com.badlogic.gdx.utils.Array.iterator()方法的使用及代码示例

x33g5p2x  于2022-01-15 转载在 其他  
字(7.1k)|赞(0)|评价(0)|浏览(75)

本文整理了Java中com.badlogic.gdx.utils.Array.iterator()方法的一些代码示例,展示了Array.iterator()的具体用法。这些代码示例主要来源于Github/Stackoverflow/Maven等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Array.iterator()方法的具体详情如下:
包路径:com.badlogic.gdx.utils.Array
类名称:Array
方法名:iterator

Array.iterator介绍

[英]Returns an iterator for the items in the array. Remove is supported. Note that the same iterator instance is returned each time this method is called. Use the ArrayIterator constructor for nested or multithreaded iteration.
[中]返回数组中项目的迭代器。支持删除。请注意,每次调用此方法时都返回相同的迭代器实例。使用ArrayIterator构造函数进行嵌套或多线程迭代。

代码示例

代码示例来源:origin: libgdx/libgdx

/** @return iterator to set of layers */
@Override
public Iterator<MapLayer> iterator () {
  return layers.iterator();
}

代码示例来源:origin: libgdx/libgdx

/** @return iterator to tilesets */
@Override
public Iterator<TiledMapTileSet> iterator () {
  return tilesets.iterator();
}

代码示例来源:origin: libgdx/libgdx

/** @return iterator for the objects within the collection */
@Override
public Iterator<MapObject> iterator () {
  return objects.iterator();
}

代码示例来源:origin: libgdx/libgdx

/** @return iterator to tilesets */
@Override
public Iterator<TiledMapTileSet> iterator () {
  return tilesets.iterator();
}

代码示例来源:origin: libgdx/libgdx

/** Used for iterating through the attributes */
@Override
public final Iterator<Attribute> iterator () {
  return attributes.iterator();
}

代码示例来源:origin: libgdx/libgdx

/** @return iterator to set of layers */
@Override
public Iterator<MapLayer> iterator () {
  return layers.iterator();
}

代码示例来源:origin: libgdx/libgdx

/** Used for iterating through the attributes */
@Override
public final Iterator<Attribute> iterator () {
  return attributes.iterator();
}

代码示例来源:origin: libgdx/libgdx

/** @return iterator for the objects within the collection */
@Override
public Iterator<MapObject> iterator () {
  return objects.iterator();
}

代码示例来源:origin: libgdx/libgdx

private void renderBodies (World world) {
  renderer.begin(ShapeType.Line);
  if (drawBodies || drawAABBs) {
    world.getBodies(bodies);
    for (Iterator<Body> iter = bodies.iterator(); iter.hasNext();) {
      Body body = iter.next();
      if (body.isActive() || drawInactiveBodies) renderBody(body);
    }
  }
  if (drawJoints) {
    world.getJoints(joints);
    for (Iterator<Joint> iter = joints.iterator(); iter.hasNext();) {
      Joint joint = iter.next();
      drawJoint(joint);
    }
  }
  renderer.end();
  if (drawContacts) {
    renderer.begin(ShapeType.Point);
    for (Contact contact : world.getContactList())
      drawContact(contact);
    renderer.end();
  }
}

代码示例来源:origin: libgdx/libgdx

private void renderBodies (World world) {
  renderer.begin(ShapeType.Line);
  if (drawBodies || drawAABBs) {
    world.getBodies(bodies);
    for (Iterator<Body> iter = bodies.iterator(); iter.hasNext();) {
      Body body = iter.next();
      if (body.isActive() || drawInactiveBodies) renderBody(body);
    }
  }
  if (drawJoints) {
    world.getJoints(joints);
    for (Iterator<Joint> iter = joints.iterator(); iter.hasNext();) {
      Joint joint = iter.next();
      drawJoint(joint);
    }
  }
  renderer.end();
  if (drawContacts) {
    renderer.begin(ShapeType.Point);
    for (Contact contact : world.getContactList())
      drawContact(contact);
    renderer.end();
  }
}

代码示例来源:origin: libgdx/libgdx

@Override
  public void load (AssetManager manager, ResourceData resources) {
    SaveData data = resources.getSaveData();
    Array<IntArray> effectsIndices = data.load("indices");
    AssetDescriptor descriptor;
    Iterator<IntArray> iterator = effectsIndices.iterator();
    while ((descriptor = data.loadAsset()) != null) {
      ParticleEffect effect = (ParticleEffect)manager.get(descriptor);
      if (effect == null) throw new RuntimeException("Template is null");
      Array<ParticleController> effectControllers = effect.getControllers();
      IntArray effectIndices = iterator.next();

      for (int i = 0, n = effectIndices.size; i < n; i++) {
        templates.add(effectControllers.get(effectIndices.get(i)));
      }
    }
  }
}

代码示例来源:origin: libgdx/libgdx

@Override
  public void load (AssetManager manager, ResourceData resources) {
    SaveData data = resources.getSaveData();
    Array<IntArray> effectsIndices = data.load("indices");
    AssetDescriptor descriptor;
    Iterator<IntArray> iterator = effectsIndices.iterator();
    while ((descriptor = data.loadAsset()) != null) {
      ParticleEffect effect = (ParticleEffect)manager.get(descriptor);
      if (effect == null) throw new RuntimeException("Template is null");
      Array<ParticleController> effectControllers = effect.getControllers();
      IntArray effectIndices = iterator.next();

      for (int i = 0, n = effectIndices.size; i < n; i++) {
        templates.add(effectControllers.get(effectIndices.get(i)));
      }
    }
  }
}

代码示例来源:origin: libgdx/libgdx

@Override
public void save (AssetManager manager, ResourceData resources) {
  SaveData data = resources.createSaveData();
  Array<ParticleEffect> effects = manager.getAll(ParticleEffect.class, new Array<ParticleEffect>());
  Array<ParticleController> controllers = new Array<ParticleController>(templates);
  Array<IntArray> effectsIndices = new Array<IntArray>();
  for (int i = 0; i < effects.size && controllers.size > 0; ++i) {
    ParticleEffect effect = effects.get(i);
    Array<ParticleController> effectControllers = effect.getControllers();
    Iterator<ParticleController> iterator = controllers.iterator();
    IntArray indices = null;
    while (iterator.hasNext()) {
      ParticleController controller = iterator.next();
      int index = -1;
      if ((index = effectControllers.indexOf(controller, true)) > -1) {
        if (indices == null) {
          indices = new IntArray();
        }
        iterator.remove();
        indices.add(index);
      }
    }
    if (indices != null) {
      data.saveAsset(manager.getAssetFileName(effect), ParticleEffect.class);
      effectsIndices.add(indices);
    }
  }
  data.save("indices", effectsIndices);
}

代码示例来源:origin: libgdx/libgdx

@Override
public void save (AssetManager manager, ResourceData resources) {
  SaveData data = resources.createSaveData();
  Array<ParticleEffect> effects = manager.getAll(ParticleEffect.class, new Array<ParticleEffect>());
  Array<ParticleController> controllers = new Array<ParticleController>(templates);
  Array<IntArray> effectsIndices = new Array<IntArray>();
  for (int i = 0; i < effects.size && controllers.size > 0; ++i) {
    ParticleEffect effect = effects.get(i);
    Array<ParticleController> effectControllers = effect.getControllers();
    Iterator<ParticleController> iterator = controllers.iterator();
    IntArray indices = null;
    while (iterator.hasNext()) {
      ParticleController controller = iterator.next();
      int index = -1;
      if ((index = effectControllers.indexOf(controller, true)) > -1) {
        if (indices == null) {
          indices = new IntArray();
        }
        iterator.remove();
        indices.add(index);
      }
    }
    if (indices != null) {
      data.saveAsset(manager.getAssetFileName(effect), ParticleEffect.class);
      effectsIndices.add(indices);
    }
  }
  data.save("indices", effectsIndices);
}

代码示例来源:origin: libgdx/gdx-ai

@Override
  public Iterator<N> iterator () {
    return nodes.iterator();
  }
}

代码示例来源:origin: com.badlogicgames.gdx/gdx

/** @return iterator to set of layers */
@Override
public Iterator<MapLayer> iterator () {
  return layers.iterator();
}

代码示例来源:origin: com.badlogicgames.gdx/gdx

/** @return iterator to tilesets */
@Override
public Iterator<TiledMapTileSet> iterator () {
  return tilesets.iterator();
}

代码示例来源:origin: manuelbua/libgdx-contribs

@Override
public Iterator<T> iterator() {
  return items.iterator();
}

代码示例来源:origin: dingjibang/GDX-RPG

@Override
public Iterator<T> iterator() {
  return items.iterator();
}

代码示例来源:origin: kotcrab/vis-ui

public void notifyListeners (File root, RootMode mode) {
    Iterator<DriveCheckerListener> it = list.iterator();
    while (it.hasNext()) {
      DriveCheckerListener listener = it.next();
      listener.rootMode(root, mode);
      it.remove();
    }
  }
}

相关文章