org.lwjglb.engine.graph.Transformation.buildModelViewMatrix()方法的使用及代码示例

x33g5p2x  于2022-01-30 转载在 其他  
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本文整理了Java中org.lwjglb.engine.graph.Transformation.buildModelViewMatrix()方法的一些代码示例,展示了Transformation.buildModelViewMatrix()的具体用法。这些代码示例主要来源于Github/Stackoverflow/Maven等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Transformation.buildModelViewMatrix()方法的具体详情如下:
包路径:org.lwjglb.engine.graph.Transformation
类名称:Transformation
方法名:buildModelViewMatrix

Transformation.buildModelViewMatrix介绍

暂无

代码示例

代码示例来源:origin: lwjglgamedev/lwjglbook

public Matrix4f buildModelLightViewMatrix(GameItem gameItem, Matrix4f lightViewMatrix) {
  return buildModelViewMatrix(buildModelMatrix(gameItem), lightViewMatrix);
}

代码示例来源:origin: lwjglgamedev/lwjglbook

public Matrix4f buildModelViewMatrix(GameItem gameItem, Matrix4f viewMatrix) {
  return buildModelViewMatrix(buildModelMatrix(gameItem), viewMatrix);
}

代码示例来源:origin: lwjglgamedev/lwjglbook

public Matrix4f buildModelViewMatrix(GameItem gameItem, Matrix4f viewMatrix) {
  return buildModelViewMatrix(buildModelMatrix(gameItem), viewMatrix);
}

代码示例来源:origin: lwjglgamedev/lwjglbook

public Matrix4f buildModelLightViewMatrix(GameItem gameItem, Matrix4f lightViewMatrix) {
  return buildModelViewMatrix(buildModelMatrix(gameItem), lightViewMatrix);
}

代码示例来源:origin: lwjglgamedev/lwjglbook

public Matrix4f buildModelLightViewMatrix(GameItem gameItem, Matrix4f lightViewMatrix) {
  return buildModelViewMatrix(buildModelMatrix(gameItem), lightViewMatrix);
}

代码示例来源:origin: lwjglgamedev/lwjglbook

public Matrix4f buildModelViewMatrix(GameItem gameItem, Matrix4f viewMatrix) {
  return buildModelViewMatrix(buildModelMatrix(gameItem), viewMatrix);
}

代码示例来源:origin: lwjglgamedev/lwjglbook

public Matrix4f buildModelLightViewMatrix(GameItem gameItem, Matrix4f lightViewMatrix) {
  return buildModelViewMatrix(buildModelMatrix(gameItem), lightViewMatrix);
}

代码示例来源:origin: lwjglgamedev/lwjglbook

public Matrix4f buildModelViewMatrix(GameItem gameItem, Matrix4f viewMatrix) {
  return buildModelViewMatrix(buildModelMatrix(gameItem), viewMatrix);
}

代码示例来源:origin: lwjglgamedev/lwjglbook

public Matrix4f buildModelLightViewMatrix(GameItem gameItem, Matrix4f lightViewMatrix) {
  return buildModelViewMatrix(buildModelMatrix(gameItem), lightViewMatrix);
}

代码示例来源:origin: lwjglgamedev/lwjglbook

public Matrix4f buildModelLightViewMatrix(GameItem gameItem, Matrix4f lightViewMatrix) {
  return buildModelViewMatrix(buildModelMatrix(gameItem), lightViewMatrix);
}

代码示例来源:origin: lwjglgamedev/lwjglbook

public Matrix4f buildModelLightViewMatrix(GameItem gameItem, Matrix4f lightViewMatrix) {
  return buildModelViewMatrix(buildModelMatrix(gameItem), lightViewMatrix);
}

代码示例来源:origin: lwjglgamedev/lwjglbook

public Matrix4f buildModelLightViewMatrix(GameItem gameItem, Matrix4f lightViewMatrix) {
  return buildModelViewMatrix(buildModelMatrix(gameItem), lightViewMatrix);
}

代码示例来源:origin: lwjglgamedev/lwjglbook

public Matrix4f buildModelLightViewMatrix(GameItem gameItem, Matrix4f lightViewMatrix) {
  return buildModelViewMatrix(buildModelMatrix(gameItem), lightViewMatrix);
}

代码示例来源:origin: lwjglgamedev/lwjglbook

public Matrix4f buildModelViewMatrix(GameItem gameItem, Matrix4f viewMatrix) {
  return buildModelViewMatrix(buildModelMatrix(gameItem), viewMatrix);
}

代码示例来源:origin: lwjglgamedev/lwjglbook

public Matrix4f buildModelViewMatrix(GameItem gameItem, Matrix4f viewMatrix) {
  return buildModelViewMatrix(buildModelMatrix(gameItem), viewMatrix);
}

代码示例来源:origin: lwjglgamedev/lwjglbook

public Matrix4f buildModelViewMatrix(GameItem gameItem, Matrix4f viewMatrix) {
  return buildModelViewMatrix(buildModelMatrix(gameItem), viewMatrix);
}

代码示例来源:origin: lwjglgamedev/lwjglbook

public Matrix4f buildModelViewMatrix(GameItem gameItem, Matrix4f viewMatrix) {
  return buildModelViewMatrix(buildModelMatrix(gameItem), viewMatrix);
}

代码示例来源:origin: lwjglgamedev/lwjglbook

public Matrix4f buildModelLightViewMatrix(GameItem gameItem, Matrix4f lightViewMatrix) {
  return buildModelViewMatrix(buildModelMatrix(gameItem), lightViewMatrix);
}

代码示例来源:origin: lwjglgamedev/lwjglbook

public Matrix4f buildModelViewMatrix(GameItem gameItem, Matrix4f viewMatrix) {
  Vector3f rotation = gameItem.getRotation();
  modelMatrix.identity().translate(gameItem.getPosition()).                
      rotateX((float)Math.toRadians(-rotation.x)).
      rotateY((float)Math.toRadians(-rotation.y)).
      rotateZ((float)Math.toRadians(-rotation.z)).
      scale(gameItem.getScale());
  return buildModelViewMatrix(modelMatrix, viewMatrix);
}

代码示例来源:origin: lwjglgamedev/lwjglbook

public Matrix4f buildModelViewMatrix(GameItem gameItem, Matrix4f viewMatrix) {
  Vector3f rotation = gameItem.getRotation();
  modelMatrix.identity().translate(gameItem.getPosition()).                
      rotateX((float)Math.toRadians(-rotation.x)).
      rotateY((float)Math.toRadians(-rotation.y)).
      rotateZ((float)Math.toRadians(-rotation.z)).
      scale(gameItem.getScale());
  return buildModelViewMatrix(modelMatrix, viewMatrix);
}

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