java.awt.Canvas.setIgnoreRepaint()方法的使用及代码示例

x33g5p2x  于2022-01-18 转载在 其他  
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本文整理了Java中java.awt.Canvas.setIgnoreRepaint()方法的一些代码示例,展示了Canvas.setIgnoreRepaint()的具体用法。这些代码示例主要来源于Github/Stackoverflow/Maven等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Canvas.setIgnoreRepaint()方法的具体详情如下:
包路径:java.awt.Canvas
类名称:Canvas
方法名:setIgnoreRepaint

Canvas.setIgnoreRepaint介绍

暂无

代码示例

代码示例来源:origin: libgdx/libgdx

public LwjglApplet (final ApplicationListener listener, final LwjglApplicationConfiguration config) {
  LwjglNativesLoader.load = false;
  canvas = new Canvas() {
    public final void addNotify () {
      super.addNotify();
      app = new LwjglAppletApplication(listener, canvas, config);
    }
    public final void removeNotify () {
      app.stop();
      super.removeNotify();
    }
  };
  setLayout(new BorderLayout());
  canvas.setIgnoreRepaint(true);
  add(canvas);
  canvas.setFocusable(true);
  canvas.requestFocus();
}

代码示例来源:origin: libgdx/libgdx

public LwjglApplet (final ApplicationListener listener) {
  LwjglNativesLoader.load = false;
  canvas = new Canvas() {
    public final void addNotify () {
      super.addNotify();
      app = new LwjglAppletApplication(listener, canvas);
    }
    public final void removeNotify () {
      app.stop();
      super.removeNotify();
    }
  };
  setLayout(new BorderLayout());
  canvas.setIgnoreRepaint(true);
  add(canvas);
  canvas.setFocusable(true);
  canvas.requestFocus();
}

代码示例来源:origin: libgdx/libgdx

public LwjglApplet (final ApplicationListener listener) {
  LwjglNativesLoader.load = false;
  canvas = new Canvas() {
    public final void addNotify () {
      super.addNotify();
      app = new LwjglAppletApplication(listener, canvas);
    }
    public final void removeNotify () {
      app.stop();
      super.removeNotify();
    }
  };
  setLayout(new BorderLayout());
  canvas.setIgnoreRepaint(true);
  add(canvas);
  canvas.setFocusable(true);
  canvas.requestFocus();
}

代码示例来源:origin: libgdx/libgdx

public LwjglApplet (final ApplicationListener listener, final LwjglApplicationConfiguration config) {
  LwjglNativesLoader.load = false;
  canvas = new Canvas() {
    public final void addNotify () {
      super.addNotify();
      app = new LwjglAppletApplication(listener, canvas, config);
    }
    public final void removeNotify () {
      app.stop();
      super.removeNotify();
    }
  };
  setLayout(new BorderLayout());
  canvas.setIgnoreRepaint(true);
  add(canvas);
  canvas.setFocusable(true);
  canvas.requestFocus();
}

代码示例来源:origin: jMonkeyEngine/jmonkeyengine

canvas.setIgnoreRepaint(true);

代码示例来源:origin: libgdx/libgdx

canvas.setIgnoreRepaint(true);

代码示例来源:origin: libgdx/libgdx

canvas.setIgnoreRepaint(true);

代码示例来源:origin: runelite/runelite

canvas.setIgnoreRepaint(true);

代码示例来源:origin: us.ihmc.thirdparty.jme/jme3-lwjgl

canvas.setIgnoreRepaint(true);

代码示例来源:origin: com.badlogicgames.gdx/gdx-backend-lwjgl

public LwjglApplet (final ApplicationListener listener, final LwjglApplicationConfiguration config) {
  LwjglNativesLoader.load = false;
  canvas = new Canvas() {
    public final void addNotify () {
      super.addNotify();
      app = new LwjglAppletApplication(listener, canvas, config);
    }
    public final void removeNotify () {
      app.stop();
      super.removeNotify();
    }
  };
  setLayout(new BorderLayout());
  canvas.setIgnoreRepaint(true);
  add(canvas);
  canvas.setFocusable(true);
  canvas.requestFocus();
}

代码示例来源:origin: com.badlogicgames.gdx/gdx-backend-lwjgl

public LwjglApplet (final ApplicationListener listener) {
  LwjglNativesLoader.load = false;
  canvas = new Canvas() {
    public final void addNotify () {
      super.addNotify();
      app = new LwjglAppletApplication(listener, canvas);
    }
    public final void removeNotify () {
      app.stop();
      super.removeNotify();
    }
  };
  setLayout(new BorderLayout());
  canvas.setIgnoreRepaint(true);
  add(canvas);
  canvas.setFocusable(true);
  canvas.requestFocus();
}

代码示例来源:origin: com.b3dgs.lionengine/lionengine-core-awt

/**
 * Prepare windowed mode.
 * 
 * @param output The output resolution
 * @throws LionEngineException If unable to initialize windowed mode.
 */
private void initWindowed(Resolution output)
{
  final Canvas canvas = new Canvas(conf);
  canvas.setBackground(Color.BLACK);
  canvas.setEnabled(true);
  canvas.setVisible(true);
  canvas.setIgnoreRepaint(true);
  frame.add(canvas);
  canvas.setPreferredSize(new Dimension(output.getWidth(), output.getHeight()));
  frame.pack();
  frame.setLocationRelativeTo(null);
  ToolsAwt.createBufferStrategy(canvas, conf);
  buf = canvas.getBufferStrategy();
  // Set input listeners
  componentForKeyboard = canvas;
  componentForMouse = canvas;
  componentForCursor = frame;
  frame.validate();
}

代码示例来源:origin: org.slick2d/slick2d-core

displayParent.setFocusable(true);
  displayParent.requestFocus();
  displayParent.setIgnoreRepaint(true);
  setVisible(true);
} catch (Exception e) {

代码示例来源:origin: com.badlogicgames.gdx/gdx-backend-lwjgl

canvas.setIgnoreRepaint(true);

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