com.ardor3d.scenegraph.Node.getLocalRenderState()方法的使用及代码示例

x33g5p2x  于2022-01-25 转载在 其他  
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本文整理了Java中com.ardor3d.scenegraph.Node.getLocalRenderState()方法的一些代码示例,展示了Node.getLocalRenderState()的具体用法。这些代码示例主要来源于Github/Stackoverflow/Maven等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Node.getLocalRenderState()方法的具体详情如下:
包路径:com.ardor3d.scenegraph.Node
类名称:Node
方法名:getLocalRenderState

Node.getLocalRenderState介绍

暂无

代码示例

代码示例来源:origin: com.ardor3d/ardor3d-core

protected Node clone(final Node original) {
    Node copy = null;
    try {
      copy = original.getClass().newInstance();
    } catch (final InstantiationException e) {
      logger.log(Level.SEVERE, "Could not access final constructor of class "
          + original.getClass().getCanonicalName(), e);
      throw new RuntimeException(e);
    } catch (final IllegalAccessException e) {
      logger.log(Level.SEVERE, "Could not access final constructor of class "
          + original.getClass().getCanonicalName(), e);
      throw new RuntimeException(e);
    }
    copy.setName(original.getName() + "_copy");
    copy.getSceneHints().set(original.getSceneHints());
    copy.setTransform(original.getTransform());

    for (final StateType type : StateType.values()) {
      final RenderState state = original.getLocalRenderState(type);
      if (state != null) {
        copy.setRenderState(state);
      }
    }
    return copy;
  }
}

代码示例来源:origin: Renanse/Ardor3D

protected Node clone(final Node original) {
    Node copy = null;
    try {
      copy = original.getClass().newInstance();
    } catch (final InstantiationException e) {
      logger.log(Level.SEVERE, "Could not access final constructor of class "
          + original.getClass().getCanonicalName(), e);
      throw new RuntimeException(e);
    } catch (final IllegalAccessException e) {
      logger.log(Level.SEVERE, "Could not access final constructor of class "
          + original.getClass().getCanonicalName(), e);
      throw new RuntimeException(e);
    }
    copy.setName(original.getName() + "_copy");
    copy.getSceneHints().set(original.getSceneHints());
    copy.setTransform(original.getTransform());

    for (final StateType type : StateType.values()) {
      final RenderState state = original.getLocalRenderState(type);
      if (state != null) {
        copy.setRenderState(state);
      }
    }
    return copy;
  }
}

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