本文整理了Java中react.Value.connect()
方法的一些代码示例,展示了Value.connect()
的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Value.connect()
方法的具体详情如下:
包路径:react.Value
类名称:Value
方法名:connect
暂无
代码示例来源:origin: threerings/tripleplay
/** Create a selector with a null initial selection. */
public Selector () {
selected.connect(new ValueView.Listener<Element<?>> () {
@Override public void onChange (Element<?> selected, Element<?> deselected) {
if (deselected != null) get(deselected).update(false);
if (selected != null) get(selected).update(true);
}
});
}
代码示例来源:origin: threerings/tripleplay
/** Creates a sound board which will play sounds via {@code plat} and connect to {@code paint}
* to receive per-frame updates. */
public SoundBoard (Platform plat, Signal<Clock> paint) {
this.plat = plat;
paint.connect(new Slot<Clock>() {
public void onEmit (Clock clock) { update(clock.dt); }
});
volume.connect(new Slot<Float>() {
@Override public void onEmit (Float volume) {
for (LoopImpl active : _active) active.updateVolume(volume);
}});
muted.connect(new Slot<Boolean>() {
@Override public void onEmit (Boolean muted) {
for (LoopImpl active : _active) active.fadeForMute(muted);
}});
}
代码示例来源:origin: threerings/tripleplay
protected CheckBox (char checkChar, Icon checkIcon) {
_checkStr = String.valueOf(checkChar);
_checkIcon = checkIcon;
selected().connect(new Slot<Boolean> () {
@Override public void onEmit (Boolean checked) {
updateCheckViz(checked);
}
});
}
代码示例来源:origin: threerings/tripleplay
public Toggle (T owner) {
super(owner);
selected.connect(selectedDidChange());
}
代码示例来源:origin: threerings/tripleplay
public Slider (float value, float min, float max) {
this.value = Value.create(value);
range = Value.create(new Range(min, max));
// update our display if the slider value is changed externally
UnitSlot updateThumb = new UnitSlot () { @Override public void onEmit () { updateThumb(); }};
this.value.connect(updateThumb);
range.connect(updateThumb);
}
代码示例来源:origin: threerings/tripleplay
/**
* Creates a new menu item with the given label and icon.
*/
public MenuItem (String label, Icon icon) {
this.text.update(label);
this.text.connect(textDidChange());
// update after connect so we trigger iconDidChange, in case our icon is a not-ready-image
this.icon.connect(iconDidChange());
this.icon.update(icon);
}
代码示例来源:origin: threerings/tripleplay
/** Creates a label with the supplied text and icon. */
public Label (String text, Icon icon) {
this.text.update(text);
this.text.connect(textDidChange());
// update after connect so we trigger iconDidChange, in case our icon is a not-ready-image
this.icon.connect(iconDidChange());
this.icon.update(icon);
}
代码示例来源:origin: threerings/tripleplay
protected AbstractTextButton (String text, Icon icon) {
this.text.update(text);
this.text.connect(textDidChange());
// update after connect so we trigger iconDidChange, in case our icon is a not-ready-image
this.icon.connect(iconDidChange());
this.icon.update(icon);
}
代码示例来源:origin: threerings/tripleplay
/**
* Exposes the specified property as a {@link Value}. The supplied default value will be used
* if the property has no current value. Updates to the value will be written back to the
* storage system. Note that each call to this method yields a new {@link Value} and those
* values will not coordinate with one another, so the caller must be sure to only call this
* method once for a given property and share that value properly.
*/
public <E extends Enum<E>> Value<E> valueFor (final String key, E defval) {
Value<E> value = Value.create(get(key, defval));
value.connect(new Slot<E>() {
@Override public void onEmit (E value) {
set(key, value);
}
});
return value;
}
代码示例来源:origin: threerings/tripleplay
/**
* Exposes the specified property as a {@link Value}. The supplied default value will be used
* if the property has no current value. Updates to the value will be written back to the
* storage system. Note that each call to this method yields a new {@link Value} and those
* values will not coordinate with one another, so the caller must be sure to only call this
* method once for a given property and share that value properly.
*/
public Value<String> valueFor (final String key, String defval) {
Value<String> value = Value.create(get(key, defval));
value.connect(new Slot<String>() {
@Override public void onEmit (String value) {
set(key, value);
}
});
return value;
}
代码示例来源:origin: threerings/tripleplay
/**
* Exposes the specified property as a {@link Value}. The supplied default value will be used
* if the property has no current value. Updates to the value will be written back to the
* storage system. Note that each call to this method yields a new {@link Value} and those
* values will not coordinate with one another, so the caller must be sure to only call this
* method once for a given property and share that value properly.
*/
public Value<Long> valueFor (final String key, long defval) {
Value<Long> value = Value.create(get(key, defval));
value.connect(new Slot<Long>() {
@Override public void onEmit (Long value) {
set(key, value);
}
});
return value;
}
代码示例来源:origin: threerings/tripleplay
/**
* Exposes the specified property as a {@link Value}. The supplied default value will be used
* if the property has no current value. Updates to the value will be written back to the
* storage system. Note that each call to this method yields a new {@link Value} and those
* values will not coordinate with one another, so the caller must be sure to only call this
* method once for a given property and share that value properly.
*/
public Value<Double> valueFor (final String key, double defval) {
Value<Double> value = Value.create(get(key, defval));
value.connect(new Slot<Double>() {
@Override public void onEmit (Double value) {
set(key, value);
}
});
return value;
}
代码示例来源:origin: threerings/tripleplay
/**
* Exposes the specified property as a {@link Value}. The supplied default value will be used
* if the property has no current value. Updates to the value will be written back to the
* storage system. Note that each call to this method yields a new {@link Value} and those
* values will not coordinate with one another, so the caller must be sure to only call this
* method once for a given property and share that value properly.
*/
public Value<Boolean> valueFor (final String key, boolean defval) {
Value<Boolean> value = Value.create(get(key, defval));
value.connect(new Slot<Boolean>() {
@Override public void onEmit (Boolean value) {
set(key, value);
}
});
return value;
}
代码示例来源:origin: threerings/tripleplay
public BoxPointWidget (String label) {
setLayout(AxisLayout.vertical());
initChildren(new Label(label),
new Group(AxisLayout.horizontal()).add(new Label("N:"), nx, ny),
new Group(AxisLayout.horizontal()).add(new Label("O:"), ox, oy));
UnitSlot update = new UnitSlot() {
@Override public void onEmit () {
point.update(new BoxPoint(
nx.value.get(), ny.value.get(), ox.value.get(), oy.value.get()));
}
};
nx.value.connect(update);
ny.value.connect(update);
ox.value.connect(update);
oy.value.connect(update);
addStyles(Style.BACKGROUND.is(Background.solid(Colors.LIGHT_GRAY)));
}
代码示例来源:origin: threerings/tripleplay
ColumnEditor () {
super(new FlowLayout());
add(slider("Weight:", weight), slider("Min Width:", minWidth), stretch, halign);
stretch.selected().update(col.isStretch());
weight.value.connect(new Slot<Float>() {
@Override public void onEmit (Float event) {
col = new ExposedColumn(col.halign(), col.isStretch(), event, col.minWidth());
}
});
minWidth.value.connect(new Slot<Float>() {
@Override public void onEmit (Float event) {
col = new ExposedColumn(col.halign(), col.isStretch(), col.weight(), event);
}
});
stretch.selected().connect(new Slot<Boolean>() {
@Override public void onEmit (Boolean event) {
col = new ExposedColumn(col.halign(), event, col.weight(), col.minWidth());
}
});
halign.clicked().connect(new Slot<Button>() {
@Override public void onEmit (Button event) {
Style.HAlign[] values = Style.HAlign.values();
Style.HAlign next = values[
(Style.HAlign.valueOf(halign.text.get()).ordinal() + 1) % values.length];
halign.text.update(next.name());
col = new ExposedColumn(next, col.isStretch(), col.weight(), col.minWidth());
}
});
}
}
代码示例来源:origin: threerings/tripleplay
protected Group hookup (String name, Selector sel) {
final Label label = new Label();
sel.selected.connect(new Slot<Element<?>>() {
@Override public void onEmit (Element<?> event) {
update(label, (ToggleButton)event);
}
});
update(label, (ToggleButton)sel.selected.get());
return new Group(AxisLayout.horizontal()).add(new Label(name), label);
}
代码示例来源:origin: threerings/tripleplay
public Field (String initialText, Styles styles) {
setStyles(styles);
text = Value.create("");
_finishedEditing = Signal.create();
if (hasNative()) {
_finishedEditing.connect(new Slot<Boolean>() {
@Override public void onEmit (Boolean event) {
if (!_fullTimeNative) updateMode(false);
}
});
}
this.text.update(initialText);
this.text.connect(textDidChange());
}
代码示例来源:origin: threerings/tripleplay
width.value.connect(updateConstraint);
height.value.connect(updateConstraint);
position.point.connect(updateConstraint);
origin.point.connect(updateConstraint);
updateConstraint.onEmit();
return new Group(AxisLayout.vertical().offStretch()).add(
代码示例来源:origin: threerings/tripleplay
tabButtonSelector.selected.connect(new Slot<Element<?>> () {
@Override public void onEmit (Element<?> button) {
selected.update(forWidget(button));
selected.connect(new ValueView.Listener<Tab>() {
@Override public void onChange (Tab selected, Tab deselected) {
代码示例来源:origin: threerings/tripleplay
@Override public Menu createMenu () {
final PagedMenu menu = new PagedMenu(AxisLayout.vertical(), 32);
final Slider slider = new Slider().setIncrement(1);
slider.value.connect(new Slot<Float>() {
@Override public void onEmit (Float val) {
menu.setPage(FloatMath.round(val));
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