本文整理了Java中gnu.trove.list.TIntList.get()
方法的一些代码示例,展示了TIntList.get()
的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。TIntList.get()
方法的具体详情如下:
包路径:gnu.trove.list.TIntList
类名称:TIntList
方法名:get
[英]Returns the value at the specified offset.
[中]返回指定偏移量处的值。
代码示例来源:origin: alibaba/mdrill
public int get( int index ) {
synchronized( mutex ) { return list.get( index ); }
}
public int set( int index, int element) {
代码示例来源:origin: alibaba/mdrill
@Override
public Integer get( int index ) {
int value = list.get( index );
if ( value == list.getNoEntryValue() ) return null;
else return Integer.valueOf( value );
}
代码示例来源:origin: alibaba/mdrill
public int get( int index ) { return list.get( index ); }
public int indexOf( int o ) { return list.indexOf( o ); }
代码示例来源:origin: MovingBlocks/Terasology
private void iterate() {
while (i < positionList.size() - 2) {
nextResult.x = positionList.get(i++);
nextResult.y = positionList.get(i++);
nextResult.z = positionList.get(i++);
if (!registry.hasPermanentBlockEntity(nextResult)) {
return;
}
}
nextResult = null;
}
代码示例来源:origin: MovingBlocks/Terasology
@Override
public Vector3i deserialize(PersistedData data, DeserializationContext context) {
if (data.isArray()) {
PersistedDataArray dataArray = data.getAsArray();
if (dataArray.isNumberArray() && dataArray.size() > 2) {
TIntList ints = dataArray.getAsIntegerArray();
return new Vector3i(ints.get(0), ints.get(1), ints.get(2));
}
}
return null;
}
}
代码示例来源:origin: MovingBlocks/Terasology
@Override
public Color deserialize(PersistedData data, DeserializationContext context) {
if (data.isArray()) {
PersistedDataArray dataArray = data.getAsArray();
if (dataArray.isNumberArray() && dataArray.size() > 3) {
TIntList vals = dataArray.getAsIntegerArray();
return new Color(vals.get(0), vals.get(1), vals.get(2), vals.get(3));
}
}
if (data.isString()) {
String value = data.getAsString();
return new Color((int) Long.parseLong(value, 16));
}
throw new DeserializationException("Expecting integer array or hex-string, but found: " + String.valueOf(data));
}
}
代码示例来源:origin: MovingBlocks/Terasology
for (int i = 0; i < uvs.size(); i++) {
sb.append("\tvert ").append(i).append(" (").append(uvs.get(i).x).append(" ").append(uvs.get(i).y).append(") ");
sb.append(vertexStartWeights.get(i)).append(" ").append(vertexWeightCounts.get(i)).append("\n");
int i1 = indices.get(i * 3);
int i2 = indices.get(i * 3 + 1);
int i3 = indices.get(i * 3 + 2);
sb.append("\ttri ").append(i).append(" ").append(i1).append(" ").append(i2).append(" ").append(i3).append("\n");
代码示例来源:origin: MovingBlocks/Terasology
/**
* Draws the widgets contained in this layout's widget list,
* according to the widths calculated in {@link #calcWidths(Canvas)}.
* This is called every frame.
*
* @param canvas The {@link Canvas} on which this {@code RowLayout} is drawn
*/
@Override
public void onDraw(Canvas canvas) {
TIntList widths = calcWidths(canvas);
if (!contents.isEmpty()) {
int xOffset = 0;
for (int i = 0; i < contents.size(); ++i) {
int itemWidth = widths.get(i);
Rect2i region = Rect2i.createFromMinAndSize(xOffset, 0, itemWidth, canvas.size().y);
canvas.drawWidget(contents.get(i), region);
xOffset += itemWidth;
xOffset += horizontalSpacing;
}
}
}
代码示例来源:origin: MovingBlocks/Terasology
@Override
public Vector2i deserialize(PersistedData data, DeserializationContext context) {
if (data.isArray()) {
PersistedDataArray dataArray = data.getAsArray();
if (dataArray.isNumberArray() && dataArray.size() > 1) {
TIntList ints = dataArray.getAsIntegerArray();
return new Vector2i(ints.get(0), ints.get(1));
}
}
return null;
}
}
代码示例来源:origin: MovingBlocks/Terasology
Vector3f norm = new Vector3f();
for (int i = 0; i < indices.size() / 3; ++i) {
Vector3f baseVert = vertices.get(indices.get(i * 3));
v1.sub(vertices.get(indices.get(i * 3 + 1)), baseVert);
v2.sub(vertices.get(indices.get(i * 3 + 2)), baseVert);
v1.normalize();
v2.normalize();
norm.cross(v1, v2);
normals.get(indices.get(i * 3)).add(norm);
normals.get(indices.get(i * 3 + 1)).add(norm);
normals.get(indices.get(i * 3 + 2)).add(norm);
for (int vertIndex = 0; vertIndex < vertices.size(); ++vertIndex) {
Vector3f normal = normals.get(vertIndex);
for (int weightIndex = 0; weightIndex < vertexWeightCounts.get(vertIndex); ++weightIndex) {
BoneWeight weight = weights.get(weightIndex + vertexStartWeights.get(vertIndex));
inverseRot.inverse(bones.get(weight.getBoneIndex()).getObjectRotation());
inverseRot.rotate(normal, norm);
代码示例来源:origin: MovingBlocks/Terasology
@Override
public boolean isValidAnimationFor(SkeletalMesh mesh) {
for (int i = 0; i < data.getBoneNames().size(); ++i) {
Bone bone = mesh.getBone(data.getBoneNames().get(i));
boolean hasParent = data.getBoneParent().get(i) != MeshAnimationData.NO_PARENT;
if (hasParent && (bone.getParent() == null || !bone.getParent().getName().equals(data.getBoneNames().get(data.getBoneParent().get(i))))) {
return false;
} else if (!hasParent && bone.getParent() != null) {
return false;
}
}
return true;
}
代码示例来源:origin: MovingBlocks/Terasology
/**
* Retrieves the preferred content size of this {@code RowLayout}.
* This is the minimum size this layout will take, given no space restrictions.
*
* @param canvas The {@code Canvas} on which this {@code RowLayout} is drawn
* @param areaHint A {@link Vector2i} representing the space available for widgets to be drawn in this layout
* @return A {@link Vector2i} representing the preferred content size of this {@code RowLayout}
*/
@Override
public Vector2i getPreferredContentSize(Canvas canvas, Vector2i areaHint) {
TIntList widths = calcWidths(canvas);
Vector2i result = new Vector2i(areaHint.x, 0);
for (int i = 0; i < contents.size(); ++i) {
Vector2i widgetSize = canvas.calculateRestrictedSize(contents.get(i), new Vector2i(TeraMath.floorToInt(widths.get(i)), areaHint.y));
result.y = Math.max(result.y, widgetSize.y);
}
return result;
}
代码示例来源:origin: MovingBlocks/Terasology
public List<Vector3f> getVertexNormals(List<Vector3f> bonePositions, List<Quat4f> boneRotations) {
List<Vector3f> results = Lists.newArrayListWithCapacity(getVertexCount());
for (int i = 0; i < vertexStartWeights.size(); ++i) {
Vector3f vertexNorm = new Vector3f();
for (int weightIndexOffset = 0; weightIndexOffset < vertexWeightCounts.get(i); ++weightIndexOffset) {
int weightIndex = vertexStartWeights.get(i) + weightIndexOffset;
BoneWeight weight = weights.get(weightIndex);
Vector3f current = boneRotations.get(weight.getBoneIndex()).rotate(weight.getNormal(), new Vector3f());
current.scale(weight.getBias());
vertexNorm.add(current);
}
results.add(vertexNorm);
}
return results;
}
代码示例来源:origin: MovingBlocks/Terasology
public List<Vector3f> getVertexPositions(List<Vector3f> bonePositions, List<Quat4f> boneRotations) {
List<Vector3f> results = Lists.newArrayListWithCapacity(getVertexCount());
for (int i = 0; i < vertexStartWeights.size(); ++i) {
Vector3f vertexPos = new Vector3f();
for (int weightIndexOffset = 0; weightIndexOffset < vertexWeightCounts.get(i); ++weightIndexOffset) {
int weightIndex = vertexStartWeights.get(i) + weightIndexOffset;
BoneWeight weight = weights.get(weightIndex);
Vector3f current = boneRotations.get(weight.getBoneIndex()).rotate(weight.getPosition(), new Vector3f());
current.add(bonePositions.get(weight.getBoneIndex()));
current.scale(weight.getBias());
vertexPos.add(current);
}
results.add(vertexPos);
}
return results;
}
代码示例来源:origin: MovingBlocks/Terasology
@Override
public EntityRef deserialize(PersistedData data, DeserializationContext context) {
if (data.isArray()) {
PersistedDataArray array = data.getAsArray();
if (array.isNumberArray() && array.size() == 3) {
TIntList items = data.getAsArray().getAsIntegerArray();
Vector3i pos = new Vector3i(items.get(0), items.get(1), items.get(2));
return blockEntityRegistry.getBlockEntityAt(pos);
}
}
if (data.isNumber()) {
return networkSystem.getEntity(data.getAsInteger());
}
return EntityRef.NULL;
}
代码示例来源:origin: MovingBlocks/Terasology
private void createVertexBuffer(List<TFloatIterator> parts, TIntList partSizes, int vertexCount, int vertexSize) {
FloatBuffer vertexBuffer = BufferUtils.createFloatBuffer(vertexSize * vertexCount);
for (int v = 0; v < vertexCount; ++v) {
for (int partIndex = 0; partIndex < parts.size(); ++partIndex) {
TFloatIterator part = parts.get(partIndex);
for (int i = 0; i < partSizes.get(partIndex); ++i) {
vertexBuffer.put(part.next());
}
}
}
vertexBuffer.flip();
if (disposalAction.vboVertexBuffer == 0) {
disposalAction.vboVertexBuffer = disposalAction.bufferPool.get(getUrn().toString());
}
VertexBufferObjectUtil.bufferVboData(disposalAction.vboVertexBuffer, vertexBuffer, GL15.GL_STATIC_DRAW);
vertexBuffer.flip();
}
代码示例来源:origin: opentripplanner/OpenTripPlanner
.get(randomNumbers[nextRandom++ % randomNumbers.length] % count);
case PERCENTILE:
timeList.sort();
mins[stop] = timeList.get(timeList.size() / 40);
maxs[stop] = timeList.get(39 * timeList.size() / 40);
break;
case NONE:
代码示例来源:origin: MovingBlocks/Terasology
elements.finalVertices.put(Float.floatToIntBits(elements.flags.get(cFlags)));
代码示例来源:origin: MovingBlocks/Terasology
int remainingWidthPerElement = (width - totalWidthUsed) / unprocessedWidgets;
for (int i = 0; i < results.size(); ++i) {
if (results.get(i) == 0) {
RowLayoutHint hint = hints.get(contents.get(i));
if (hint != null) {
int remainingWidthPerElement = (width - totalWidthUsed) / unprocessedWidgets;
for (int i = 0; i < results.size(); ++i) {
if (results.get(i) == 0) {
results.set(i, remainingWidthPerElement);
代码示例来源:origin: MovingBlocks/Terasology
public SkeletalMeshDataBuilder addMesh(Bone bone, MeshData data) {
TFloatList meshVertices = data.getVertices();
TIntList meshIndices = data.getIndices();
TFloatList texCoord0 = data.getTexCoord0();
int weightsStart = weights.size();
addBone(bone);
for (int i = 0; i < meshVertices.size() / 3; i++) {
float x = meshVertices.get(i * 3);
float y = meshVertices.get(i * 3 + 1);
float z = meshVertices.get(i * 3 + 2);
Vector3f pos = new Vector3f(x, y, z);
BoneWeight weight = new BoneWeight(pos, 1, bone.getIndex());
// TODO Meshes may contain normal vectors and we may copy them to the weight here
// - but they are recalculated later on in either case. needs some rework
addWeight(weight);
vertexStartWeights.add(weightsStart + i);
vertexWeightCounts.add(1);
uvs.add(new Vector2f(texCoord0.get(i * 2), texCoord0.get(i * 2 + 1)));
}
for (int i = 0; i < meshIndices.size(); i++) {
indices.add(meshIndices.get(i) + weightsStart);
}
return this;
}
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