本文整理了Java中javafx.scene.Node.screenToLocal()
方法的一些代码示例,展示了Node.screenToLocal()
的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Node.screenToLocal()
方法的具体详情如下:
包路径:javafx.scene.Node
类名称:Node
方法名:screenToLocal
暂无
代码示例来源:origin: org.fxmisc.richtext/richtextfx
@Override
public Point2D getPosition() {
if(source instanceof Node) {
return ((Node) source).screenToLocal(screenPos);
} else if(source instanceof Scene) {
return getScenePosition();
} else {
return null;
}
}
代码示例来源:origin: org.fxmisc.richtext/richtextfx
@Override
public Point2D getPosition() {
if(source instanceof Node) {
return ((Node) source).screenToLocal(screenPos);
} else if(source instanceof Scene) {
return getScenePosition();
} else {
return null;
}
}
代码示例来源:origin: stackoverflow.com
for (Node menu : menuBarMain.lookupAll(".menu")) {
if (menu.contains(menu.screenToLocal(p))) {
f = true;
break;
}
}
代码示例来源:origin: at.bestsolution.eclipse/org.eclipse.fx.ui.controls
/**
* @return the screen x relative to the source
*/
public double getX() {
return ((Node) getSource()).screenToLocal(this.screenX, this.screenY).getX();
}
代码示例来源:origin: at.bestsolution.efxclipse.rt/org.eclipse.fx.ui.controls
/**
* @return the screen y relative to the source
*/
public double getY() {
return ((Node) getSource()).screenToLocal(this.screenX, this.screenY).getY();
}
代码示例来源:origin: at.bestsolution.efxclipse.rt/org.eclipse.fx.ui.controls
/**
* @return the screen x relative to the source
*/
public double getX() {
return ((Node) getSource()).screenToLocal(this.screenX, this.screenY).getX();
}
代码示例来源:origin: at.bestsolution.eclipse/org.eclipse.fx.ui.controls
/**
* @return the screen y relative to the source
*/
public double getY() {
return ((Node) getSource()).screenToLocal(this.screenX, this.screenY).getY();
}
代码示例来源:origin: at.bestsolution.efxclipse.rt/org.eclipse.fx.ui.controls
return rv;
Point2D b = n.screenToLocal(screenX, screenY);
if (n.getBoundsInLocal().contains(b) && ! FIND_NODE_EXCLUDE.equals(n.getUserData())) {
rv = n;
代码示例来源:origin: at.bestsolution.eclipse/org.eclipse.fx.ui.controls
return rv;
Point2D b = n.screenToLocal(screenX, screenY);
if (n.getBoundsInLocal().contains(b)) {
rv = n;
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