本文整理了Java中net.minecraft.util.EnumFacing.equals()
方法的一些代码示例,展示了EnumFacing.equals()
的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。EnumFacing.equals()
方法的具体详情如下:
包路径:net.minecraft.util.EnumFacing
类名称:EnumFacing
方法名:equals
暂无
代码示例来源:origin: MatterOverdrive/MatterOverdrive-Legacy-Edition
@Override
public boolean canExtractItem(int index, ItemStack stack, EnumFacing direction) {
return direction.equals(EnumFacing.DOWN);
}
代码示例来源:origin: raoulvdberge/refinedstorage
@Override
public boolean canConduct(@Nullable EnumFacing direction) {
return direction != null && EnumFacing.DOWN.equals(direction);
}
代码示例来源:origin: RS485/LogisticsPipes
@Override
public boolean equals(Object aThat) {
//check for self-comparison
if (this == aThat) {
return true;
}
if (!(aThat instanceof ExitRoute)) {
return false;
}
ExitRoute that = (ExitRoute) aThat;
return exitOrientation.equals(that.exitOrientation) && insertOrientation.equals(that.insertOrientation) && connectionDetails.equals(that.connectionDetails) && distanceToDestination == that.distanceToDestination && destinationDistanceToRoot == that.destinationDistanceToRoot && destination == that.destination
&& filters.equals(that.filters);
}
代码示例来源:origin: MatterOverdrive/MatterOverdrive-Legacy-Edition
@Override
public boolean canInsertItem(int index, ItemStack itemStackIn, EnumFacing direction) {
if (direction.equals(EnumFacing.DOWN)) {
return isItemValidForSlot(index, itemStackIn);
}
return false;
}
代码示例来源:origin: RS485/LogisticsPipes
@Override
public TextureType getNonRoutedTexture(EnumFacing connection) {
if (connection.equals(pointedDirection)) {
return Textures.LOGISTICSPIPE_CHASSI_DIRECTION_TEXTURE;
}
if (isPowerProvider(connection)) {
return Textures.LOGISTICSPIPE_POWERED_TEXTURE;
}
return Textures.LOGISTICSPIPE_CHASSI_NOTROUTED_TEXTURE;
}
代码示例来源:origin: RS485/LogisticsPipes
@Override
public ITubeOrientation getTubeOrientation(EntityPlayer player, int xPos, int zPos) {
double x = xPos + 0.5 - player.posX;
double z = zPos + 0.5 - player.posZ;
double w = Math.atan2(x, z);
double halfPI = Math.PI / 2;
double halfhalfPI = halfPI / 2;
w -= halfhalfPI;
if (w < 0) {
w += 2 * Math.PI;
}
EnumFacing dir = null;
if (0 < w && w <= halfPI) {
dir = EnumFacing.WEST;
} else if (halfPI < w && w <= 2 * halfPI) {
dir = EnumFacing.SOUTH;
} else if (2 * halfPI < w && w <= 3 * halfPI) {
dir = EnumFacing.EAST;
} else if (3 * halfPI < w && w <= 4 * halfPI) {
dir = EnumFacing.NORTH;
}
for (TubeLineOrientation ori : TubeLineOrientation.values()) {
if (ori.dir.equals(dir)) {
return ori;
}
}
return null;
}
代码示例来源:origin: Direwolf20-MC/BuildingGadgets
EnumFacing depth = side.getOpposite();
if (side.equals(EnumFacing.NORTH) || side.equals(EnumFacing.SOUTH) || side.equals(EnumFacing.EAST) || side.equals(EnumFacing.WEST)) {
up = EnumFacing.UP;
} else {
if (side.equals(EnumFacing.WEST)) {
left = EnumFacing.SOUTH;
} else if (side.equals(EnumFacing.EAST)) {
left = EnumFacing.NORTH;
} else if (side.equals(EnumFacing.NORTH)) {
left = EnumFacing.WEST;
} else if (side.equals(EnumFacing.SOUTH)) {
left = EnumFacing.EAST;
} else {
代码示例来源:origin: RS485/LogisticsPipes
@Override
public ITubeOrientation getTubeOrientation(EntityPlayer player, int xPos, int zPos) {
double x = xPos + 0.5 - player.posX;
double z = zPos + 0.5 - player.posZ;
double w = Math.atan2(x, z);
double halfPI = Math.PI / 2;
double halfhalfPI = halfPI / 2;
w -= halfhalfPI;
if (w < 0) {
w += 2 * Math.PI;
}
EnumFacing dir = null;
if (0 < w && w <= halfPI) {
dir = EnumFacing.EAST;
} else if (halfPI < w && w <= 2 * halfPI) {
dir = EnumFacing.NORTH;
} else if (2 * halfPI < w && w <= 3 * halfPI) {
dir = EnumFacing.WEST;
} else if (3 * halfPI < w && w <= 4 * halfPI) {
dir = EnumFacing.SOUTH;
}
for (TubeGainOrientation ori : TubeGainOrientation.values()) {
if (ori.dir.equals(dir)) {
return ori;
}
}
return null;
}
代码示例来源:origin: MatterOverdrive/MatterOverdrive-Legacy-Edition
@Override
public boolean canConnectFromSide(IBlockState blockState, EnumFacing side) {
return blockState.getValue(MOBlock.PROPERTY_DIRECTION).getOpposite().equals(side);
}
代码示例来源:origin: RS485/LogisticsPipes
@Override
public ITubeOrientation getTubeOrientation(EntityPlayer player, int xPos, int zPos) {
double x = xPos + 0.5 - player.posX;
double z = zPos + 0.5 - player.posZ;
double w = Math.atan2(x, z);
double halfPI = Math.PI / 2;
double halfhalfPI = halfPI / 2;
w -= halfhalfPI;
if (w < 0) {
w += 2 * Math.PI;
}
EnumFacing dir = null;
if (0 < w && w <= halfPI) {
dir = EnumFacing.WEST;
} else if (halfPI < w && w <= 2 * halfPI) {
dir = EnumFacing.SOUTH;
} else if (2 * halfPI < w && w <= 3 * halfPI) {
dir = EnumFacing.EAST;
} else if (3 * halfPI < w && w <= 4 * halfPI) {
dir = EnumFacing.NORTH;
}
for (SpeedupDirection ori : SpeedupDirection.values()) {
if (ori.dir1.getOpposite().equals(dir)) {
return ori;
}
}
return null;
}
代码示例来源:origin: vadis365/TheErebus
@Override
public void addCollisionBoxToList(IBlockState state, World world, BlockPos pos, AxisAlignedBB entityBox, List<AxisAlignedBB> collidingBoxes, @Nullable Entity entityIn, boolean p_185477_7_) {
if (!p_185477_7_)
state = state.getActualState(world, pos);
addCollisionBoxToList(pos, entityBox, collidingBoxes, BASE);
addCollisionBoxToList(pos, entityBox, collidingBoxes, TOP);
if (state.getValue(FACING).equals(EnumFacing.NORTH) || state.getValue(FACING).equals(EnumFacing.SOUTH)) {
addCollisionBoxToList(pos, entityBox, collidingBoxes, EAST_AABB);
addCollisionBoxToList(pos, entityBox, collidingBoxes, WEST_AABB);
}
if (state.getValue(FACING).equals(EnumFacing.EAST) || state.getValue(FACING).equals(EnumFacing.WEST)) {
addCollisionBoxToList(pos, entityBox, collidingBoxes, NORTH_AABB);
addCollisionBoxToList(pos, entityBox, collidingBoxes, SOUTH_AABB);
}
}
代码示例来源:origin: vadis365/TheErebus
private boolean canPlaceAt(World world, BlockPos pos, EnumFacing facing) {
BlockPos blockPos = pos.offset(facing.getOpposite());
boolean flag = facing.getAxis().isHorizontal();
return flag && world.isSideSolid(blockPos, facing, true) && canPlaceOn(world, blockPos) || ((facing.equals(EnumFacing.DOWN) || facing.equals(EnumFacing.UP)) && canPlaceOn(world, blockPos));
}
代码示例来源:origin: vadis365/TheErebus
private boolean canPlaceAt(World world, BlockPos pos, EnumFacing facing) {
BlockPos blockPos = pos.offset(facing.getOpposite());
boolean flag = facing.getAxis().isHorizontal();
return flag && world.isSideSolid(blockPos, facing, true) && canPlaceOn(world, blockPos) || ((facing.equals(EnumFacing.DOWN) || facing.equals(EnumFacing.UP)) && canPlaceOn(world, blockPos));
}
代码示例来源:origin: ldtteam/minecolonies
/**
* Checks if the destination has been reached.
* Meaning that the avoid distance has been reached.
*
* @param n Node to test.
* @return true if so.
*/
@Override
protected boolean isAtDestination(@NotNull final Node n)
{
final BlockPos vector = n.pos.subtract(avoid);
final double nodeResult = getNodeResultScore(n);
final int avoidSq = (avoidDistance * avoidDistance);
return nodeResult >= avoidSq && (EnumFacing.getFacingFromVector(vector.getX(), 0, vector.getZ()).equals(direction) || nodeResult > avoidSq * avoidDistance);
}
代码示例来源:origin: vadis365/TheErebus
public void addCollisionBoxToList(IBlockState state, World world, BlockPos pos, AxisAlignedBB entityBox, List<AxisAlignedBB> collidingBoxes, @Nullable Entity entityIn, boolean isActualState) {
if (!isActualState)
state = state.getActualState(world, pos);
boolean front = canConnectBridgeTo(world, pos.add(0, 0, - 1));
boolean back = canConnectBridgeTo(world, pos.add(0, 0, 1));
boolean left = canConnectBridgeTo(world, pos.add(- 1, 0, 0));
boolean right = canConnectBridgeTo(world, pos.add(1, 0, 0));
addCollisionBoxToList(pos, entityBox, collidingBoxes, BASE);
if (state.getValue(FACING).equals(EnumFacing.NORTH) || state.getValue(FACING).equals(EnumFacing.SOUTH)) {
if (!right)
addCollisionBoxToList(pos, entityBox, collidingBoxes, RIGHT_AABB);
if (!left)
addCollisionBoxToList(pos, entityBox, collidingBoxes, LEFT_AABB);
}
if (state.getValue(FACING).equals(EnumFacing.EAST) || state.getValue(FACING).equals(EnumFacing.WEST)) {
if (!back)
addCollisionBoxToList(pos, entityBox, collidingBoxes, BACK_AABB);
if (!front)
addCollisionBoxToList(pos, entityBox, collidingBoxes, FRONT_AABB);
}
}
代码示例来源:origin: Ellpeck/ActuallyAdditions
private boolean canPlaceAt(World worldIn, BlockPos pos, EnumFacing facing){
BlockPos blockpos = pos.offset(facing.getOpposite());
boolean flag = facing.getAxis().isHorizontal();
return flag && worldIn.isSideSolid(blockpos, facing, true) || facing.equals(EnumFacing.UP) && this.canPlaceOn(worldIn, blockpos);
}
代码示例来源:origin: OpenMods/OpenModsLib
@Override
public Orientation getPlacementOrientationFromEntity(BlockPos pos, EntityLivingBase player) {
final EnumFacing player3d = BlockUtils.get3dOrientation(player, pos).getOpposite();
if (player3d.equals(EnumFacing.UP)) {
final EnumFacing player2d = player.getHorizontalFacing().getOpposite();
return Orientation.lookupYZ(HalfAxis.POS_Y, HalfAxis.fromEnumFacing(player2d));
} else if (player3d.equals(EnumFacing.DOWN)) {
final EnumFacing player2d = player.getHorizontalFacing().getOpposite();
return Orientation.lookupYZ(HalfAxis.NEG_Y, HalfAxis.fromEnumFacing(player2d));
} else {
return Orientation.lookupYZ(HalfAxis.fromEnumFacing(player3d), HalfAxis.POS_Y);
}
}
代码示例来源:origin: McJtyMods/XNet
private void updateConnector(int channel, SidedPos pos, TypedMap params) {
WorldBlob worldBlob = XNetBlobData.getBlobData(getWorld()).getWorldBlob(getWorld());
ConsumerId consumerId = worldBlob.getConsumerAt(pos.getPos().offset(pos.getSide()));
for (Map.Entry<SidedConsumer, ConnectorInfo> entry : channels[channel].getConnectors().entrySet()) {
SidedConsumer key = entry.getKey();
if (key.getConsumerId().equals(consumerId) && key.getSide().getOpposite().equals(pos.getSide())) {
Map<String, Object> data = new HashMap<>();
for (Key<?> k : params.getKeys()) {
data.put(k.getName(), params.get(k));
}
channels[channel].getConnectors().get(key).getConnectorSettings().update(data);
networkDirty();
markDirtyQuick();
return;
}
}
}
代码示例来源:origin: McJtyMods/XNet
private void removeConnector(int channel, SidedPos pos) {
WorldBlob worldBlob = XNetBlobData.getBlobData(getWorld()).getWorldBlob(getWorld());
ConsumerId consumerId = worldBlob.getConsumerAt(pos.getPos().offset(pos.getSide()));
SidedConsumer toremove = null;
for (Map.Entry<SidedConsumer, ConnectorInfo> entry : channels[channel].getConnectors().entrySet()) {
SidedConsumer key = entry.getKey();
if (key.getSide().getOpposite().equals(pos.getSide())) {
if (key.getConsumerId().equals(consumerId)) {
toremove = key;
break;
}
}
}
if (toremove != null) {
channels[channel].getConnectors().remove(toremove);
networkDirty();
markDirtyQuick();
}
}
代码示例来源:origin: vadis365/TheErebus
@Override
public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer player, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ) {
ItemStack heldItem = player.getHeldItem(hand);
if (!heldItem.isEmpty() && player != null && ((state.getValue(HALF).equals(EnumBlockHalf.TOP) && facing.equals(EnumFacing.DOWN)) || (state.getValue(HALF).equals(EnumBlockHalf.BOTTOM) && facing.equals(EnumFacing.UP)))){
if (heldItem.getItem() == Item.getItemFromBlock(this)) {
worldIn.setBlockState(pos, state.withProperty(HALF, EnumBlockHalf.FULL));
if(!player.capabilities.isCreativeMode)
heldItem.shrink(1);
SoundType soundtype = this.getSoundType();
worldIn.playSound(player, pos, soundtype.getPlaceSound(), SoundCategory.BLOCKS, (soundtype.getVolume() + 1.0F) / 2.0F, soundtype.getPitch() * 0.8F);
return true;
}
}
return super.onBlockActivated(worldIn, pos, state, player, hand, facing, hitX, hitY, hitZ);
}
内容来源于网络,如有侵权,请联系作者删除!