org.lwjglb.engine.Timer.<init>()方法的使用及代码示例

x33g5p2x  于2022-01-29 转载在 其他  
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本文整理了Java中org.lwjglb.engine.Timer.<init>()方法的一些代码示例,展示了Timer.<init>()的具体用法。这些代码示例主要来源于Github/Stackoverflow/Maven等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Timer.<init>()方法的具体详情如下:
包路径:org.lwjglb.engine.Timer
类名称:Timer
方法名:<init>

Timer.<init>介绍

暂无

代码示例

代码示例来源:origin: lwjglgamedev/lwjglbook

public GameEngine(String windowTitle, int width, int height, boolean vSync, IGameLogic gameLogic) throws Exception {
  gameLoopThread = new Thread(this, "GAME_LOOP_THREAD");
  window = new Window(windowTitle, width, height, vSync);
  this.gameLogic = gameLogic;
  timer = new Timer();
}

代码示例来源:origin: lwjglgamedev/lwjglbook

public GameEngine(String windowTitle, int width, int height, boolean vSync, IGameLogic gameLogic) throws Exception {
  gameLoopThread = new Thread(this, "GAME_LOOP_THREAD");
  window = new Window(windowTitle, width, height, vSync);
  this.gameLogic = gameLogic;
  timer = new Timer();
}

代码示例来源:origin: lwjglgamedev/lwjglbook

public GameEngine(String windowTitle, int width, int height, boolean vSync, IGameLogic gameLogic) throws Exception {
  gameLoopThread = new Thread(this, "GAME_LOOP_THREAD");
  window = new Window(windowTitle, width, height, vSync);
  this.gameLogic = gameLogic;
  timer = new Timer();
}

代码示例来源:origin: lwjglgamedev/lwjglbook

public GameEngine(String windowTitle, int width, int height, boolean vSync, IGameLogic gameLogic) throws Exception {
  gameLoopThread = new Thread(this, "GAME_LOOP_THREAD");
  window = new Window(windowTitle, width, height, vSync);
  this.gameLogic = gameLogic;
  timer = new Timer();
}

代码示例来源:origin: lwjglgamedev/lwjglbook

public GameEngine(String windowTitle, int width, int height, boolean vSync, Window.WindowOptions opts, IGameLogic gameLogic) throws Exception {
  gameLoopThread = new Thread(this, "GAME_LOOP_THREAD");
  window = new Window(windowTitle, width, height, vSync, opts);
  mouseInput = new MouseInput();
  this.gameLogic = gameLogic;
  timer = new Timer();
}

代码示例来源:origin: lwjglgamedev/lwjglbook

public GameEngine(String windowTitle, int width, int height, boolean vSync, IGameLogic gameLogic) throws Exception {
  gameLoopThread = new Thread(this, "GAME_LOOP_THREAD");
  window = new Window(windowTitle, width, height, vSync);
  mouseInput = new MouseInput();
  this.gameLogic = gameLogic;
  timer = new Timer();
}

代码示例来源:origin: lwjglgamedev/lwjglbook

public GameEngine(String windowTitle, int width, int height, boolean vSync, IGameLogic gameLogic) throws Exception {
  gameLoopThread = new Thread(this, "GAME_LOOP_THREAD");
  window = new Window(windowTitle, width, height, vSync);
  mouseInput = new MouseInput();
  this.gameLogic = gameLogic;
  timer = new Timer();
}

代码示例来源:origin: lwjglgamedev/lwjglbook

public GameEngine(String windowTitle, int width, int height, boolean vSync, IGameLogic gameLogic) throws Exception {
  gameLoopThread = new Thread(this, "GAME_LOOP_THREAD");
  window = new Window(windowTitle, width, height, vSync);
  mouseInput = new MouseInput();
  this.gameLogic = gameLogic;
  timer = new Timer();
}

代码示例来源:origin: lwjglgamedev/lwjglbook

public GameEngine(String windowTitle, int width, int height, boolean vSync, IGameLogic gameLogic) throws Exception {
  gameLoopThread = new Thread(this, "GAME_LOOP_THREAD");
  window = new Window(windowTitle, width, height, vSync);
  mouseInput = new MouseInput();
  this.gameLogic = gameLogic;
  timer = new Timer();
}

代码示例来源:origin: lwjglgamedev/lwjglbook

public GameEngine(String windowTitle, int width, int height, boolean vSync, Window.WindowOptions opts, IGameLogic gameLogic) throws Exception {
  this.windowTitle = windowTitle;
  gameLoopThread = new Thread(this, "GAME_LOOP_THREAD");
  window = new Window(windowTitle, width, height, vSync, opts);
  mouseInput = new MouseInput();
  this.gameLogic = gameLogic;
  timer = new Timer();
}

代码示例来源:origin: lwjglgamedev/lwjglbook

public GameEngine(String windowTitle, int width, int height, boolean vSync, Window.WindowOptions opts, IGameLogic gameLogic) throws Exception {
  this.windowTitle = windowTitle;
  gameLoopThread = new Thread(this, "GAME_LOOP_THREAD");
  window = new Window(windowTitle, width, height, vSync, opts);
  mouseInput = new MouseInput();
  this.gameLogic = gameLogic;
  timer = new Timer();
}

代码示例来源:origin: lwjglgamedev/lwjglbook

public GameEngine(String windowTitle, int width, int height, boolean vSync, Window.WindowOptions opts, IGameLogic gameLogic) throws Exception {
  this.windowTitle = windowTitle;
  gameLoopThread = new Thread(this, "GAME_LOOP_THREAD");
  window = new Window(windowTitle, width, height, vSync, opts);
  mouseInput = new MouseInput();
  this.gameLogic = gameLogic;
  timer = new Timer();
}

代码示例来源:origin: lwjglgamedev/lwjglbook

public GameEngine(String windowTitle, int width, int height, boolean vSync, IGameLogic gameLogic) throws Exception {
  gameLoopThread = new Thread(this, "GAME_LOOP_THREAD");
  window = new Window(windowTitle, width, height, vSync);
  mouseInput = new MouseInput();
  this.gameLogic = gameLogic;
  timer = new Timer();
}

代码示例来源:origin: lwjglgamedev/lwjglbook

public GameEngine(String windowTitle, int width, int height, boolean vSync, IGameLogic gameLogic) throws Exception {
  gameLoopThread = new Thread(this, "GAME_LOOP_THREAD");
  window = new Window(windowTitle, width, height, vSync);
  mouseInput = new MouseInput();
  this.gameLogic = gameLogic;
  timer = new Timer();
}

代码示例来源:origin: lwjglgamedev/lwjglbook

public GameEngine(String windowTitle, int width, int height, boolean vSync, Window.WindowOptions opts, IGameLogic gameLogic) throws Exception {
  this.windowTitle = windowTitle;
  gameLoopThread = new Thread(this, "GAME_LOOP_THREAD");
  window = new Window(windowTitle, width, height, vSync, opts);
  mouseInput = new MouseInput();
  this.gameLogic = gameLogic;
  timer = new Timer();
}

代码示例来源:origin: lwjglgamedev/lwjglbook

public GameEngine(String windowTitle, int width, int height, boolean vSync, IGameLogic gameLogic) throws Exception {
  gameLoopThread = new Thread(this, "GAME_LOOP_THREAD");
  window = new Window(windowTitle, width, height, vSync);
  mouseInput = new MouseInput();
  this.gameLogic = gameLogic;
  timer = new Timer();
}

代码示例来源:origin: lwjglgamedev/lwjglbook

public GameEngine(String windowTitle, int width, int height, boolean vSync, Window.WindowOptions opts, IGameLogic gameLogic) throws Exception {
  this.windowTitle = windowTitle;
  gameLoopThread = new Thread(this, "GAME_LOOP_THREAD");
  window = new Window(windowTitle, width, height, vSync, opts);
  mouseInput = new MouseInput();
  this.gameLogic = gameLogic;
  timer = new Timer();
}

代码示例来源:origin: lwjglgamedev/lwjglbook

public GameEngine(String windowTitle, int width, int height, boolean vSync, IGameLogic gameLogic) throws Exception {
  gameLoopThread = new Thread(this, "GAME_LOOP_THREAD");
  window = new Window(windowTitle, width, height, vSync);
  mouseInput = new MouseInput();
  this.gameLogic = gameLogic;
  timer = new Timer();
}

代码示例来源:origin: lwjglgamedev/lwjglbook

public GameEngine(String windowTitle, int width, int height, boolean vSync, IGameLogic gameLogic) throws Exception {
  gameLoopThread = new Thread(this, "GAME_LOOP_THREAD");
  window = new Window(windowTitle, width, height, vSync);
  mouseInput = new MouseInput();
  this.gameLogic = gameLogic;
  timer = new Timer();
}

代码示例来源:origin: lwjglgamedev/lwjglbook

public GameEngine(String windowTitle, int width, int height, boolean vSync, IGameLogic gameLogic) throws Exception {
  gameLoopThread = new Thread(this, "GAME_LOOP_THREAD");
  window = new Window(windowTitle, width, height, vSync);
  mouseInput = new MouseInput();
  this.gameLogic = gameLogic;
  timer = new Timer();
}

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