net.minecraft.world.chunk.Chunk.isTerrainPopulated()方法的使用及代码示例

x33g5p2x  于2022-01-18 转载在 其他  
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本文整理了Java中net.minecraft.world.chunk.Chunk.isTerrainPopulated()方法的一些代码示例,展示了Chunk.isTerrainPopulated()的具体用法。这些代码示例主要来源于Github/Stackoverflow/Maven等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Chunk.isTerrainPopulated()方法的具体详情如下:
包路径:net.minecraft.world.chunk.Chunk
类名称:Chunk
方法名:isTerrainPopulated

Chunk.isTerrainPopulated介绍

暂无

代码示例

代码示例来源:origin: AppliedEnergistics/Applied-Energistics-2

@Override
public Chunk generateChunk( final int x, final int z )
{
  final Chunk chunk = new Chunk( this.world, x, z );
  final byte[] biomes = chunk.getBiomeArray();
  Biome biome = AppEng.instance().getStorageBiome();
  byte biomeId = (byte) Biome.getIdForBiome( biome );
  for( int k = 0; k < biomes.length; ++k )
  {
    biomes[k] = biomeId;
  }
  AEApi.instance().definitions().blocks().matrixFrame().maybeBlock().ifPresent( block -> this.fillChunk( chunk, block.getDefaultState() ) );
  chunk.setModified( false );
  if( !chunk.isTerrainPopulated() )
  {
    chunk.setTerrainPopulated( true );
    chunk.resetRelightChecks();
  }
  return chunk;
}

代码示例来源:origin: lawremi/CustomOreGen

private static boolean chunkHasBeenPopulated(World world, int chunkX, int chunkZ) {
  // NOTE: We assume the chunk has been populated if it is only on disk, 
  //       because if we load it to check, it will be populated automatically.
  return chunkIsLoaded(world, chunkX, chunkZ) ? 
      world.getChunkFromChunkCoords(chunkX, chunkZ).isTerrainPopulated() : 
        chunkIsSaved(world, chunkX, chunkZ);
}

代码示例来源:origin: thraaawn/CompactMachines

compound.setLong("LastUpdate", worldIn.getTotalWorldTime());
compound.setIntArray("HeightMap", chunkIn.getHeightMap());
compound.setBoolean("TerrainPopulated", chunkIn.isTerrainPopulated());
compound.setBoolean("LightPopulated", chunkIn.isLightPopulated());
compound.setLong("InhabitedTime", chunkIn.getInhabitedTime());

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