net.minecraft.entity.Entity.getExplosionResistance()方法的使用及代码示例

x33g5p2x  于2022-01-19 转载在 其他  
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本文整理了Java中net.minecraft.entity.Entity.getExplosionResistance()方法的一些代码示例,展示了Entity.getExplosionResistance()的具体用法。这些代码示例主要来源于Github/Stackoverflow/Maven等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Entity.getExplosionResistance()方法的具体详情如下:
包路径:net.minecraft.entity.Entity
类名称:Entity
方法名:getExplosionResistance

Entity.getExplosionResistance介绍

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代码示例

代码示例来源:origin: Darkhax-Minecraft/Bookshelf

final float f2 = this.exploder != null ? this.exploder.getExplosionResistance(this, this.world, blockpos, affectedState) : affectedState.getBlock().getExplosionResistance(this.world, blockpos, (Entity) null, this);
f -= (f2 + 0.3F) * 0.3F;

代码示例来源:origin: ValkyrienWarfare/Valkyrien-Warfare-Revamped

float f2 = this.exploder != null ? this.exploder.getExplosionResistance(this, this.worldObj, blockpos, iblockstate) : iblockstate.getBlock().getExplosionResistance(worldObj, blockpos, (Entity) null, this);

代码示例来源:origin: PrinceOfAmber/Cyclic

IBlockState iblockstate = this.world.getBlockState(blockpos);
if (iblockstate.getMaterial() != Material.AIR) {
 float f2 = this.exploder != null ? this.exploder.getExplosionResistance(this, this.world, blockpos, iblockstate) : iblockstate.getBlock().getExplosionResistance(world, blockpos, (Entity) null, this);
 f -= (f2 + 0.3F) * 0.3F;

代码示例来源:origin: PrinceOfAmber/Cyclic

IBlockState iblockstate = this.world.getBlockState(blockpos);
if (iblockstate.getMaterial() != Material.AIR) {
 float f2 = this.exploder != null ? this.exploder.getExplosionResistance(this, this.world, blockpos, iblockstate) : iblockstate.getBlock().getExplosionResistance(world, blockpos, (Entity) null, this);
 f -= (f2 + 0.3F) * 0.3F;

代码示例来源:origin: ValkyrienWarfare/Valkyrien-Warfare-Revamped

float f2 = this.exploder != null ? this.exploder.getExplosionResistance(this, this.worldObj, blockpos, iblockstate) : iblockstate.getBlock().getExplosionResistance(worldObj, blockpos, (Entity) null, this);

代码示例来源:origin: Alex-the-666/Ice_and_Fire

float f2 = this.exploder != null ? this.exploder.getExplosionResistance(this, this.worldObj, blockpos, iblockstate) : iblockstate.getBlock().getExplosionResistance(worldObj, blockpos, (Entity) null, this);
f -= (f2 + 0.3F) * 0.3F;

代码示例来源:origin: Alex-the-666/Ice_and_Fire

float f2 = this.exploder != null ? this.exploder.getExplosionResistance(this, this.worldObj, blockpos, iblockstate) : iblockstate.getBlock().getExplosionResistance(worldObj, blockpos, (Entity) null, this);
f -= (f2 + 0.3F) * 0.3F;

代码示例来源:origin: Alex-the-666/Ice_and_Fire

float f2 = this.exploder != null ? this.exploder.getExplosionResistance(this, this.worldObj, blockpos, iblockstate) : iblockstate.getBlock().getExplosionResistance(worldObj, blockpos, (Entity) null, this);
f -= (f2 + 0.3F) * 0.3F;

代码示例来源:origin: Alex-the-666/Ice_and_Fire

float f2 = this.exploder != null ? this.exploder.getExplosionResistance(this, this.worldObj, blockpos, iblockstate) : iblockstate.getBlock().getExplosionResistance(worldObj, blockpos, (Entity) null, this);
f -= (f2 + 0.3F) * 0.3F;

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