本文整理了Java中java.awt.Canvas.setIgnoreRepaint()
方法的一些代码示例,展示了Canvas.setIgnoreRepaint()
的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Canvas.setIgnoreRepaint()
方法的具体详情如下:
包路径:java.awt.Canvas
类名称:Canvas
方法名:setIgnoreRepaint
暂无
代码示例来源:origin: libgdx/libgdx
public LwjglApplet (final ApplicationListener listener, final LwjglApplicationConfiguration config) {
LwjglNativesLoader.load = false;
canvas = new Canvas() {
public final void addNotify () {
super.addNotify();
app = new LwjglAppletApplication(listener, canvas, config);
}
public final void removeNotify () {
app.stop();
super.removeNotify();
}
};
setLayout(new BorderLayout());
canvas.setIgnoreRepaint(true);
add(canvas);
canvas.setFocusable(true);
canvas.requestFocus();
}
代码示例来源:origin: libgdx/libgdx
public LwjglApplet (final ApplicationListener listener) {
LwjglNativesLoader.load = false;
canvas = new Canvas() {
public final void addNotify () {
super.addNotify();
app = new LwjglAppletApplication(listener, canvas);
}
public final void removeNotify () {
app.stop();
super.removeNotify();
}
};
setLayout(new BorderLayout());
canvas.setIgnoreRepaint(true);
add(canvas);
canvas.setFocusable(true);
canvas.requestFocus();
}
代码示例来源:origin: libgdx/libgdx
public LwjglApplet (final ApplicationListener listener) {
LwjglNativesLoader.load = false;
canvas = new Canvas() {
public final void addNotify () {
super.addNotify();
app = new LwjglAppletApplication(listener, canvas);
}
public final void removeNotify () {
app.stop();
super.removeNotify();
}
};
setLayout(new BorderLayout());
canvas.setIgnoreRepaint(true);
add(canvas);
canvas.setFocusable(true);
canvas.requestFocus();
}
代码示例来源:origin: libgdx/libgdx
public LwjglApplet (final ApplicationListener listener, final LwjglApplicationConfiguration config) {
LwjglNativesLoader.load = false;
canvas = new Canvas() {
public final void addNotify () {
super.addNotify();
app = new LwjglAppletApplication(listener, canvas, config);
}
public final void removeNotify () {
app.stop();
super.removeNotify();
}
};
setLayout(new BorderLayout());
canvas.setIgnoreRepaint(true);
add(canvas);
canvas.setFocusable(true);
canvas.requestFocus();
}
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
canvas.setIgnoreRepaint(true);
代码示例来源:origin: libgdx/libgdx
canvas.setIgnoreRepaint(true);
代码示例来源:origin: libgdx/libgdx
canvas.setIgnoreRepaint(true);
代码示例来源:origin: runelite/runelite
canvas.setIgnoreRepaint(true);
代码示例来源:origin: us.ihmc.thirdparty.jme/jme3-lwjgl
canvas.setIgnoreRepaint(true);
代码示例来源:origin: com.badlogicgames.gdx/gdx-backend-lwjgl
public LwjglApplet (final ApplicationListener listener, final LwjglApplicationConfiguration config) {
LwjglNativesLoader.load = false;
canvas = new Canvas() {
public final void addNotify () {
super.addNotify();
app = new LwjglAppletApplication(listener, canvas, config);
}
public final void removeNotify () {
app.stop();
super.removeNotify();
}
};
setLayout(new BorderLayout());
canvas.setIgnoreRepaint(true);
add(canvas);
canvas.setFocusable(true);
canvas.requestFocus();
}
代码示例来源:origin: com.badlogicgames.gdx/gdx-backend-lwjgl
public LwjglApplet (final ApplicationListener listener) {
LwjglNativesLoader.load = false;
canvas = new Canvas() {
public final void addNotify () {
super.addNotify();
app = new LwjglAppletApplication(listener, canvas);
}
public final void removeNotify () {
app.stop();
super.removeNotify();
}
};
setLayout(new BorderLayout());
canvas.setIgnoreRepaint(true);
add(canvas);
canvas.setFocusable(true);
canvas.requestFocus();
}
代码示例来源:origin: com.b3dgs.lionengine/lionengine-core-awt
/**
* Prepare windowed mode.
*
* @param output The output resolution
* @throws LionEngineException If unable to initialize windowed mode.
*/
private void initWindowed(Resolution output)
{
final Canvas canvas = new Canvas(conf);
canvas.setBackground(Color.BLACK);
canvas.setEnabled(true);
canvas.setVisible(true);
canvas.setIgnoreRepaint(true);
frame.add(canvas);
canvas.setPreferredSize(new Dimension(output.getWidth(), output.getHeight()));
frame.pack();
frame.setLocationRelativeTo(null);
ToolsAwt.createBufferStrategy(canvas, conf);
buf = canvas.getBufferStrategy();
// Set input listeners
componentForKeyboard = canvas;
componentForMouse = canvas;
componentForCursor = frame;
frame.validate();
}
代码示例来源:origin: org.slick2d/slick2d-core
displayParent.setFocusable(true);
displayParent.requestFocus();
displayParent.setIgnoreRepaint(true);
setVisible(true);
} catch (Exception e) {
代码示例来源:origin: com.badlogicgames.gdx/gdx-backend-lwjgl
canvas.setIgnoreRepaint(true);
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