本文整理了Java中javafx.scene.Node.setTranslateZ()
方法的一些代码示例,展示了Node.setTranslateZ()
的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Node.setTranslateZ()
方法的具体详情如下:
包路径:javafx.scene.Node
类名称:Node
方法名:setTranslateZ
暂无
代码示例来源:origin: us.ihmc/robot-environment-awareness-visualizers
public static void translateNode(Node nodeToTranslate, Tuple3DBasics translation)
{
nodeToTranslate.setTranslateX(nodeToTranslate.getTranslateX() + translation.getX());
nodeToTranslate.setTranslateY(nodeToTranslate.getTranslateY() + translation.getY());
nodeToTranslate.setTranslateZ(nodeToTranslate.getTranslateZ() + translation.getZ());
}
代码示例来源:origin: stackoverflow.com
node.setTranslateZ(z);
代码示例来源:origin: at.bestsolution.efxclipse.rt/org.eclipse.fx.ui.controls
private void updateSize() {
@Nullable
Node content = this.contentProperty.get();
if (content != null) {
double width = content.getLayoutBounds().getWidth();
double height = content.getLayoutBounds().getHeight();
double depth = content.getLayoutBounds().getDepth();
content.setTranslateX(+7.8 - width / 2);
content.setTranslateY(height / 2);
content.setTranslateZ(+7.8 - depth / 2);
this.cameraPosition.setX(getWidth() / -2);
this.cameraPosition.setY(getHeight() / -2);
}
}
代码示例来源:origin: at.bestsolution.eclipse/org.eclipse.fx.ui.controls
private void updateSize() {
@Nullable
Node content = this.contentProperty.get();
if (content != null) {
double width = content.getLayoutBounds().getWidth();
double height = content.getLayoutBounds().getHeight();
double depth = content.getLayoutBounds().getDepth();
content.setTranslateX(+7.8 - width / 2);
content.setTranslateY(height / 2);
content.setTranslateZ(+7.8 - depth / 2);
this.cameraPosition.setX(getWidth() / -2);
this.cameraPosition.setY(getHeight() / -2);
}
}
代码示例来源:origin: com.guigarage/ui-basics
@Override
public void run() {
node.getTransforms().addAll(xRotate, yRotate);
scene.setOnMousePressed(e -> {
mousePoint = new Point2D(e.getSceneX(), e.getSceneY());
});
scene.setOnZoom((e) -> {
System.out.println(node.getTranslateZ());
node.setTranslateZ(node.getTranslateZ() + (1.0 - e.getZoomFactor()) * 100);
});
scene.setOnMouseDragged(e -> {
double mouseDeltaX = (e.getSceneX() - mousePoint.getX());
double mouseDeltaY = (e.getSceneY() - mousePoint.getY());
mousePoint = new Point2D(e.getSceneX(), e.getSceneY());
xRotate.setAngle(xRotate.getAngle() - mouseDeltaY * 0.1 * 2.0);
yRotate.setAngle(yRotate.getAngle() + mouseDeltaX * 0.1 * 2.0);
});
}
}.run();
代码示例来源:origin: com.guigarage/ui-basics
@Override
public void run() {
node.getTransforms().addAll(xRotate, yRotate);
scene.setOnMousePressed(e -> {
mousePoint = new Point2D(e.getSceneX(), e.getSceneY());
});
scene.setOnZoom((e) -> {
System.out.println(node.getTranslateZ());
node.setTranslateZ(node.getTranslateZ() + (1.0 - e.getZoomFactor()) * 100);
});
scene.setOnMouseDragged(e -> {
double mouseDeltaX = (e.getSceneX() - mousePoint.getX());
double mouseDeltaY = (e.getSceneY() - mousePoint.getY());
mousePoint = new Point2D(e.getSceneX(), e.getSceneY());
xRotate.setAngle(xRotate.getAngle() - mouseDeltaY * 0.1 * 2.0);
yRotate.setAngle(yRotate.getAngle() + mouseDeltaX * 0.1 * 2.0);
});
}
}.run();
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