本文整理了Java中java.awt.Canvas.addNotify()
方法的一些代码示例,展示了Canvas.addNotify()
的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Canvas.addNotify()
方法的具体详情如下:
包路径:java.awt.Canvas
类名称:Canvas
方法名:addNotify
暂无
代码示例来源:origin: libgdx/libgdx
public final void addNotify () {
super.addNotify();
app = new LwjglAppletApplication(listener, canvas);
}
代码示例来源:origin: libgdx/libgdx
public final void addNotify () {
super.addNotify();
app = new LwjglAppletApplication(listener, canvas);
}
代码示例来源:origin: libgdx/libgdx
public final void addNotify () {
super.addNotify();
app = new LwjglAppletApplication(listener, canvas, config);
}
代码示例来源:origin: libgdx/libgdx
public final void addNotify () {
super.addNotify();
app = new LwjglAppletApplication(listener, canvas, config);
}
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
@Override
public void addNotify() {
super.addNotify();
synchronized (lock) {
hasNativePeer.set(true);
}
requestFocusInWindow();
}
代码示例来源:origin: libgdx/libgdx
public final void addNotify () {
super.addNotify();
AffineTransform transform = getGraphicsConfiguration().getDefaultTransform();
scaleX = (float)transform.getScaleX();
scaleY = (float)transform.getScaleY();
if (SharedLibraryLoader.isMac) {
EventQueue.invokeLater(new Runnable() {
public void run () {
create();
}
});
} else
create();
}
代码示例来源:origin: libgdx/libgdx
public final void addNotify () {
super.addNotify();
AffineTransform transform = getGraphicsConfiguration().getDefaultTransform();
scaleX = (float)transform.getScaleX();
scaleY = (float)transform.getScaleY();
if (SharedLibraryLoader.isMac) {
EventQueue.invokeLater(new Runnable() {
public void run () {
create();
}
});
} else
create();
}
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
@Override
public void addNotify(){
super.addNotify();
代码示例来源:origin: ch.unibas.cs.gravis/scalismo-native-stub
public void addNotify() {
super.addNotify();
windowset = 0;
rw.SetForceMakeCurrent();
rendering = false;
}
代码示例来源:origin: net.preibisch/multiview-reconstruction
public void addNotify()
{
super.addNotify();
measure();
}
代码示例来源:origin: com.badlogicgames.gdx/gdx-backend-lwjgl
public final void addNotify () {
super.addNotify();
app = new LwjglAppletApplication(listener, canvas, config);
}
代码示例来源:origin: org.slick2d/slick2d-core
public final void addNotify() {
super.addNotify();
startLWJGL();
}
public final void removeNotify() {
代码示例来源:origin: us.ihmc.thirdparty.jme/jme3-desktop
@Override
public void addNotify(){
super.addNotify();
synchronized (lock){
hasNativePeer.set(true);
System.out.println("EDT: addNotify");
}
requestFocusInWindow();
}
代码示例来源:origin: com.badlogicgames.gdx/gdx-backend-lwjgl
public final void addNotify () {
super.addNotify();
app = new LwjglAppletApplication(listener, canvas);
}
代码示例来源:origin: net.imagej/ij
public void addNotify() {
super.addNotify();
measure();
}
代码示例来源:origin: us.ihmc/ihmc-jmonkey-engine-toolkit
@Override
public void addNotify()
{
super.addNotify();
synchronized (lock)
{
hasNativePeer.set(true);
printIfDebug("EDT: addNotify");
}
requestFocusInWindow();
}
代码示例来源:origin: us.ihmc/IHMCJMonkeyEngineToolkit
@Override
public void addNotify()
{
super.addNotify();
synchronized (lock)
{
hasNativePeer.set(true);
printIfDebug("EDT: addNotify");
}
requestFocusInWindow();
}
代码示例来源:origin: IanDarwin/javasrc
/** This is called by AWT after the native window peer is created,
* and before paint() is called for the first time, so
* is a good time to create images and the like.
*/
public void addNotify() {
super.addNotify();
offScreenImage = createImage(width, height);
// assert (offScreenImage != null);
pg = offScreenImage.getGraphics();
}
代码示例来源:origin: ch.unibas.cs.gravis/scalismo-native-stub
public void addNotify() {
super.addNotify();
parent.isWindowCreated = false;
parent.getRenderWindow().SetForceMakeCurrent();
parent.updateInRenderCall(false);
}
代码示例来源:origin: org.scijava/j3dcore
@Override
public void addNotify() {
super.addNotify();
nativeWindow = (JAWTWindow)NativeWindowFactory.getNativeWindow(this, awtConfig);
nativeWindow.lockSurface();
try {
glDrawable = GLDrawableFactory.getFactory(profile).createGLDrawable(nativeWindow);
}
finally {
nativeWindow.unlockSurface();
}
glDrawable.setRealized(true);
}
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