net.minecraft.entity.Entity.isBurning()方法的使用及代码示例

x33g5p2x  于2022-01-19 转载在 其他  
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本文整理了Java中net.minecraft.entity.Entity.isBurning()方法的一些代码示例,展示了Entity.isBurning()的具体用法。这些代码示例主要来源于Github/Stackoverflow/Maven等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Entity.isBurning()方法的具体详情如下:
包路径:net.minecraft.entity.Entity
类名称:Entity
方法名:isBurning

Entity.isBurning介绍

暂无

代码示例

代码示例来源:origin: Esteemed-Innovation/Esteemed-Innovation

private boolean isInHotness(Entity entity) {
    return entity.isInLava() || entity.isBurning() || EntityHelper.getBlockUnderEntity(entity).getMaterial() == Material.LAVA;
  }
}

代码示例来源:origin: sinkillerj/ProjectE

@Override
public void updateInPedestal(@Nonnull World world, @Nonnull BlockPos pos)
{
  if (!world.isRemote && ProjectEConfig.pedestalCooldown.zeroPedCooldown != -1)
  {
    TileEntity te = world.getTileEntity(pos);
    if(!(te instanceof DMPedestalTile))
    {
      return;
    }
    DMPedestalTile tile = (DMPedestalTile) te;
    if (tile.getActivityCooldown() == 0) {
      AxisAlignedBB aabb = tile.getEffectBounds();
      WorldHelper.freezeInBoundingBox(world, aabb, null, false);
      List<Entity> list = world.getEntitiesWithinAABB(Entity.class, aabb);
      for (Entity ent : list)
      {
        if (ent.isBurning())
        {
          ent.extinguish();
        }
      }
      tile.setActivityCooldown(ProjectEConfig.pedestalCooldown.zeroPedCooldown);
    }
    else
    {
      tile.decrementActivityCooldown();
    }
  }
}

代码示例来源:origin: sinkillerj/ProjectE

@Override
  protected void apply(RayTraceResult mop)
  {
    if (this.getEntityWorld().isRemote)
    {
      return;
    }

    if (mop.typeOfHit == Type.BLOCK)
    {
      BlockPos pos = mop.getBlockPos().offset(mop.sideHit);
      if (world.isAirBlock(pos))
      {
        PlayerHelper.checkedPlaceBlock(((EntityPlayerMP) getThrower()), pos, Blocks.FLOWING_WATER.getDefaultState());
      }
    }
    else if (mop.typeOfHit == Type.ENTITY)
    {
      Entity ent = mop.entityHit;

      if (ent.isBurning())
      {
        ent.extinguish();
      }

      ent.addVelocity(this.motionX * 2, this.motionY * 2, this.motionZ * 2);
    }
  }
}

代码示例来源:origin: Mine-and-blade-admin/Battlegear2

if (target instanceof EntityLivingBase) {
  f4 = ((EntityLivingBase) target).getHealth();
  if (j > 0 && !target.isBurning()) {
    flag4 = true;
    target.setFire(1);

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Entity类方法