com.badlogic.gdx.Input.isKeyJustPressed()方法的使用及代码示例

x33g5p2x  于2022-01-21 转载在 其他  
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本文整理了Java中com.badlogic.gdx.Input.isKeyJustPressed()方法的一些代码示例,展示了Input.isKeyJustPressed()的具体用法。这些代码示例主要来源于Github/Stackoverflow/Maven等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Input.isKeyJustPressed()方法的具体详情如下:
包路径:com.badlogic.gdx.Input
类名称:Input
方法名:isKeyJustPressed

Input.isKeyJustPressed介绍

[英]Returns whether the key has just been pressed.
[中]返回是否刚刚按下该键。

代码示例

代码示例来源:origin: libgdx/libgdx

@Override
public boolean isKeyJustPressed (int key) {
  return input.isKeyJustPressed(key);
}

代码示例来源:origin: libgdx/libgdx

@Override
public void render () {
  if (Gdx.input.isKeyJustPressed(Input.Keys.NUM_1)) {
    if (mapType != 0) {
      if (renderer instanceof Disposable) ((Disposable)renderer).dispose();
      renderer = new OrthogonalTiledMapRenderer(map, 1f / 32f);
  } else if (Gdx.input.isKeyJustPressed(Input.Keys.NUM_2)) {
    if (mapType != 1) {
      if (renderer instanceof Disposable) ((Disposable)renderer).dispose();
      ((OrthoCachedTiledMapRenderer)renderer).setBlending(true);
  } else if (Gdx.input.isKeyJustPressed(Input.Keys.NUM_3)) {
    if (mapType != 2) {
      if (renderer instanceof Disposable) ((Disposable)renderer).dispose();
  } else if (Gdx.input.isKeyJustPressed(Input.Keys.NUM_4)) {
    if (mapType != 3) {
      if (renderer instanceof Disposable) ((Disposable)renderer).dispose();
  } else if (Gdx.input.isKeyJustPressed(Input.Keys.NUM_5)) {
    if (mapType != 4) {
      if (renderer instanceof Disposable) ((Disposable)renderer).dispose();
  } else if (Gdx.input.isKeyJustPressed(Input.Keys.NUM_6)) {
    if (mapType != 5) {
      if (renderer instanceof Disposable) ((Disposable)renderer).dispose();

代码示例来源:origin: libgdx/libgdx

if (Gdx.input.isKeyJustPressed(Keys.B))
  debug = !debug;

代码示例来源:origin: libgdx/libgdx

animation.action("Attack", 1, 1f, null, 0.2f);
if (Gdx.input.isKeyJustPressed(Keys.Z))
  ship.parts.get(0).enabled = !ship.parts.get(0).enabled;

代码示例来源:origin: yichen0831/Bomberman_libGdx

private void handleInput() {
  if (Gdx.input.isKeyJustPressed(Input.Keys.F)) {
    showFPS = !showFPS;
    fpsLabel.setVisible(showFPS);
  }
}

代码示例来源:origin: yichen0831/Bomberman_libGdx

public void handleInput() {
  if (Gdx.input.isKeyJustPressed(Input.Keys.B)) {
    showB2DDebugRenderer = !showB2DDebugRenderer;
  }
  if (Gdx.input.isKeyJustPressed(Input.Keys.ESCAPE)) {
    paused = !paused;
    if (paused) {
      GameManager.getInstance().playSound("Pause.ogg");
      GameManager.getInstance().pauseMusic();
    } else {
      GameManager.getInstance().playMusic();
    }
  }
}

代码示例来源:origin: LonamiWebs/Klooni1010

@Override
public void render(float delta) {
  Klooni.theme.glClearBackground();
  Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
  stage.act(Math.min(Gdx.graphics.getDeltaTime(), minDelta));
  stage.draw();
  if (Gdx.input.isKeyJustPressed(Input.Keys.BACK)) {
    Gdx.app.exit();
  }
}

代码示例来源:origin: BrentAureli/SuperMario

public void handleInput(float dt){
  //control our player using immediate impulses
  if(player.currentState != Mario.State.DEAD) {
    if (Gdx.input.isKeyJustPressed(Input.Keys.UP))
      player.jump();
    if (Gdx.input.isKeyPressed(Input.Keys.RIGHT) && player.b2body.getLinearVelocity().x <= 2)
      player.b2body.applyLinearImpulse(new Vector2(0.1f, 0), player.b2body.getWorldCenter(), true);
    if (Gdx.input.isKeyPressed(Input.Keys.LEFT) && player.b2body.getLinearVelocity().x >= -2)
      player.b2body.applyLinearImpulse(new Vector2(-0.1f, 0), player.b2body.getWorldCenter(), true);
    if (Gdx.input.isKeyJustPressed(Input.Keys.SPACE))
      player.fire();
  }
}

代码示例来源:origin: RoaringCatGames/libgdx-ashley-box2d-example

@Override
public void update(float deltaTime) {
  super.update(deltaTime);
  if(Gdx.input.isKeyJustPressed(Input.Keys.SPACE)) {
    for(Entity entity:stateQueue) {
      StateComponent state = sm.get(entity);
      if (state.get() == "DEFAULT") {
        state.set("RUNNING");
      } else {
        state.set("DEFAULT");
      }
    }
  }
  stateQueue.clear();
}

代码示例来源:origin: udacity/ud406

public void update(float delta) {

    if (Gdx.input.isKeyJustPressed(Keys.SPACE)) {
      following = !following;
    }

    if (following) {
      camera.position.x = target.getPosition().x;
      camera.position.y = target.getPosition().y;
    } else {
      if (Gdx.input.isKeyPressed(Keys.A)) {
        camera.position.x -= delta * Constants.CHASE_CAM_MOVE_SPEED;
      }
      if (Gdx.input.isKeyPressed(Keys.D)) {
        camera.position.x += delta * Constants.CHASE_CAM_MOVE_SPEED;
      }
      if (Gdx.input.isKeyPressed(Keys.W)) {
        camera.position.y += delta * Constants.CHASE_CAM_MOVE_SPEED;
      }
      if (Gdx.input.isKeyPressed(Keys.S)) {
        camera.position.y -= delta * Constants.CHASE_CAM_MOVE_SPEED;
      }
    }
  }
}

代码示例来源:origin: yichen0831/Bomberman_libGdx

private void handleInput() {
  if (Gdx.input.isKeyJustPressed(Input.Keys.UP) && !selected) {
    GameManager.getInstance().playSound("Pickup.ogg");
    currentSelection--;
  if (Gdx.input.isKeyJustPressed(Input.Keys.DOWN) && !selected) {
    GameManager.getInstance().playSound("Pickup.ogg");
    currentSelection++;
  if (!selected && (Gdx.input.isKeyJustPressed(Input.Keys.X) || Gdx.input.isKeyJustPressed(Input.Keys.Z))) {
    GameManager.getInstance().playSound("Teleport.ogg");

代码示例来源:origin: LonamiWebs/Klooni1010

@Override
public void render(float delta) {
  Klooni.theme.glClearBackground();
  Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
  stage.act(Math.min(Gdx.graphics.getDeltaTime(), MIN_DELTA));
  stage.draw();
  // After everything is drawn, showcase the current shop item
  SnapshotArray<Actor> children = shopGroup.getChildren();
  if (children.size > 0) {
    final ShopCard card = (ShopCard) children.get(showcaseIndex);
    final Batch batch = stage.getBatch();
    batch.begin();
    // For some really strange reason, we need to displace the particle effect
    // by "buyBand.height", or it will render exactly that height below where
    // it should.
    // TODO Fix this - maybe use the same project matrix as stage.draw()?
    // batch.setProjectionMatrix(stage.getViewport().getCamera().combined)
    if (!card.showcase(batch, buyBand.getHeight())) {
      showcaseIndex = (showcaseIndex + 1) % children.size;
    }
    batch.end();
  }
  if (Gdx.input.isKeyJustPressed(Input.Keys.BACK)) {
    goBack();
  }
}

代码示例来源:origin: yichen0831/Bomberman_libGdx

if (Gdx.input.isKeyJustPressed(Input.Keys.NUM_1)) {
  player.powerUpAmmo();
if (Gdx.input.isKeyJustPressed(Input.Keys.NUM_2)) {
  player.powerUpPower();
if (Gdx.input.isKeyJustPressed(Input.Keys.NUM_3)) {
  player.powerUpSpeed();
if (Gdx.input.isKeyJustPressed(Input.Keys.NUM_4)) {
  player.powerUpKick();
if (Gdx.input.isKeyJustPressed(Input.Keys.NUM_5)) {
  player.powerUpRemote();
if (Gdx.input.isKeyJustPressed(Input.Keys.X)) {
  kicking = false;
  if (player.kickBomb) {
if (Gdx.input.isKeyJustPressed(Input.Keys.Z) && player.remoteBomb) {
  Queue<Entity> remoteBombQueue = GameManager.getInstance().getRemoteBombDeque();

代码示例来源:origin: udacity/ud406

if (Gdx.input.isKeyJustPressed(Keys.X)) {
  shoot();

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