本文整理了Java中org.bukkit.inventory.ItemStack.setType()
方法的一些代码示例,展示了ItemStack.setType()
的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。ItemStack.setType()
方法的具体详情如下:
包路径:org.bukkit.inventory.ItemStack
类名称:ItemStack
方法名:setType
[英]Sets the type of this item
Note that in doing so you will reset the MaterialData for this stack
[中]设置此项目的类型
请注意,这样做会重置此堆栈的MaterialData
代码示例来源:origin: GlowstoneMC/Glowstone
@Override
public boolean eat(GlowPlayer player, ItemStack item) {
if (!handleEat(player, item)) {
return false;
}
item.setType(Material.BOWL);
return true;
}
}
代码示例来源:origin: GlowstoneMC/Glowstone
private void fillCauldron(GlowPlayer player, GlowBlock block) {
// fired when a player fills the cauldron using a water bucket
if (block.getData() < LEVEL_FULL) {
if (!setCauldronLevel(block, LEVEL_FULL, player,
CauldronLevelChangeEvent.ChangeReason.BUCKET_EMPTY)) {
return;
}
if (player.getGameMode() != GameMode.CREATIVE) {
player.getItemInHand().setType(Material.BUCKET);
}
}
}
代码示例来源:origin: GlowstoneMC/Glowstone
/**
* Convert an ItemStack which may have a type that is unrepresentable as an item to one that
* does, or to an empty stack if this is not possible.
*
* @param stack The stack to sanitize.
* @return The sanitized stack, or null.
*/
public static ItemStack sanitize(ItemStack stack) {
if (InventoryUtil.isEmpty(stack) || stack.getType() == null) {
return InventoryUtil.createEmptyStack();
}
Material item = getItem(getName(stack.getType()));
if (item == null) {
return null;
}
if (item != stack.getType()) {
stack = stack.clone();
stack.setType(item);
}
return stack;
}
代码示例来源:origin: GlowstoneMC/Glowstone
@Override
protected ItemStack dispenseStack(GlowBlock block, ItemStack stack) {
ItemFilledBucket bucket = (ItemFilledBucket) ItemTable.instance().getItem(stack.getType());
BlockLiquid liquid = (BlockLiquid) bucket.getLiquid();
BlockFace facing = BlockDispenser.getFacing(block);
GlowBlock target = block.getRelative(facing);
if (canPlace(target, facing, stack)) {
target.setType(liquid.getMaterial());
stack.setType(Material.BUCKET);
stack.setAmount(1);
return stack;
} else {
return INSTANCE.dispense(block, stack);
}
}
代码示例来源:origin: GlowstoneMC/Glowstone
@Override
public boolean eat(GlowPlayer player, ItemStack item) {
PlayerItemConsumeEvent event1 = new PlayerItemConsumeEvent(player, item);
EventFactory.getInstance().callEvent(event1);
if (event1.isCancelled()) {
return false;
}
player.setUsageItem(null);
player.setUsageTime(0);
for (PotionEffect potionEffect : player.getActivePotionEffects()) {
player.removePotionEffect(potionEffect.getType());
}
player.getInventory().getItemInHand().setType(Material.BUCKET);
return true;
}
}
代码示例来源:origin: GlowstoneMC/Glowstone
item.setType(Material.ENCHANTED_BOOK);
代码示例来源:origin: GlowstoneMC/Glowstone
@Override
protected ItemStack dispenseStack(GlowBlock block, ItemStack stack) {
GlowDispenser dispenser = (GlowDispenser) block.getState();
GlowBlock target = block.getRelative(BlockDispenser.getFacing(block));
BlockLiquid liquid = collectableLiquidAtBlock(target);
if (liquid == null) {
return super.dispenseStack(block, stack);
}
Material bucket = liquid.getBucketType();
target.setType(Material.AIR);
stack.setAmount(stack.getAmount() - 1);
if (stack.getAmount() == 0) {
stack.setAmount(1);
stack.setType(bucket);
} else {
ItemStack toPlace = new ItemStack(bucket);
ItemStack remaining = dispenser.placeInDispenser(toPlace);
if (remaining != null) {
INSTANCE.dispense(block, remaining);
}
}
return stack;
}
代码示例来源:origin: GlowstoneMC/Glowstone
holding.setType(replaceWith);
} else {
holding.setAmount(holding.getAmount() - 1);
代码示例来源:origin: GlowstoneMC/Glowstone
handBook.setTitle(book.getTitle());
handBook.setPages(book.getPages());
inHand.setType(Material.WRITTEN_BOOK);
inHand.setItemMeta(handBook);
session.getPlayer().setItemInHand(inHand);
代码示例来源:origin: GlowstoneMC/Glowstone
holding.setType(Material.BUCKET);
代码示例来源:origin: Bkm016/TabooLib
public ItemBuilder material(Material material) {
itemStack.setType(material);
return this;
}
代码示例来源:origin: EngineHub/CommandHelper
@Override
public void setType(MCMaterial type) {
if(is == null) {
return;
}
is.setType((Material) type.getHandle());
}
代码示例来源:origin: dzikoysk/WildSkript
public void patcher() {
for (Integer i = 0; i < 9; i++) {
if (this.ingredients[i] != null) {
Material m = this.ingredients[i].getType();
if (m == Material.REDSTONE_TORCH_OFF) {
this.ingredients[i].setType(Material.REDSTONE_TORCH_ON);
}
}
}
}
代码示例来源:origin: lucko/helper
public ItemStackBuilder type(Material material) {
return transform(itemStack -> itemStack.setType(material));
}
代码示例来源:origin: artex-development/Lukkit
@Override
public LuaValue call(LuaValue value) {
item.setType((Material) value.checkuserdata(Material.class));
return NIL;
}
});
代码示例来源:origin: NyaaCat/RPGItems-reloaded
private <TEvent extends Event, TPower extends Power, TResult, TReturn> void triggerPostFire(Player player, ItemStack itemStack, TEvent event, Trigger<TEvent, TPower, TResult, TReturn> trigger, Map<Power, PowerResult> resultMap, TReturn ret) {
RPGItemsPowersPostFireEvent<TEvent, TPower, TResult, TReturn> postFire = new RPGItemsPowersPostFireEvent<>(player, itemStack, event, this, trigger, resultMap, ret);
Bukkit.getServer().getPluginManager().callEvent(postFire);
Context.instance().cleanTemp(player.getUniqueId());
if (getItemStackDurability(itemStack).map(d -> d <= 0).orElse(false)) {
itemStack.setAmount(0);
itemStack.setType(Material.AIR);
}
}
代码示例来源:origin: NyaaCat/RPGItems-reloaded
@Override
public PowerResult<Double> hit(final Player player, ItemStack stack, LivingEntity entity, double damage, EntityDamageByEntityEvent event) {
if (!checkCooldown(this, player, cooldown, false, true)) return PowerResult.cd();
int count = stack.getAmount() - 1;
if (count == 0) {
stack.setAmount(0);
stack.setType(Material.AIR);
} else {
stack.setAmount(count);
}
return PowerResult.ok(damage);
}
代码示例来源:origin: EngineHub/CommandHelper
@Override
public void setItem(MCItemStack i) {
ItemStack item = pie.getItem();
ItemStack is = ((BukkitMCItemStack) i).asItemStack();
item.setAmount(is.getAmount());
item.setType(is.getType());
item.setItemMeta(is.getItemMeta());
}
}
代码示例来源:origin: EngineHub/CommandHelper
@Override
public void setItem(MCItemStack i) {
ItemStack item = ei.getItem();
ItemStack is = ((BukkitMCItemStack) i).asItemStack();
item.setAmount(is.getAmount());
item.setType(is.getType());
item.setItemMeta(is.getItemMeta());
}
代码示例来源:origin: NyaaCat/RPGItems-reloaded
public PowerResult<Void> fire(final Player player, ItemStack s) {
if (!checkCooldown(this, player, cooldown, false, true)) return PowerResult.cd();
if (!getItem().consumeDurability(s, cost)) return PowerResult.cost();
int count = s.getAmount() - 1;
if (count == 0) {
s.setAmount(0);
s.setType(Material.AIR);
} else {
s.setAmount(count);
}
return PowerResult.ok();
}
内容来源于网络,如有侵权,请联系作者删除!