本文整理了Java中com.badlogic.gdx.utils.Array.ensureCapacity()
方法的一些代码示例,展示了Array.ensureCapacity()
的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Array.ensureCapacity()
方法的具体详情如下:
包路径:com.badlogic.gdx.utils.Array
类名称:Array
方法名:ensureCapacity
[英]Increases the size of the backing array to accommodate the specified number of additional items. Useful before adding many items to avoid multiple backing array resizes.
[中]增加备份阵列的大小,以容纳指定数量的附加项。在添加许多项之前非常有用,以避免多次调整阵列大小。
代码示例来源:origin: libgdx/libgdx
/** Construct a world object.
* @param gravity the world gravity vector.
* @param doSleep improve performance by not simulating inactive bodies. */
public World (Vector2 gravity, boolean doSleep) {
addr = newWorld(gravity.x, gravity.y, doSleep);
contacts.ensureCapacity(contactAddrs.length);
freeContacts.ensureCapacity(contactAddrs.length);
for (int i = 0; i < contactAddrs.length; i++)
freeContacts.add(new Contact(this, 0));
}
代码示例来源:origin: libgdx/libgdx
/** @return all bodies currently in the simulation */
public void getBodies (Array<Body> bodies) {
bodies.clear();
bodies.ensureCapacity(this.bodies.size);
for (Iterator<Body> iter = this.bodies.values(); iter.hasNext();) {
bodies.add(iter.next());
}
}
代码示例来源:origin: libgdx/libgdx
public void add (TextureRegion... regions) {
this.regions.ensureCapacity(regions.length);
for (TextureRegion region : regions) {
this.regions.add(new AspectTextureRegion(region));
}
}
代码示例来源:origin: libgdx/libgdx
public void add (TextureRegion... regions) {
this.regions.ensureCapacity(regions.length);
for (TextureRegion region : regions) {
this.regions.add(new AspectTextureRegion(region));
}
}
代码示例来源:origin: libgdx/libgdx
/** @return all joints currently in the simulation */
public void getJoints (Array<Joint> joints) {
joints.clear();
joints.ensureCapacity(this.joints.size);
for (Iterator<Joint> iter = this.joints.values(); iter.hasNext();) {
joints.add(iter.next());
}
}
代码示例来源:origin: libgdx/libgdx
/** @param fixtures an Array in which to place all fixtures currently in the simulation */
public void getFixtures (Array<com.badlogic.gdx.physics.box2d.Fixture> fixtures) {
fixtures.clear();
fixtures.ensureCapacity(this.fixtures.size);
for (Iterator<Fixture> iter = this.fixtures.values(); iter.hasNext();) {
fixtures.add(iter.next());
}
}
代码示例来源:origin: libgdx/libgdx
/** @param bodies an Array in which to place all bodies currently in the simulation */
public void getBodies (Array<Body> bodies) {
bodies.clear();
bodies.ensureCapacity(this.bodies.size);
for (Iterator<Body> iter = this.bodies.values(); iter.hasNext();) {
bodies.add(iter.next());
}
}
代码示例来源:origin: libgdx/libgdx
/** @param fixtures an Array in which to place all fixtures currently in the simulation */
public void getFixtures (Array<Fixture> fixtures) {
fixtures.clear();
fixtures.ensureCapacity(this.fixtures.size);
for (Iterator<Fixture> iter = this.fixtures.values(); iter.hasNext();) {
fixtures.add(iter.next());
}
}
代码示例来源:origin: libgdx/libgdx
/** @param joints an Array in which to place all joints currently in the simulation */
public void getJoints (Array<Joint> joints) {
joints.clear();
joints.ensureCapacity(this.joints.size);
for (Iterator<Joint> iter = this.joints.values(); iter.hasNext();) {
joints.add(iter.next());
}
}
代码示例来源:origin: libgdx/libgdx
private Array<ModelNode> parseNodes (ModelData model, JsonValue json) {
JsonValue nodes = json.get("nodes");
if (nodes != null) {
model.nodes.ensureCapacity(nodes.size);
for (JsonValue node = nodes.child; node != null; node = node.next) {
model.nodes.add(parseNodesRecursively(node));
}
}
return model.nodes;
}
代码示例来源:origin: libgdx/libgdx
public RegionInfluencer (RegionInfluencer regionInfluencer) {
this(regionInfluencer.regions.size);
regions.ensureCapacity(regionInfluencer.regions.size);
for (int i = 0; i < regionInfluencer.regions.size; ++i) {
regions.add(new AspectTextureRegion((AspectTextureRegion)regionInfluencer.regions.get(i)));
}
}
代码示例来源:origin: libgdx/libgdx
public RegionInfluencer (RegionInfluencer regionInfluencer) {
this(regionInfluencer.regions.size);
regions.ensureCapacity(regionInfluencer.regions.size);
for (int i = 0; i < regionInfluencer.regions.size; ++i) {
regions.add(new AspectTextureRegion((AspectTextureRegion)regionInfluencer.regions.get(i)));
}
}
代码示例来源:origin: libgdx/libgdx
private Array<ModelNode> parseNodes (ModelData model, JsonValue json) {
JsonValue nodes = json.get("nodes");
if (nodes != null) {
model.nodes.ensureCapacity(nodes.size);
for (JsonValue node = nodes.child; node != null; node = node.next) {
model.nodes.add(parseNodesRecursively(node));
}
}
return model.nodes;
}
代码示例来源:origin: libgdx/libgdx
/** Returns the list of {@link Contact} instances produced by the last call to {@link #step(float, int, int)}. Note that the
* returned list will have O(1) access times when using indexing. contacts are created and destroyed in the middle of a time
* step. Use {@link ContactListener} to avoid missing contacts
* @return the contact list */
public Array<Contact> getContactList () {
int numContacts = getContactCount();
if (numContacts > contactAddrs.length) {
int newSize = 2 * numContacts;
contactAddrs = new long[newSize];
contacts.ensureCapacity(newSize);
freeContacts.ensureCapacity(newSize);
}
if (numContacts > freeContacts.size) {
int freeConts = freeContacts.size;
for (int i = 0; i < numContacts - freeConts; i++)
freeContacts.add(new Contact(this, 0));
}
jniGetContactList(addr, contactAddrs);
contacts.clear();
for (int i = 0; i < numContacts; i++) {
Contact contact = freeContacts.get(i);
contact.addr = contactAddrs[i];
contacts.add(contact);
}
return contacts;
}
代码示例来源:origin: libgdx/libgdx
glyphs.ensureCapacity(end - start);
xAdvances.ensureCapacity(end - start + 1);
代码示例来源:origin: libgdx/libgdx
glyphs.ensureCapacity(end - start);
xAdvances.ensureCapacity(end - start + 1);
代码示例来源:origin: libgdx/libgdx
public BSpline set (final T[] controlPoints, final int degree, final boolean continuous) {
if (tmp == null) tmp = controlPoints[0].cpy();
if (tmp2 == null) tmp2 = controlPoints[0].cpy();
if (tmp3 == null) tmp3 = controlPoints[0].cpy();
this.controlPoints = controlPoints;
this.degree = degree;
this.continuous = continuous;
this.spanCount = continuous ? controlPoints.length : controlPoints.length - degree;
if (knots == null)
knots = new Array<T>(spanCount);
else {
knots.clear();
knots.ensureCapacity(spanCount);
}
for (int i = 0; i < spanCount; i++)
knots.add(calculate(controlPoints[0].cpy(), continuous ? i : (int)(i + 0.5f * degree), 0f, controlPoints, degree,
continuous, tmp));
return this;
}
代码示例来源:origin: libgdx/libgdx
public BSpline set (final T[] controlPoints, final int degree, final boolean continuous) {
if (tmp == null) tmp = controlPoints[0].cpy();
if (tmp2 == null) tmp2 = controlPoints[0].cpy();
if (tmp3 == null) tmp3 = controlPoints[0].cpy();
this.controlPoints = controlPoints;
this.degree = degree;
this.continuous = continuous;
this.spanCount = continuous ? controlPoints.length : controlPoints.length - degree;
if (knots == null)
knots = new Array<T>(spanCount);
else {
knots.clear();
knots.ensureCapacity(spanCount);
}
for (int i = 0; i < spanCount; i++)
knots.add(calculate(controlPoints[0].cpy(), continuous ? i : (int)(i + 0.5f * degree), 0f, controlPoints, degree,
continuous, tmp));
return this;
}
代码示例来源:origin: libgdx/libgdx
nodeAnim.translation.ensureCapacity(nanim.translation.size);
for (ModelNodeKeyframe<Vector3> kf : nanim.translation) {
if (kf.keytime > animation.duration) animation.duration = kf.keytime;
nodeAnim.rotation.ensureCapacity(nanim.rotation.size);
for (ModelNodeKeyframe<Quaternion> kf : nanim.rotation) {
if (kf.keytime > animation.duration) animation.duration = kf.keytime;
nodeAnim.scaling.ensureCapacity(nanim.scaling.size);
for (ModelNodeKeyframe<Vector3> kf : nanim.scaling) {
if (kf.keytime > animation.duration) animation.duration = kf.keytime;
代码示例来源:origin: libgdx/libgdx
if (meshes != null) {
model.meshes.ensureCapacity(meshes.size);
for (JsonValue mesh = meshes.child; mesh != null; mesh = mesh.next) {
ModelMesh jsonMesh = new ModelMesh();
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