本文整理了Java中com.jme3.math.Quaternion.addLocal
方法的一些代码示例,展示了Quaternion.addLocal
的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Quaternion.addLocal
方法的具体详情如下:
包路径:com.jme3.math.Quaternion
类名称:Quaternion
方法名:addLocal
[英]add
adds the values of this quaternion to those of the parameter quaternion. The result is stored in this Quaternion.
[中]add
将此四元数的值与参数四元数的值相加。结果存储在这个四元数中。
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
private static Quaternion spline(Quaternion qnm1, Quaternion qn, Quaternion qnp1, Quaternion store, Quaternion tmp) {
Quaternion invQn = new Quaternion(-qn.x, -qn.y, -qn.z, qn.w);
log(invQn.mult(qnp1), tmp);
log(invQn.mult(qnm1), store);
store.addLocal(tmp).multLocal(-1f / 4f);
exp(store, tmp);
store.set(qn).multLocal(tmp);
return store.normalizeLocal();
//return qn * (((qni * qnm1).log() + (qni * qnp1).log()) / -4).exp();
}
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
@Override
protected void controlUpdate(float tpf) {
if (spatial != null && camera != null) {
switch (controlDir) {
case SpatialToCamera:
camera.setLocation(spatial.getWorldTranslation());
camera.setRotation(spatial.getWorldRotation());
break;
case CameraToSpatial:
// set the localtransform, so that the worldtransform would be equal to the camera's transform.
// Location:
TempVars vars = TempVars.get();
Vector3f vecDiff = vars.vect1.set(camera.getLocation()).subtractLocal(spatial.getWorldTranslation());
spatial.setLocalTranslation(vecDiff.addLocal(spatial.getLocalTranslation()));
// Rotation:
Quaternion worldDiff = vars.quat1.set(camera.getRotation()).subtractLocal(spatial.getWorldRotation());
spatial.setLocalRotation(worldDiff.addLocal(spatial.getLocalRotation()));
vars.release();
break;
}
}
}
代码示例来源:origin: org.jmonkeyengine/jme3-core
@Override
protected void controlUpdate(float tpf) {
if (spatial != null && camera != null) {
switch (controlDir) {
case SpatialToCamera:
camera.setLocation(spatial.getWorldTranslation());
camera.setRotation(spatial.getWorldRotation());
break;
case CameraToSpatial:
// set the localtransform, so that the worldtransform would be equal to the camera's transform.
// Location:
TempVars vars = TempVars.get();
Vector3f vecDiff = vars.vect1.set(camera.getLocation()).subtractLocal(spatial.getWorldTranslation());
spatial.setLocalTranslation(vecDiff.addLocal(spatial.getLocalTranslation()));
// Rotation:
Quaternion worldDiff = vars.quat1.set(camera.getRotation()).subtractLocal(spatial.getWorldRotation());
spatial.setLocalRotation(worldDiff.addLocal(spatial.getLocalRotation()));
vars.release();
break;
}
}
}
代码示例来源:origin: info.projectkyoto/mms-engine
@Override
protected void controlUpdate(float tpf) {
if (spatial != null && camera != null) {
switch (controlDir) {
case SpatialToCamera:
camera.setLocation(spatial.getWorldTranslation());
camera.setRotation(spatial.getWorldRotation());
break;
case CameraToSpatial:
// set the localtransform, so that the worldtransform would be equal to the camera's transform.
// Location:
TempVars vars = TempVars.get();
Vector3f vecDiff = vars.vect1.set(camera.getLocation()).subtractLocal(spatial.getWorldTranslation());
spatial.setLocalTranslation(vecDiff.addLocal(spatial.getLocalTranslation()));
// Rotation:
Quaternion worldDiff = vars.quat1.set(camera.getRotation()).subtractLocal(spatial.getWorldRotation());
spatial.setLocalRotation(worldDiff.addLocal(spatial.getLocalRotation()));
vars.release();
break;
}
}
}
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