net.minecraft.inventory.Slot.getSlotIndex()方法的使用及代码示例

x33g5p2x  于2022-01-30 转载在 其他  
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本文整理了Java中net.minecraft.inventory.Slot.getSlotIndex()方法的一些代码示例,展示了Slot.getSlotIndex()的具体用法。这些代码示例主要来源于Github/Stackoverflow/Maven等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Slot.getSlotIndex()方法的具体详情如下:
包路径:net.minecraft.inventory.Slot
类名称:Slot
方法名:getSlotIndex

Slot.getSlotIndex介绍

暂无

代码示例

代码示例来源:origin: SlimeKnights/TinkersConstruct

@Override
public boolean shouldDrawSlot(Slot slot) {
 if(slot.getSlotIndex() >= slotCount) {
  return false;
 }
 // all visible
 if(!slider.isEnabled()) {
  return true;
 }
 return firstSlotId <= slot.getSlotIndex() && lastSlotId > slot.getSlotIndex();
}

代码示例来源:origin: SlimeKnights/TinkersConstruct

@Override
public boolean shouldDrawSlot(Slot slot) {
 // all visible
 if(!slider.isEnabled()) {
  return true;
 }
 int index = slot.getSlotIndex();
 return (firstSlotId <= index && lastSlotId > index); // inside visible area
 //|| indexStart > index || indexEnd <= index; // or not our concern
}

代码示例来源:origin: SlimeKnights/TinkersConstruct

@Override
 public boolean shouldDrawSlot(Slot slot) {
  if(slot.getSlotIndex() >= inventory.getSizeInventory()) {
   return false;
  }
  return super.shouldDrawSlot(slot);
 }
}

代码示例来源:origin: SlimeKnights/TinkersConstruct

public void updateSlots() {
 // calculate displayed slots
 firstSlotId = slider.getValue() * columns;
 lastSlotId = Math.min(slotCount, firstSlotId + rows * columns);
 for(Slot slot : container.inventorySlots) {
  if(shouldDrawSlot(slot)) {
   // calc position of the slot
   int offset = slot.getSlotIndex() - firstSlotId;
   int x = (offset % columns) * GuiDynInventory.slot.w;
   int y = (offset / columns) * GuiDynInventory.slot.h;
   slot.xPos = xOffset + x + 1;
   slot.yPos = yOffset + y + 1;
  }
  else {
   slot.xPos = 0;
   slot.yPos = 0;
  }
 }
}

代码示例来源:origin: SlimeKnights/TinkersConstruct

protected void updateSlots() {
 firstSlotId = slider.getValue() * columns;
 lastSlotId = Math.min(slotCount, firstSlotId + getDisplayedRows() * columns);
 int xd = border.w + xOffset;
 int yd = border.h + yOffset;
 if(shouldDrawName()) {
  yd += textBackground.h;
 }
 for(Object o : inventorySlots.inventorySlots) {
  Slot slot = (Slot) o;
  if(shouldDrawSlot(slot)) {
   // calc position of the slot
   int offset = slot.getSlotIndex() - firstSlotId;
   int x = (offset % columns) * this.slot.w;
   int y = (offset / columns) * this.slot.h;
   slot.xPos = xd + x + 1;
   slot.yPos = yd + y + 1;
   if(this.right) {
    slot.xPos += parent.realWidth;
   }
   else {
    slot.xPos -= this.xSize;
   }
  }
  else {
   slot.xPos = 0;
   slot.yPos = 0;
  }
 }
}

代码示例来源:origin: AppliedEnergistics/Applied-Energistics-2

if( slot.getSlotIndex() == slotIndex )
  recipe.setTag( "#" + slot.getSlotIndex(), tags );
  break;

代码示例来源:origin: SlimeKnights/TinkersConstruct

float progress = smeltery.getHeatingProgress(slot.getSlotIndex());
String tooltip = null;
GuiElement bar = progressBar;

代码示例来源:origin: SlimeKnights/TinkersConstruct

float progress = furnace.getHeatingProgress(slot.getSlotIndex());
String tooltip = null;
GuiElement bar = progressBar;

代码示例来源:origin: SlimeKnights/Mantle

public SlotWrapper(Slot slot) {
 super(slot.inventory, slot.getSlotIndex(), slot.xPos, slot.yPos);
 this.parent = slot;
}

代码示例来源:origin: RS485/LogisticsPipes

public UnmodifiableSlot(Slot slot) {
  super(slot.inventory, slot.getSlotIndex(), slot.xPos, slot.yPos);
}

代码示例来源:origin: AppliedEnergistics/Applied-Energistics-2

for( final Slot s : slots )
  if( s.getSlotIndex() == j && s.inventory == ( (AEBaseContainer) this.inventorySlots ).getPlayerInv() )
    if( s.getSlotIndex() == j && s.inventory == ( (AEBaseContainer) this.inventorySlots ).getPlayerInv() )

代码示例来源:origin: ForestryMC/ForestryMC

private String getDirectionString() {
  if (slot.getSlotIndex() >= InventoryPlanter.SLOT_PRODUCTION_1 || slot.getSlotIndex() < InventoryPlanter.SLOT_RESOURCES_1 + InventoryPlanter.SLOT_RESOURCES_COUNT) {
    return "";
  }
  int index = slot.getSlotIndex() % 4;
  FarmDirection direction = FarmDirection.values()[index];
  String directionString = direction.toString().toLowerCase(Locale.ENGLISH);
  return Translator.translateToLocal("for.gui.planter." + directionString);
}

代码示例来源:origin: SleepyTrousers/EnderIO

@Override
protected void renderSlotHighlight(@Nonnull Slot slot, @Nonnull Vector4f col) {
 // Check if this is a simple sag mill, if so don't draw the grinding slot highlight
 if (isSimple && slot.getSlotIndex() == ContainerSagMill.GRINDING_BALL_SLOT) {
  return;
 }
 super.renderSlotHighlight(slot, col);
}

代码示例来源:origin: ForestryMC/ForestryMC

@Override
public ItemStack slotClick(int slotId, int dragType_or_button, ClickType clickTypeIn, EntityPlayer player) {
  ItemStack result = super.slotClick(slotId, dragType_or_button, clickTypeIn, player);
  if (slotId > 0) {
    inventory.onSlotClick(inventorySlots.get(slotId).getSlotIndex(), player);
  }
  return result;
}

代码示例来源:origin: SleepyTrousers/EnderIO

public void createGhostSlots(List<GhostSlot> slots) {
 for (Slot slot : inventorySlots) {
  if (slot instanceof InventorySlot) {
   if (slot.getSlotIndex() == TileSliceAndSplice.axeIndex) {
    slots.add(new GhostBackgroundItemSlot(slotItems1.getItemStacks(), slot));
   } else if (slot.getSlotIndex() == TileSliceAndSplice.shearsIndex) {
    slots.add(new GhostBackgroundItemSlot(slotItems2.getItemStacks(), slot));
   }
  }
 }
}

代码示例来源:origin: raoulvdberge/refinedstorage

@Override
protected void handle(MessageSlotFilterSetFluid message, EntityPlayerMP player) {
  Container container = player.openContainer;
  if (container != null) {
    if (message.containerSlot >= 0 && message.containerSlot < container.inventorySlots.size()) {
      Slot slot = container.getSlot(message.containerSlot);
      if (slot instanceof SlotFilterFluid) {
        ((SlotFilterFluid) slot).getFluidInventory().setFluid(slot.getSlotIndex(), message.stack);
      }
    }
  }
}

代码示例来源:origin: AppliedEnergistics/Applied-Energistics-2

final PacketInventoryAction p = new PacketInventoryAction( action, slot.getSlotIndex(), ( (SlotDisconnected) slot ).getSlot().getId() );
NetworkHandler.instance().sendToServer( p );

代码示例来源:origin: SleepyTrousers/EnderIO

public void renderSlotHighlights(@Nonnull IoMode mode) {
 SlotDefinition slotDef = tileEntity.getSlotDefinition();
 for (Slot invSlot : inventorySlots.inventorySlots) { // this is a bit hacky, we need a better way for cap-based machines
  if (invSlot.inventory == tileEntity || (inventorySlots instanceof ContainerEnder && invSlot.inventory == ((ContainerEnder<?>) inventorySlots).getInv())) {
   if ((mode == IoMode.PULL || mode == IoMode.PUSH_PULL) && slotDef.isInputSlot(invSlot.getSlotIndex())) {
    renderSlotHighlight(invSlot, PULL_COLOR);
   } else if ((mode == IoMode.PUSH || mode == IoMode.PUSH_PULL) && slotDef.isOutputSlot(invSlot.getSlotIndex())) {
    renderSlotHighlight(invSlot, PUSH_COLOR);
   }
  }
 }
}

代码示例来源:origin: ForestryMC/ForestryMC

@Override
protected void mouseClicked(int mouseX, int mouseY, int mouseButton) throws IOException {
  Slot slot = getSlotAtPosition(mouseX, mouseY);
  if (slot != null && slot.getSlotIndex() == -1) {
    return;
  }
  super.mouseClicked(mouseX, mouseY, mouseButton);
  if (searchField != null) {
    searchField.mouseClicked(mouseX, mouseY, mouseButton);
  }
}

代码示例来源:origin: RS485/LogisticsPipes

@Override
protected Slot addSlotToContainer(Slot par1Slot) {
  if (par1Slot != null && par1Slot.getSlotIndex() == slot && par1Slot.inventory == _playerInventory) {
    return super.addSlotToContainer(new UnmodifiableSlot(par1Slot));
  }
  return super.addSlotToContainer(par1Slot);
}

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