javafx.scene.Node.setTranslateZ()方法的使用及代码示例

x33g5p2x  于2022-01-24 转载在 其他  
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本文整理了Java中javafx.scene.Node.setTranslateZ()方法的一些代码示例,展示了Node.setTranslateZ()的具体用法。这些代码示例主要来源于Github/Stackoverflow/Maven等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Node.setTranslateZ()方法的具体详情如下:
包路径:javafx.scene.Node
类名称:Node
方法名:setTranslateZ

Node.setTranslateZ介绍

暂无

代码示例

代码示例来源:origin: us.ihmc/robot-environment-awareness-visualizers

public static void translateNode(Node nodeToTranslate, Tuple3DBasics translation)
{
 nodeToTranslate.setTranslateX(nodeToTranslate.getTranslateX() + translation.getX());
 nodeToTranslate.setTranslateY(nodeToTranslate.getTranslateY() + translation.getY());
 nodeToTranslate.setTranslateZ(nodeToTranslate.getTranslateZ() + translation.getZ());
}

代码示例来源:origin: stackoverflow.com

node.setTranslateZ(z);

代码示例来源:origin: at.bestsolution.efxclipse.rt/org.eclipse.fx.ui.controls

private void updateSize() {
  @Nullable
  Node content = this.contentProperty.get();
  if (content != null) {
    double width = content.getLayoutBounds().getWidth();
    double height = content.getLayoutBounds().getHeight();
    double depth = content.getLayoutBounds().getDepth();
    content.setTranslateX(+7.8 - width / 2);
    content.setTranslateY(height / 2);
    content.setTranslateZ(+7.8 - depth / 2);
    this.cameraPosition.setX(getWidth() / -2);
    this.cameraPosition.setY(getHeight() / -2);
  }
}

代码示例来源:origin: at.bestsolution.eclipse/org.eclipse.fx.ui.controls

private void updateSize() {
  @Nullable
  Node content = this.contentProperty.get();
  if (content != null) {
    double width = content.getLayoutBounds().getWidth();
    double height = content.getLayoutBounds().getHeight();
    double depth = content.getLayoutBounds().getDepth();
    content.setTranslateX(+7.8 - width / 2);
    content.setTranslateY(height / 2);
    content.setTranslateZ(+7.8 - depth / 2);
    this.cameraPosition.setX(getWidth() / -2);
    this.cameraPosition.setY(getHeight() / -2);
  }
}

代码示例来源:origin: com.guigarage/ui-basics

@Override
  public void run() {
    node.getTransforms().addAll(xRotate, yRotate);
    scene.setOnMousePressed(e -> {
      mousePoint = new Point2D(e.getSceneX(), e.getSceneY());
    });
    scene.setOnZoom((e) -> {
      System.out.println(node.getTranslateZ());
      node.setTranslateZ(node.getTranslateZ() + (1.0 - e.getZoomFactor()) * 100);
    });
    scene.setOnMouseDragged(e -> {
      double mouseDeltaX = (e.getSceneX() - mousePoint.getX());
      double mouseDeltaY = (e.getSceneY() - mousePoint.getY());
      mousePoint = new Point2D(e.getSceneX(), e.getSceneY());
      xRotate.setAngle(xRotate.getAngle() - mouseDeltaY * 0.1 * 2.0);
      yRotate.setAngle(yRotate.getAngle() + mouseDeltaX * 0.1 * 2.0);
    });
  }
}.run();

代码示例来源:origin: com.guigarage/ui-basics

@Override
  public void run() {
    node.getTransforms().addAll(xRotate, yRotate);
    scene.setOnMousePressed(e -> {
      mousePoint = new Point2D(e.getSceneX(), e.getSceneY());
    });
    scene.setOnZoom((e) -> {
      System.out.println(node.getTranslateZ());
      node.setTranslateZ(node.getTranslateZ() + (1.0 - e.getZoomFactor()) * 100);
    });
    scene.setOnMouseDragged(e -> {
      double mouseDeltaX = (e.getSceneX() - mousePoint.getX());
      double mouseDeltaY = (e.getSceneY() - mousePoint.getY());
      mousePoint = new Point2D(e.getSceneX(), e.getSceneY());
      xRotate.setAngle(xRotate.getAngle() - mouseDeltaY * 0.1 * 2.0);
      yRotate.setAngle(yRotate.getAngle() + mouseDeltaX * 0.1 * 2.0);
    });
  }
}.run();

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