在MatLab中加载stl文件并转换为3D数组

rn0zuynd  于 2022-11-15  发布在  Matlab
关注(0)|答案(1)|浏览(372)

我有一个stl文件,并使用stlread函数将其加载到了MatLab中。在这一点上,我有一组面和顶点。如何在像512x512x100数组这样的3D二进制数组中转换这些面和顶点以获得二进制3D体积?

vzgqcmou

vzgqcmou1#

啊,你真幸运。我最近正在处理STL文件,我编写了一些函数来实现这一点。
首先,请注意您会失去精确度。STL文件以任意精度表示任意形状,将其转换为体积会导致离散化和损失。
也就是说,有一种非常简单的方法可以知道物体是在闭合的、相连的三角曲面的内部还是外部,而不管它是不是凸的:向无限大投射射线,并计算与曲面的交点。如果是奇数,它就在里面,如果是偶数,它就在外面。
唯一需要的特殊代码是直线-三角形交点,而Möler Trumore算法是最常用的算法之一。

function in=inmesh(fv,points)
%INMESH tells you if a point is inside a closed,connected triangulated surface mesh
% Author: Ander Biguri
maxZ=max(fv.vertices(:,3));
counts=zeros(size(points,1),1);
for ii=1:size(points,1)
    ray=[points(ii,:);points(ii,1:2) maxZ+1];
    for jj=1:size(fv.faces,1)
        v=fv.vertices(fv.faces(jj,:),:);
        if all(v(:,3)<ray(1,3))
            continue;
        end
        isin=mollerTrumbore(ray, fv.vertices(fv.faces(jj,:),:));
        counts(ii)=counts(ii)+isin;
    end

end
in=mod(counts,2);
end

来自FileExchange,稍作修改:

function [flag, u, v, t] = mollerTrumbore (ray,tri)
% Ray/triangle intersection using the algorithm proposed by Moller and Trumbore (1997).
%
% IMPORTANT NOTE: Assumes infinite legth rays.
% Input:
%    ray(1,:) : origin.
%    d : direction.
%    tri(1,:), tri(2,:), tri(3,:): vertices of the triangle.
% Output:
%    flag: (0) Reject, (1) Intersect.
%    u,v: barycentric coordinates.
%    t: distance from the ray origin.
% Author: 
%    Jesus Mena

    d=ray(2,:)-ray(1,:);
    epsilon = 0.00001;

    e1 = tri(2,:)-tri(1,:);
    e2 = tri(3,:)-tri(1,:);
    q  = cross(d,e2);
    a  = dot(e1,q); % determinant of the matrix M

    if (a>-epsilon && a<epsilon) 
        % the vector is parallel to the plane (the intersection is at infinity)
        [flag, u, v, t] = deal(0,0,0,0);
        return;
    end

    f = 1/a;
    s = ray(1,:)-tri(1,:);
    u = f*dot(s,q);

    if (u<0.0)
        % the intersection is outside of the triangle
        [flag, u, v, t] = deal(0,0,0,0);
        return;          
    end

    r = cross(s,e1);
    v = f*dot(d,r);

    if (v<0.0 || u+v>1.0)
        % the intersection is outside of the triangle
        [flag, u, v, t] = deal(0,0,0,0);
        return;
    end
    if nargout>3
        t = f*dot(e2,r); % verified! 
    end
    flag = 1;
    return
end

只需生成您的点数:

yourboundaries=% get the range of your data from the STL file.
[x,y,z]=meshgrid(yourboundaries);
P=[x(:) y(:) z(:)];
in=inmesh(fv,P);
img=reshape(in,yourboundariesSize);

相关问题