using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
public class PlayerMovement : MonoBehaviour
{
[SerializeField] private float movementSpeed =100f;
private float verticalDirection;
private Rigidbody rb;
private Animator animator;
// Start is called before the first frame update
public bool IsMoving()
{
return rb.velocity.magnitude > 0.1f;
}
void Awake()
{
rb=GetComponent<Rigidbody>();
animator = GetComponentInChildren<Animator>();
}
private void Update()
{
verticalDirection=Input.GetAxis("Vertical");
verticalDirection=Mathf.Clamp(verticalDirection,0,1);
animator.SetFloat("Speed",verticalDirection);
}
// Update is called once per frame
void FixedUpdate()
{
rb.velocity=Vector3.forward*verticalDirection*movementSpeed*Time.fixedDeltaTime;
}
}
Error1:
Assets\Scripts\PlayerMovement.cs(4,31): error CS0246: The type or namespace name 'MonoBehaviour' could not be found (are you missing a using directive or an assembly reference?)
Error2:
Assets\Scripts\PlayerMovement.cs(10,13): error CS0246: The type or namespace name 'Rigidbody' could not be found (are you missing a using directive or an assembly reference?)
Error3:
Assets\Scripts\PlayerMovement.cs(12,13): error CS0246: The type or namespace name 'Animator' could not be found (are you missing a using directive or an assembly reference?)
Error4:
Assets\Scripts\PlayerMovement.cs(12,13): error CS0246: The type or namespace name 'Animator' could not be found (are you missing a using directive or an assembly reference?)
Error5:
Assets\Scripts\PlayerMovement.cs(6,6): error CS0246: The type or namespace name 'SerializeFieldAttribute' could not be found (are you missing a using directive or an assembly reference?)
Error6:
Assets\Scripts\PlayerMovement.cs(6,6): error CS0246: The type or namespace name 'SerializeField' could not be found (are you missing a using directive or an assembly reference?)
Error7:
Assets\Scripts\Robot.cs(20,13): error CS0246: The type or namespace name 'PlayMovement' could not be found (are you missing a using directive or an assembly reference?)
It is my other code
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.Diagnostics;
//using System.Runtime.Serialization;
//using UnityEngine.UI;
//using System.web.Helpers;
enum RobotStates {Counting,Inspecting}
public class Robot : MonoBehaviour
{
[SerializeField] private float startInspectionTime = 2f;
[SerializeField] private AudioSource jingleSource;
private float currentInspectionTime;
private RobotStates currentState = RobotStates.Counting;
private Animator animator;
private PlayMovement player;
// Start is called before the first frame update
void Start()
{
player=FindObjectType<PlayerMovement>();
animator=GetComponentInChildren<Animator>();
currentInspectionTime = startInspectionTime;
}
// Update is called once per frame
void Update()
{
StateMachine();
}
private void StateMachine()
{
switch(currentState)
{
case RobotStates.Counting:
Count();
break;
case RobotStates.Inspecting:
Inspect();
break;
default:
break;
}
}
private void Count()
{
if (!jingleSource.isPlaying){
animator.SetTrigger("Look");
currentState=RobotStates.Inspecting;
}
}
private void Inspect()
{
if(currentInspectionTime>0)
{
currentInspectionTime -=Time.deltaTime;
if (player.IsMoving())
{
Destroy(player.gameObject);
}
}
else
{
currentInspectionTime=startInspectionTime;
animator.SetTrigger("Look");
jingleSource.Play();
currentState=RobotStates.Counting;
}
}
}
我有7个关于CS0246的错误。我使用了所有我可以使用的命名空间,但它不工作。我检查了所有的胸和分号,但我不知道为什么我得到错误。我使用了**
using UnityEngine;
using UnityEngine.Video;
using UnityEngine.UI;
using UnityEditor;
using System.Diagnostics;
**这些命名空间不起作用,请帮助我............**请注意引起问题的括号,我已将其标记为Error Parethesis,但我不完全确定这些括号是否引起了整体问题。
2条答案
按热度按时间bq8i3lrv1#
尝试在使用System.Diagnostics之间放置一个空格;和monobhavior,并确保它与您创建的脚本文件具有相同的名称。
vcudknz32#
阅读错误消息:
错误2:资源\脚本\玩家移动。cs(10,13):错误CS0246:找不到类型或命名空间名称“Rigidbody”(是否缺少using指令或程序集引用?)
RigidBody
需要对UnityEngine.PhysicsModule
的引用错误3:资源\脚本\玩家移动.cs(12,13):错误CS0246:未能找到类型或命名空间名称“Animator”(是否缺少using指令或程序集引用?)错误4:资源\脚本\玩家移动.cs(12,13):错误CS0246:找不到型别或命名空间名称'Animator'(您是否遗漏using指示词或组件指涉?)
Animator
需要对UnityEngine.AnimationModule
的引用错误5:资源\脚本\玩家移动。cs(6,6):错误CS0246:未能找到类型或命名空间名称“SerializeFieldAttribute”(是否缺少using指令或程序集引用?)错误6:资源\脚本\玩家动作.cs(6,6):错误CS0246:未能找到类型或命名空间名称“SerializeField”(是否缺少using指令或程序集引用?)
SerializeField
需要对UnityEngine.CoreModule
的using
引用错误7:资源\脚本\机器人.cs(20,13):错误CS0246:找不到类型或命名空间名称“PlayMovement”(是否缺少using指令或程序集引用?)
这是否应该是
PlayerMovement
而不是PlayMovement
?