本文整理了Java中org.lwjgl.nanovg.NanoVG.nvgFill()
方法的一些代码示例,展示了NanoVG.nvgFill()
的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。NanoVG.nvgFill()
方法的具体详情如下:
包路径:org.lwjgl.nanovg.NanoVG
类名称:NanoVG
方法名:nvgFill
[英]Fills the current path with current fill style.
[中]使用当前填充样式填充当前路径。
代码示例来源:origin: lwjglgamedev/lwjglbook
nvgRect(vg, 0, window.getHeight() - 100, window.getWidth(), 50);
nvgFillColor(vg, rgba(0x23, 0xa1, 0xf1, 200, colour));
nvgFill(vg);
nvgRect(vg, 0, window.getHeight() - 50, window.getWidth(), 10);
nvgFillColor(vg, rgba(0xc1, 0xe3, 0xf9, 200, colour));
nvgFill(vg);
nvgCircle(vg, xcenter, ycenter, radius);
nvgFillColor(vg, rgba(0xc1, 0xe3, 0xf9, 200, colour));
nvgFill(vg);
代码示例来源:origin: SpinyOwl/legui
/**
* Used to render specific Icon.
*
* @param image image to render.
* @param position image position.
* @param size image size.
* @param context context.
* @param nanovg nanoVG context.
*/
@Override
protected void renderImage(FBOImage image, Vector2fc position, Vector2fc size, Map<String, Object> properties, Context context, long nanovg) {
try (NVGPaint imagePaint = NVGPaint.calloc()) {
NvgLoadableImageReferenceManager manager = (NvgLoadableImageReferenceManager) context.getContextData().get(IMAGE_REFERENCE_MANAGER);
int imageRef = manager.getImageReference(image, nanovg);
float x = position.x();
float y = position.y();
float w = size.x();
float h = size.y();
Vector4f r = (Vector4f) properties.getOrDefault(C_RADIUS, 0);
nvgBeginPath(nanovg);
nvgImagePattern(nanovg, x, y, w, h, 0, imageRef, 1, imagePaint);
nvgRoundedRectVarying(nanovg, x, y, w, h, r.x, r.y, r.z, r.w);
nvgFillPaint(nanovg, imagePaint);
nvgFill(nanovg);
}
}
}
代码示例来源:origin: lwjglgamedev/lwjglbook
nvgRect(vg, 0, window.getHeight() - 100, window.getWidth(), 50);
nvgFillColor(vg, rgba(0x23, 0xa1, 0xf1, 200, colour));
nvgFill(vg);
nvgRect(vg, 0, window.getHeight() - 50, window.getWidth(), 10);
nvgFillColor(vg, rgba(0xc1, 0xe3, 0xf9, 200, colour));
nvgFill(vg);
nvgCircle(vg, xcenter, ycenter, radius);
nvgFillColor(vg, rgba(0xc1, 0xe3, 0xf9, 200, colour));
nvgFill(vg);
代码示例来源:origin: SpinyOwl/legui
nvgRoundedRectVarying(nanovg, x, y, w, h, r.x, r.y, r.z, r.w);
nvgFillPaint(nanovg, imagePaint);
nvgFill(nanovg);
代码示例来源:origin: lwjglgamedev/lwjglbook
nvgRect(vg, 0, window.getHeight() - 100, window.getWidth(), 50);
nvgFillColor(vg, rgba(0x23, 0xa1, 0xf1, 200, colour));
nvgFill(vg);
nvgRect(vg, 0, window.getHeight() - 50, window.getWidth(), 10);
nvgFillColor(vg, rgba(0xc1, 0xe3, 0xf9, 200, colour));
nvgFill(vg);
nvgCircle(vg, xcenter, ycenter, radius);
nvgFillColor(vg, rgba(0xc1, 0xe3, 0xf9, 200, colour));
nvgFill(vg);
代码示例来源:origin: SpinyOwl/legui
public static void dropShadow(long context, float x, float y, float w, float h, float cornerRadius, Vector4f shadowColor) {
try (
NVGPaint shadowPaint = NVGPaint.calloc();
NVGColor colorA = NVGColor.calloc();
NVGColor colorB = NVGColor.calloc()
) {
NvgColorUtil.fillNvgColorWithRGBA(shadowColor, colorA);
NvgColorUtil.fillNvgColorWithRGBA(0, 0, 0, 0, colorB);
nvgBoxGradient(context, x, y + 2, w, h, cornerRadius * 2, 10, colorA, colorB, shadowPaint);
nvgBeginPath(context);
nvgRect(context, x - 10, y - 10, w + 20, h + 30);
nvgRoundedRect(context, x, y, w, h, cornerRadius);
nvgPathWinding(context, NVG_HOLE);
nvgFillPaint(context, shadowPaint);
nvgFill(context);
}
}
代码示例来源:origin: lwjglgamedev/lwjglbook
nvgRect(vg, 0, window.getHeight() - 100, window.getWidth(), 50);
nvgFillColor(vg, rgba(0x23, 0xa1, 0xf1, 200, colour));
nvgFill(vg);
nvgRect(vg, 0, window.getHeight() - 50, window.getWidth(), 10);
nvgFillColor(vg, rgba(0xc1, 0xe3, 0xf9, 200, colour));
nvgFill(vg);
nvgCircle(vg, xcenter, ycenter, radius);
nvgFillColor(vg, rgba(0xc1, 0xe3, 0xf9, 200, colour));
nvgFill(vg);
代码示例来源:origin: SpinyOwl/legui
nvgRoundedRectVarying(context, x, y, w, h, borderRadius.x, borderRadius.y, borderRadius.z, borderRadius.w);
nvgFillPaint(context, shadowPaint);
nvgFill(context);
代码示例来源:origin: lwjglgamedev/lwjglbook
nvgRect(vg, 0, window.getHeight() - 100, window.getWidth(), 50);
nvgFillColor(vg, rgba(0x23, 0xa1, 0xf1, 200, colour));
nvgFill(vg);
nvgRect(vg, 0, window.getHeight() - 50, window.getWidth(), 10);
nvgFillColor(vg, rgba(0xc1, 0xe3, 0xf9, 200, colour));
nvgFill(vg);
nvgCircle(vg, xcenter, ycenter, radius);
nvgFillColor(vg, rgba(0xc1, 0xe3, 0xf9, 200, colour));
nvgFill(vg);
代码示例来源:origin: lwjglgamedev/lwjglbook
nvgRect(vg, 0, window.getHeight() - 100, window.getWidth(), 50);
nvgFillColor(vg, rgba(0x23, 0xa1, 0xf1, 200, colour));
nvgFill(vg);
nvgRect(vg, 0, window.getHeight() - 50, window.getWidth(), 10);
nvgFillColor(vg, rgba(0xc1, 0xe3, 0xf9, 200, colour));
nvgFill(vg);
nvgCircle(vg, xcenter, ycenter, radius);
nvgFillColor(vg, rgba(0xc1, 0xe3, 0xf9, 200, colour));
nvgFill(vg);
代码示例来源:origin: lwjglgamedev/lwjglbook
nvgRect(vg, 0, window.getHeight() - 100, window.getWidth(), 50);
nvgFillColor(vg, rgba(0x23, 0xa1, 0xf1, 200, colour));
nvgFill(vg);
nvgRect(vg, 0, window.getHeight() - 50, window.getWidth(), 10);
nvgFillColor(vg, rgba(0xc1, 0xe3, 0xf9, 200, colour));
nvgFill(vg);
nvgCircle(vg, xcenter, ycenter, radius);
nvgFillColor(vg, rgba(0xc1, 0xe3, 0xf9, 200, colour));
nvgFill(vg);
代码示例来源:origin: SpinyOwl/legui
/**
* Used to draw rectangle.
*
* @param nvg nanovg context.
* @param position rectangle position.
* @param size rectangle size.
* @param bgColor rectangle background color.
*/
public static void drawRect(long nvg, Vector2fc position, Vector2fc size, Vector4fc bgColor) {
if (bgColor.w() <= MIN_ALPHA) {
return;
}
try (NVGColor fillColor = NVGColor.calloc()) {
NvgColorUtil.fillNvgColorWithRGBA(bgColor, fillColor);
nvgBeginPath(nvg);
nvgFillColor(nvg, fillColor);
nvgRect(nvg, position.x(), position.y(), size.x(), size.y());
nvgFill(nvg);
}
}
代码示例来源:origin: SpinyOwl/legui
/**
* Used to draw rectangle.
*
* @param nvg nanovg context
* @param rectangle rectangle size and position.
* @param bgColor rectangle background color.
*/
public static void drawRect(long nvg, Vector4fc rectangle, Vector4fc bgColor) {
if (bgColor.w() <= MIN_ALPHA) {
return;
}
try (NVGColor fillColor = NVGColor.calloc()) {
NvgColorUtil.fillNvgColorWithRGBA(bgColor, fillColor);
nvgBeginPath(nvg);
nvgFillColor(nvg, fillColor);
nvgRect(nvg, rectangle.x(), rectangle.y(), rectangle.z(), rectangle.w());
nvgFill(nvg);
}
}
代码示例来源:origin: SpinyOwl/legui
/**
* Used to draw rectangle.
*
* @param nvg nanovg context
* @param rectangle rectangle size and position.
* @param bgColor rectangle background color.
* @param radius cornder radius
*/
public static void drawRect(long nvg, Vector4fc rectangle, Vector4fc bgColor, float radius) {
if (bgColor.w() <= MIN_ALPHA) {
return;
}
try (NVGColor fillColor = NVGColor.calloc()) {
NvgColorUtil.fillNvgColorWithRGBA(bgColor, fillColor);
nvgBeginPath(nvg);
nvgFillColor(nvg, fillColor);
nvgRoundedRect(nvg, rectangle.x(), rectangle.y(), rectangle.z(), rectangle.w(), radius);
nvgFill(nvg);
}
}
代码示例来源:origin: SpinyOwl/legui
/**
* Used to draw rectangle.
*
* @param nvg nanovg context.
* @param position rectangle position.
* @param size rectangle size.
* @param bgColor rectangle background color.
* @param radius cornder radius
*/
public static void drawRect(long nvg, Vector2fc position, Vector2fc size, Vector4fc bgColor, float radius) {
if (bgColor.w() <= MIN_ALPHA) {
return;
}
try (NVGColor fillColor = NVGColor.calloc()) {
NvgColorUtil.fillNvgColorWithRGBA(bgColor, fillColor);
nvgBeginPath(nvg);
nvgFillColor(nvg, fillColor);
nvgRoundedRect(nvg, position.x(), position.y(), size.x(), size.y(), radius);
nvgFill(nvg);
}
}
代码示例来源:origin: SpinyOwl/legui
/**
* Used to draw rectangle.
*
* @param nvg nanovg context
* @param rectangle rectangle size and position.
* @param bgColor rectangle background color.
* @param radius cornder radius
*/
public static void drawRect(long nvg, Vector4fc rectangle, Vector4fc bgColor, Vector4f radius) {
if (radius != null && !radius.equals(ZERO_CORNDERS)) {
try (NVGColor fillColor = NVGColor.calloc()) {
NvgColorUtil.fillNvgColorWithRGBA(bgColor, fillColor);
nvgBeginPath(nvg);
nvgFillColor(nvg, fillColor);
nvgRoundedRectVarying(nvg, rectangle.x(), rectangle.y(), rectangle.z(), rectangle.w(), radius.x, radius.y, radius.z, radius.w);
nvgFill(nvg);
}
} else {
drawRect(nvg, rectangle, bgColor, radius);
}
}
代码示例来源:origin: SpinyOwl/legui
/**
* Used to draw rectangle.
*
* @param nvg nanovg context.
* @param position rectangle position.
* @param size rectangle size.
* @param bgColor rectangle background color.
* @param radius cornder radius
*/
public static void drawRect(long nvg, Vector2fc position, Vector2fc size, Vector4fc bgColor, Vector4f radius) {
if (radius != null && !radius.equals(ZERO_CORNDERS)) {
try (NVGColor fillColor = NVGColor.calloc()) {
NvgColorUtil.fillNvgColorWithRGBA(bgColor, fillColor);
nvgBeginPath(nvg);
nvgFillColor(nvg, fillColor);
if (radius.x == radius.y && radius.x == radius.z && radius.x == radius.w) {
nvgRoundedRect(nvg, position.x(), position.y(), size.x(), size.y(), radius.x);
} else {
nvgRoundedRectVarying(nvg, position.x(), position.y(), size.x(), size.y(), radius.x, radius.y, radius.z, radius.w);
}
nvgFill(nvg);
}
} else {
drawRect(nvg, position, size, bgColor);
}
}
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