.read(1024 * 4)
                 if let d = data {
                     if let str = NSString(bytes: d, length: d.count, encoding: NSUTF8StringEncoding) as? String {
                         print(str)
                     }
                 }
             } else {
                 print(errmsg)
             }
         } else {
             print(errmsg)
         }
         dispatch_async(dispatch_get_main_queue(), { 
            () -> Void in
            print("This is run on the main queue, after the previous code in outer block")
         })
     })
 }
smdnsysy

smdnsysy1#

我使用SwiftSockethttps://github.com/swiftsocket/SwiftSocket进行TCP连接。它很容易使用。例如,使用它(我添加注解):
我有我的 Package 器来处理这个库,这是如何发送请求和获得响应的方法:

private func blockingRequest(data: String, client: TCPClient?) -> (data: String?, error: ConnectionError?) {
        // It use ufter connection
        if client != nil {
            // Send data
            var (isSuccess, errorMessage) = client!.send(str: data)
            if isSuccess {
                // Read response data
                var data = client!.read(1024*10)
                if let d = data {
                    // Create String from response data
                    if let str = NSString(bytes: d, length: d.count, encoding: NSUTF8StringEncoding) as? String {
                        return (data: str, error: nil)
                    } else {
                        return (data: nil, error: ConnectionError.BadResponseData)
                    }
                } else {
                    return (data: nil, error: ConnectionError.BadResponseData)
                }
            } else {
                println(errorMessage)
                return (data: nil, error: ConnectionError.RequestError)
            }
        } else {
            return (data: nil, error: ConnectionError.RequestError)
        }
    }
oogrdqng

oogrdqng2#

NSStream或第三方API。我最喜欢的是CocoaAsyncSocket,我自己也在开发一个swift版本,看看Swidis(仍在测试)
另外要提到的是,使用CocoaAsyncSocket时,您将需要包括一个bridge-header.h来作为swift使用。

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