本文整理了Java中com.ardor3d.scenegraph.Node.hasAncestor()
方法的一些代码示例,展示了Node.hasAncestor()
的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Node.hasAncestor()
方法的具体详情如下:
包路径:com.ardor3d.scenegraph.Node
类名称:Node
方法名:hasAncestor
暂无
代码示例来源:origin: com.ardor3d/ardor3d-core
/**
* determines if the provided Node is the parent, or parent's parent, etc. of this Spatial.
*
* @param ancestor
* the ancestor object to look for.
* @return true if the ancestor is found, false otherwise.
*/
public boolean hasAncestor(final Node ancestor) {
if (_parent == null) {
return false;
} else if (_parent.equals(ancestor)) {
return true;
} else {
return _parent.hasAncestor(ancestor);
}
}
代码示例来源:origin: Renanse/Ardor3D
/**
* determines if the provided Node is the parent, or parent's parent, etc. of this Spatial.
*
* @param ancestor
* the ancestor object to look for.
* @return true if the ancestor is found, false otherwise.
*/
public boolean hasAncestor(final Node ancestor) {
if (_parent == null) {
return false;
} else if (_parent.equals(ancestor)) {
return true;
} else {
return _parent.hasAncestor(ancestor);
}
}
代码示例来源:origin: com.ardor3d/ardor3d-core
/**
*
* <code>attachChild</code> attaches a child to this node. This node becomes the child's parent. The current number
* of children maintained is returned. <br>
* If the child already had a parent it is detached from that former parent.
*
* @param child
* the child to attach to this node.
* @return the number of children maintained by this node.
*/
public int attachChild(final Spatial child) {
if (child != null) {
if (child == this || (child instanceof Node && hasAncestor((Node) child))) {
throw new IllegalArgumentException("Child is already part of this hierarchy.");
}
if (child.getParent() != this) {
if (child.getParent() != null) {
child.getParent().detachChild(child);
}
child.setParent(this);
_children.add(child);
child.markDirty(DirtyType.Attached);
if (logger.isLoggable(Level.FINE)) {
logger.fine("Child (" + child.getName() + ") attached to this" + " node (" + getName() + ")");
}
}
}
return _children.size();
}
代码示例来源:origin: com.ardor3d/ardor3d-core
/**
*
* <code>attachChildAt</code> attaches a child to this node at an index. This node becomes the child's parent. The
* current number of children maintained is returned. <br>
* If the child already had a parent it is detached from that former parent.
*
* @param child
* the child to attach to this node.
* @return the number of children maintained by this node.
*/
public int attachChildAt(final Spatial child, final int index) {
if (child != null) {
if (child == this || (child instanceof Node && hasAncestor((Node) child))) {
throw new IllegalArgumentException("Child is already part of this hierarchy.");
}
if (child.getParent() != this) {
if (child.getParent() != null) {
child.getParent().detachChild(child);
}
child.setParent(this);
_children.add(index, child);
child.markDirty(DirtyType.Attached);
if (logger.isLoggable(Level.FINE)) {
logger.fine("Child (" + child.getName() + ") attached to this" + " node (" + getName() + ")");
}
}
}
return _children.size();
}
代码示例来源:origin: Renanse/Ardor3D
/**
*
* <code>attachChildAt</code> attaches a child to this node at an index. This node becomes the child's parent. The
* current number of children maintained is returned. <br>
* If the child already had a parent it is detached from that former parent.
*
* @param child
* the child to attach to this node.
* @return the number of children maintained by this node.
*/
public int attachChildAt(final Spatial child, final int index) {
if (child != null) {
if (child == this || (child instanceof Node && hasAncestor((Node) child))) {
throw new IllegalArgumentException("Child is already part of this hierarchy.");
}
if (child.getParent() != this) {
if (child.getParent() != null) {
child.getParent().detachChild(child);
}
child.setParent(this);
_children.add(index, child);
child.markDirty(DirtyType.Attached);
if (logger.isLoggable(Level.FINE)) {
logger.fine("Child (" + child.getName() + ") attached to this" + " node (" + getName() + ")");
}
}
}
return _children.size();
}
代码示例来源:origin: Renanse/Ardor3D
/**
*
* <code>attachChild</code> attaches a child to this node. This node becomes the child's parent. The current number
* of children maintained is returned. <br>
* If the child already had a parent it is detached from that former parent.
*
* @param child
* the child to attach to this node.
* @return the number of children maintained by this node.
*/
public int attachChild(final Spatial child) {
if (child != null) {
if (child == this || (child instanceof Node && hasAncestor((Node) child))) {
throw new IllegalArgumentException("Child is already part of this hierarchy.");
}
if (child.getParent() != this) {
if (child.getParent() != null) {
child.getParent().detachChild(child);
}
child.setParent(this);
_children.add(child);
child.markDirty(DirtyType.Attached);
if (logger.isLoggable(Level.FINE)) {
logger.fine("Child (" + child.getName() + ") attached to this" + " node (" + getName() + ")");
}
}
}
return _children.size();
}
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