javafx.scene.Group.getTransforms()方法的使用及代码示例

x33g5p2x  于2022-01-20 转载在 其他  
字(8.6k)|赞(0)|评价(0)|浏览(97)

本文整理了Java中javafx.scene.Group.getTransforms()方法的一些代码示例,展示了Group.getTransforms()的具体用法。这些代码示例主要来源于Github/Stackoverflow/Maven等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Group.getTransforms()方法的具体详情如下:
包路径:javafx.scene.Group
类名称:Group
方法名:getTransforms

Group.getTransforms介绍

暂无

代码示例

代码示例来源:origin: jfoenixadmin/JFoenix

pointerGroup.setTranslateX((-contentCircleRadius + shift) / 2);
minsPointerRotate = new Rotate(0, contentCircleRadius - shift, selectionCircle.getRadius());
pointerGroup.getTransforms().add(minsPointerRotate);

代码示例来源:origin: jfoenixadmin/JFoenix

hoursPointerRotate = new Rotate(0, contentCircleRadius - shift, selectionCircle.getRadius());
pointerRotate.set(hoursPointerRotate);
pointerGroup.getTransforms().add(hoursPointerRotate);
pointerGroup.setVisible(!is24HourView);
_24HourHoursPointerRotate = new Rotate(0, contentCircleRadius - shift - _24HourShift, selectionCircle.getRadius());
_24HourPointerRotate.set(_24HourHoursPointerRotate);
pointer24HourGroup.getTransforms().add(_24HourHoursPointerRotate);
pointer24HourGroup.setVisible(is24HourView);

代码示例来源:origin: us.ihmc/ihmc-javafx-toolkit

@Override
protected void doScaleInstruction(Graphics3DScaleInstruction graphics3DScale)
{
 Vector3D scale = graphics3DScale.getScaleFactor();
 Scale outputScale = new Scale(scale.getX(), scale.getY(), scale.getZ());
 Group scaleGroup = new Group();
 scaleGroup.getTransforms().add(outputScale);
 currentGroup.getChildren().add(scaleGroup);
 currentGroup = scaleGroup;
}

代码示例来源:origin: us.ihmc/ihmc-javafx-toolkit

@Override
protected void doTranslateInstruction(Graphics3DTranslateInstruction graphics3DTranslate)
{
 Vector3D t = graphics3DTranslate.getTranslation();
 Translate outputTranslation = new Translate(t.getX(), t.getY(), t.getZ());
 Group translationGroup = new Group();
 translationGroup.getTransforms().add(outputTranslation);
 currentGroup.getChildren().add(translationGroup);
 currentGroup = translationGroup;
}

代码示例来源:origin: org.arakhne.afc.gis/giscoreui

/** Initialize the pane content.
 *
 * @param content the content.
 */
protected void initializePane(Node content) {
  final Group contentGroup = new Group();
  this.zoomGroup = new Group();
  contentGroup.getChildren().add(this.zoomGroup);
  this.zoomGroup.getChildren().add(content);
  setContent(contentGroup);
  this.scaleTransform = new Scale(this.scaleValue, this.scaleValue, 0, 0);
  this.zoomGroup.getTransforms().add(this.scaleTransform);
  this.zoomGroup.setOnScroll(new ZoomHandler());
  setContent(contentGroup);
  setFitToWidth(true);
  setFitToHeight(true);
}

代码示例来源:origin: us.ihmc/ihmc-javafx-toolkit

@Override
protected void doRotateInstruction(Graphics3DRotateInstruction rot)
{
 RotationMatrix mat = rot.getRotationMatrix();
 Affine outputRotation = new Affine(new double[] {mat.getM00(), mat.getM01(), mat.getM02(), 0, mat.getM10(), mat.getM11(), mat.getM12(), 0, mat.getM20(),
    mat.getM21(), mat.getM22(), 0, 0, 0, 0, 1}, MatrixType.MT_3D_4x4, 0);
 Group rotationGroup = new Group();
 rotationGroup.getTransforms().add(outputRotation);
 currentGroup.getChildren().add(rotationGroup);
 currentGroup = rotationGroup;
}

代码示例来源:origin: at.bestsolution.efxclipse.rt/org.eclipse.fx.ui.controls

/**
 * Create a new 3d viewer
 */
public Viewer3d() {
  this.contentGroup = new Group();
  this.contentGroup.getTransforms().add(this.contentScale);
  Group root = new Group(this.contentGroup);
  this.scene = new SubScene(root, -1, -1, true, SceneAntialiasing.BALANCED);
  this.scene.setManaged(false);
  this.camera = setupCamera();
  this.scene.setCamera(this.camera);
  root.getChildren().add(this.camera);
  this.scene.widthProperty().addListener((o) -> updateSize());
  this.scene.heightProperty().addListener((o) -> updateSize());
  getChildren().add(this.scene);
  addEventHandler(MouseEvent.MOUSE_PRESSED, this::cameraRotationHandler);
  addEventHandler(MouseEvent.MOUSE_DRAGGED, this::cameraRotationHandler);
  addEventHandler(ScrollEvent.SCROLL, this::zoomHandler);
  contentProperty().addListener(this::contentHandler);
  contentRotateProperty().addListener(this::animationHandler);
}

代码示例来源:origin: at.bestsolution.eclipse/org.eclipse.fx.ui.controls

/**
 * Create a new 3d viewer
 */
public Viewer3d() {
  this.contentGroup = new Group();
  this.contentGroup.getTransforms().add(this.contentScale);
  Group root = new Group(this.contentGroup);
  this.scene = new SubScene(root, -1, -1, true, SceneAntialiasing.BALANCED);
  this.scene.setManaged(false);
  this.camera = setupCamera();
  this.scene.setCamera(this.camera);
  root.getChildren().add(this.camera);
  this.scene.widthProperty().addListener((o) -> updateSize());
  this.scene.heightProperty().addListener((o) -> updateSize());
  getChildren().add(this.scene);
  addEventHandler(MouseEvent.MOUSE_PRESSED, this::cameraRotationHandler);
  addEventHandler(MouseEvent.MOUSE_DRAGGED, this::cameraRotationHandler);
  addEventHandler(ScrollEvent.SCROLL, this::zoomHandler);
  contentProperty().addListener(this::contentHandler);
  contentRotateProperty().addListener(this::animationHandler);
}

代码示例来源:origin: com.github.almasb/fxgl-base

private void initViewport(double w, double h) {
  Viewport viewport = getViewport();
  gameRoot.layoutXProperty().bind(viewport.xProperty().negate());
  gameRoot.layoutYProperty().bind(viewport.yProperty().negate());
  Scale scale = new Scale();
  scale.pivotXProperty().bind(viewport.xProperty());
  scale.pivotYProperty().bind(viewport.yProperty());
  scale.xProperty().bind(viewport.zoomProperty());
  scale.yProperty().bind(viewport.zoomProperty());
  gameRoot.getTransforms().add(scale);
  Rotate rotate = new Rotate(0, Rotate.Z_AXIS);
  rotate.pivotXProperty().bind(viewport.xProperty().add(w / 2));
  rotate.pivotYProperty().bind(viewport.yProperty().add(h / 2));
  rotate.angleProperty().bind(viewport.angleProperty().negate());
  gameRoot.getTransforms().add(rotate);
}

代码示例来源:origin: com.jfoenix/jfoenix

pointerGroup.setTranslateX((-contentCircleRadius + shift) / 2);
minsPointerRotate = new Rotate(0, contentCircleRadius - shift, selectionCircle.getRadius());
pointerGroup.getTransforms().add(minsPointerRotate);

代码示例来源:origin: com.jfoenix/jfoenix

hoursPointerRotate = new Rotate(0, contentCircleRadius - shift, selectionCircle.getRadius());
pointerRotate.set(hoursPointerRotate);
pointerGroup.getTransforms().add(hoursPointerRotate);
pointerGroup.setVisible(!is24HourView);
_24HourHoursPointerRotate = new Rotate(0, contentCircleRadius - shift - _24HourShift, selectionCircle.getRadius());
_24HourPointerRotate.set(_24HourHoursPointerRotate);
pointer24HourGroup.getTransforms().add(_24HourHoursPointerRotate);
pointer24HourGroup.setVisible(is24HourView);

代码示例来源:origin: com.github.wshackle/poseList3DPlot

Group axisGroup = createAxis(15.0);
PmRpy rpy = tp.getRpy();
axisGroup.getTransforms().addAll(new Translate(tp.x * getDistScale(), tp.y * getDistScale(), tp.z * getDistScale()), new Rotate(Math.toDegrees(rpy.y), Rotate.Z_AXIS), new Rotate(Math.toDegrees(rpy.p), Rotate.Y_AXIS), new Rotate(Math.toDegrees(rpy.r), Rotate.X_AXIS));
trackGroup.getChildren().addAll(axisGroup);

代码示例来源:origin: com.github.wshackle/poseList3DPlot

/**
 * Create a 3D Scene
 *
 * @param w the value of w
 * @param h the value of h
 * @return new Scene
 */
public Scene create3DScene(int w, int h) {
  Group root = new Group();
  root.setDepthTest(DepthTest.ENABLE);
  Scene scene3D = new Scene(root, w, h, true);
  camera = new PerspectiveCamera();
  scene3D.setCamera(camera);
  getCenterWinTranslate().setX(w / 3);
  getCenterWinTranslate().setY((2 * h) / 3);
  root.getTransforms().addAll(getCenterWinTranslate(), new Rotate(180, Rotate.X_AXIS));
  setContentGroup(this.create3dContent());
  root.getChildren().addAll(getContentGroup());
  scene3D.setOnMouseDragged(this::handleFxRootMouseEvent);
  scene3D.setOnMouseReleased(this::handlePanelMouseReleasExitedEvent);
  scene3D.setOnMouseExited(this::handlePanelMouseReleasExitedEvent);
  scene3D.setOnKeyPressed(this::handleKeyEvent);
  scene3D.setOnKeyTyped(this::handleKeyEvent);
  Platform.runLater(() -> {
    xNegView();
  });
  return scene3D;
}

代码示例来源:origin: com.github.wshackle/poseList3DPlot

public void setupSubscene(SubScene scene3D, double w, double h) {
    Parent p = scene3D.getRoot();
    boolean pIsGroup = p instanceof Group;
//        System.out.println("scene3D.getRoot() = " + scene3D.getRoot());
//        System.out.println("scene3D.getParent() = " + scene3D.getParent());
//        System.out.println("pIsGroup = " + pIsGroup);
    Group root = pIsGroup ? (Group) p : new Group();
    root.setDepthTest(DepthTest.ENABLE);
    camera = new PerspectiveCamera();
    scene3D.setCamera(camera);
    scene3D.setRoot(root);
    getCenterWinTranslate().setX(w / 3);
    getCenterWinTranslate().setY((2 * h) / 3);
    root.getTransforms().addAll(getCenterWinTranslate(), new Rotate(180, Rotate.X_AXIS));
    setContentGroup(this.create3dContent());
    root.getChildren().addAll(getContentGroup());
//        scene3D.heightProperty().bind(scene3D.getParent());
//        scene3D.setManaged(false);
    scene3D.setOnMouseDragged(this::handleFxRootMouseEvent);
    scene3D.setOnMouseReleased(this::handlePanelMouseReleasExitedEvent);
    scene3D.setOnMouseExited(this::handlePanelMouseReleasExitedEvent);
    scene3D.setOnKeyPressed(this::handleKeyEvent);
    scene3D.setOnKeyTyped(this::handleKeyEvent);
    Platform.runLater(() -> {
      xNegView();
    });
  }

相关文章