org.lwjglb.engine.Window.getWindowHandle()方法的使用及代码示例

x33g5p2x  于2022-02-03 转载在 其他  
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本文整理了Java中org.lwjglb.engine.Window.getWindowHandle()方法的一些代码示例,展示了Window.getWindowHandle()的具体用法。这些代码示例主要来源于Github/Stackoverflow/Maven等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Window.getWindowHandle()方法的具体详情如下:
包路径:org.lwjglb.engine.Window
类名称:Window
方法名:getWindowHandle

Window.getWindowHandle介绍

暂无

代码示例

代码示例来源:origin: lwjglgamedev/lwjglbook

public void init(Window window) {
  glfwSetCursorPosCallback(window.getWindowHandle(), (windowHandle, xpos, ypos) -> {
    currentPos.x = xpos;
    currentPos.y = ypos;
  });
  glfwSetCursorEnterCallback(window.getWindowHandle(), (windowHandle, entered) -> {
    inWindow = entered;
  });
  glfwSetMouseButtonCallback(window.getWindowHandle(), (windowHandle, button, action, mode) -> {
    leftButtonPressed = button == GLFW_MOUSE_BUTTON_1 && action == GLFW_PRESS;
    rightButtonPressed = button == GLFW_MOUSE_BUTTON_2 && action == GLFW_PRESS;
  });
}

代码示例来源:origin: lwjglgamedev/lwjglbook

public void init(Window window) {
  glfwSetCursorPosCallback(window.getWindowHandle(), (windowHandle, xpos, ypos) -> {
    currentPos.x = xpos;
    currentPos.y = ypos;
  });
  glfwSetCursorEnterCallback(window.getWindowHandle(), (windowHandle, entered) -> {
    inWindow = entered;
  });
  glfwSetMouseButtonCallback(window.getWindowHandle(), (windowHandle, button, action, mode) -> {
    leftButtonPressed = button == GLFW_MOUSE_BUTTON_1 && action == GLFW_PRESS;
    rightButtonPressed = button == GLFW_MOUSE_BUTTON_2 && action == GLFW_PRESS;
  });
}

代码示例来源:origin: lwjglgamedev/lwjglbook

public void init(Window window) {
  glfwSetCursorPosCallback(window.getWindowHandle(), (windowHandle, xpos, ypos) -> {
    currentPos.x = xpos;
    currentPos.y = ypos;
  });
  glfwSetCursorEnterCallback(window.getWindowHandle(), (windowHandle, entered) -> {
    inWindow = entered;
  });
  glfwSetMouseButtonCallback(window.getWindowHandle(), (windowHandle, button, action, mode) -> {
    leftButtonPressed = button == GLFW_MOUSE_BUTTON_1 && action == GLFW_PRESS;
    rightButtonPressed = button == GLFW_MOUSE_BUTTON_2 && action == GLFW_PRESS;
  });
}

代码示例来源:origin: lwjglgamedev/lwjglbook

public void init(Window window) {
  glfwSetCursorPosCallback(window.getWindowHandle(), (windowHandle, xpos, ypos) -> {
    currentPos.x = xpos;
    currentPos.y = ypos;
  });
  glfwSetCursorEnterCallback(window.getWindowHandle(), (windowHandle, entered) -> {
    inWindow = entered;
  });
  glfwSetMouseButtonCallback(window.getWindowHandle(), (windowHandle, button, action, mode) -> {
    leftButtonPressed = button == GLFW_MOUSE_BUTTON_1 && action == GLFW_PRESS;
    rightButtonPressed = button == GLFW_MOUSE_BUTTON_2 && action == GLFW_PRESS;
  });
}

代码示例来源:origin: lwjglgamedev/lwjglbook

public void init(Window window) {
  glfwSetCursorPosCallback(window.getWindowHandle(), (windowHandle, xpos, ypos) -> {
    currentPos.x = xpos;
    currentPos.y = ypos;
  });
  glfwSetCursorEnterCallback(window.getWindowHandle(), (windowHandle, entered) -> {
    inWindow = entered;
  });
  glfwSetMouseButtonCallback(window.getWindowHandle(), (windowHandle, button, action, mode) -> {
    leftButtonPressed = button == GLFW_MOUSE_BUTTON_1 && action == GLFW_PRESS;
    rightButtonPressed = button == GLFW_MOUSE_BUTTON_2 && action == GLFW_PRESS;
  });
}

代码示例来源:origin: lwjglgamedev/lwjglbook

public void init(Window window) {
  glfwSetCursorPosCallback(window.getWindowHandle(), (windowHandle, xpos, ypos) -> {
    currentPos.x = xpos;
    currentPos.y = ypos;
  });
  glfwSetCursorEnterCallback(window.getWindowHandle(), (windowHandle, entered) -> {
    inWindow = entered;
  });
  glfwSetMouseButtonCallback(window.getWindowHandle(), (windowHandle, button, action, mode) -> {
    leftButtonPressed = button == GLFW_MOUSE_BUTTON_1 && action == GLFW_PRESS;
    rightButtonPressed = button == GLFW_MOUSE_BUTTON_2 && action == GLFW_PRESS;
  });
}

代码示例来源:origin: lwjglgamedev/lwjglbook

public void init(Window window) {
  glfwSetCursorPosCallback(window.getWindowHandle(), (windowHandle, xpos, ypos) -> {
    currentPos.x = xpos;
    currentPos.y = ypos;
  });
  glfwSetCursorEnterCallback(window.getWindowHandle(), (windowHandle, entered) -> {
    inWindow = entered;
  });
  glfwSetMouseButtonCallback(window.getWindowHandle(), (windowHandle, button, action, mode) -> {
    leftButtonPressed = button == GLFW_MOUSE_BUTTON_1 && action == GLFW_PRESS;
    rightButtonPressed = button == GLFW_MOUSE_BUTTON_2 && action == GLFW_PRESS;
  });
}

代码示例来源:origin: lwjglgamedev/lwjglbook

public void init(Window window) {
  glfwSetCursorPosCallback(window.getWindowHandle(), (windowHandle, xpos, ypos) -> {
    currentPos.x = xpos;
    currentPos.y = ypos;
  });
  glfwSetCursorEnterCallback(window.getWindowHandle(), (windowHandle, entered) -> {
    inWindow = entered;
  });
  glfwSetMouseButtonCallback(window.getWindowHandle(), (windowHandle, button, action, mode) -> {
    leftButtonPressed = button == GLFW_MOUSE_BUTTON_1 && action == GLFW_PRESS;
    rightButtonPressed = button == GLFW_MOUSE_BUTTON_2 && action == GLFW_PRESS;
  });
}

代码示例来源:origin: lwjglgamedev/lwjglbook

public void init(Window window) {
  glfwSetCursorPosCallback(window.getWindowHandle(), (windowHandle, xpos, ypos) -> {
    currentPos.x = xpos;
    currentPos.y = ypos;
  });
  glfwSetCursorEnterCallback(window.getWindowHandle(), (windowHandle, entered) -> {
    inWindow = entered;
  });
  glfwSetMouseButtonCallback(window.getWindowHandle(), (windowHandle, button, action, mode) -> {
    leftButtonPressed = button == GLFW_MOUSE_BUTTON_1 && action == GLFW_PRESS;
    rightButtonPressed = button == GLFW_MOUSE_BUTTON_2 && action == GLFW_PRESS;
  });
}

代码示例来源:origin: lwjglgamedev/lwjglbook

public void init(Window window) {
  glfwSetCursorPosCallback(window.getWindowHandle(), (windowHandle, xpos, ypos) -> {
    currentPos.x = xpos;
    currentPos.y = ypos;
  });
  glfwSetCursorEnterCallback(window.getWindowHandle(), (windowHandle, entered) -> {
    inWindow = entered;
  });
  glfwSetMouseButtonCallback(window.getWindowHandle(), (windowHandle, button, action, mode) -> {
    leftButtonPressed = button == GLFW_MOUSE_BUTTON_1 && action == GLFW_PRESS;
    rightButtonPressed = button == GLFW_MOUSE_BUTTON_2 && action == GLFW_PRESS;
  });
}

代码示例来源:origin: lwjglgamedev/lwjglbook

public void init(Window window) {
  glfwSetCursorPosCallback(window.getWindowHandle(), (windowHandle, xpos, ypos) -> {
    currentPos.x = xpos;
    currentPos.y = ypos;
  });
  glfwSetCursorEnterCallback(window.getWindowHandle(), (windowHandle, entered) -> {
    inWindow = entered;
  });
  glfwSetMouseButtonCallback(window.getWindowHandle(), (windowHandle, button, action, mode) -> {
    leftButtonPressed = button == GLFW_MOUSE_BUTTON_1 && action == GLFW_PRESS;
    rightButtonPressed = button == GLFW_MOUSE_BUTTON_2 && action == GLFW_PRESS;
  });
}

代码示例来源:origin: lwjglgamedev/lwjglbook

public void init(Window window) {
  glfwSetCursorPosCallback(window.getWindowHandle(), (windowHandle, xpos, ypos) -> {
    currentPos.x = xpos;
    currentPos.y = ypos;
  });
  glfwSetCursorEnterCallback(window.getWindowHandle(), (windowHandle, entered) -> {
    inWindow = entered;
  });
  glfwSetMouseButtonCallback(window.getWindowHandle(), (windowHandle, button, action, mode) -> {
    leftButtonPressed = button == GLFW_MOUSE_BUTTON_1 && action == GLFW_PRESS;
    rightButtonPressed = button == GLFW_MOUSE_BUTTON_2 && action == GLFW_PRESS;
  });
}

代码示例来源:origin: lwjglgamedev/lwjglbook

public void init(Window window) {
  glfwSetCursorPosCallback(window.getWindowHandle(), (windowHandle, xpos, ypos) -> {
    currentPos.x = xpos;
    currentPos.y = ypos;
  });
  glfwSetCursorEnterCallback(window.getWindowHandle(), (windowHandle, entered) -> {
    inWindow = entered;
  });
  glfwSetMouseButtonCallback(window.getWindowHandle(), (windowHandle, button, action, mode) -> {
    leftButtonPressed = button == GLFW_MOUSE_BUTTON_1 && action == GLFW_PRESS;
    rightButtonPressed = button == GLFW_MOUSE_BUTTON_2 && action == GLFW_PRESS;
  });
}

代码示例来源:origin: lwjglgamedev/lwjglbook

public void init(Window window) {
  glfwSetCursorPosCallback(window.getWindowHandle(), (windowHandle, xpos, ypos) -> {
    currentPos.x = xpos;
    currentPos.y = ypos;
  });
  glfwSetCursorEnterCallback(window.getWindowHandle(), (windowHandle, entered) -> {
    inWindow = entered;
  });
  glfwSetMouseButtonCallback(window.getWindowHandle(), (windowHandle, button, action, mode) -> {
    leftButtonPressed = button == GLFW_MOUSE_BUTTON_1 && action == GLFW_PRESS;
    rightButtonPressed = button == GLFW_MOUSE_BUTTON_2 && action == GLFW_PRESS;
  });
}

代码示例来源:origin: lwjglgamedev/lwjglbook

public void init(Window window) {
  glfwSetCursorPosCallback(window.getWindowHandle(), (windowHandle, xpos, ypos) -> {
    currentPos.x = xpos;
    currentPos.y = ypos;
  });
  glfwSetCursorEnterCallback(window.getWindowHandle(), (windowHandle, entered) -> {
    inWindow = entered;
  });
  glfwSetMouseButtonCallback(window.getWindowHandle(), (windowHandle, button, action, mode) -> {
    leftButtonPressed = button == GLFW_MOUSE_BUTTON_1 && action == GLFW_PRESS;
    rightButtonPressed = button == GLFW_MOUSE_BUTTON_2 && action == GLFW_PRESS;
  });
}

代码示例来源:origin: lwjglgamedev/lwjglbook

public void init(Window window) {
  glfwSetCursorPosCallback(window.getWindowHandle(), (windowHandle, xpos, ypos) -> {
    currentPos.x = xpos;
    currentPos.y = ypos;
  });
  glfwSetCursorEnterCallback(window.getWindowHandle(), (windowHandle, entered) -> {
    inWindow = entered;
  });
  glfwSetMouseButtonCallback(window.getWindowHandle(), (windowHandle, button, action, mode) -> {
    leftButtonPressed = button == GLFW_MOUSE_BUTTON_1 && action == GLFW_PRESS;
    rightButtonPressed = button == GLFW_MOUSE_BUTTON_2 && action == GLFW_PRESS;
  });
}

代码示例来源:origin: lwjglgamedev/lwjglbook

public void init(Window window) {
  glfwSetCursorPosCallback(window.getWindowHandle(), (windowHandle, xpos, ypos) -> {
    currentPos.x = xpos;
    currentPos.y = ypos;
  });
  glfwSetCursorEnterCallback(window.getWindowHandle(), (windowHandle, entered) -> {
    inWindow = entered;
  });
  glfwSetMouseButtonCallback(window.getWindowHandle(), (windowHandle, button, action, mode) -> {
    leftButtonPressed = button == GLFW_MOUSE_BUTTON_1 && action == GLFW_PRESS;
    rightButtonPressed = button == GLFW_MOUSE_BUTTON_2 && action == GLFW_PRESS;
  });
}

代码示例来源:origin: lwjglgamedev/lwjglbook

public void init(Window window) {
  glfwSetCursorPosCallback(window.getWindowHandle(), (windowHandle, xpos, ypos) -> {
    currentPos.x = xpos;
    currentPos.y = ypos;
  });
  glfwSetCursorEnterCallback(window.getWindowHandle(), (windowHandle, entered) -> {
    inWindow = entered;
  });
  glfwSetMouseButtonCallback(window.getWindowHandle(), (windowHandle, button, action, mode) -> {
    leftButtonPressed = button == GLFW_MOUSE_BUTTON_1 && action == GLFW_PRESS;
    rightButtonPressed = button == GLFW_MOUSE_BUTTON_2 && action == GLFW_PRESS;
  });
}

代码示例来源:origin: lwjglgamedev/lwjglbook

public void init(Window window) {
  glfwSetCursorPosCallback(window.getWindowHandle(), (windowHandle, xpos, ypos) -> {
    currentPos.x = xpos;
    currentPos.y = ypos;
  });
  glfwSetCursorEnterCallback(window.getWindowHandle(), (windowHandle, entered) -> {
    inWindow = entered;
  });
  glfwSetMouseButtonCallback(window.getWindowHandle(), (windowHandle, button, action, mode) -> {
    leftButtonPressed = button == GLFW_MOUSE_BUTTON_1 && action == GLFW_PRESS;
    rightButtonPressed = button == GLFW_MOUSE_BUTTON_2 && action == GLFW_PRESS;
  });
}

代码示例来源:origin: lwjglgamedev/lwjglbook

public void init(Window window) {
  glfwSetCursorPosCallback(window.getWindowHandle(), (windowHandle, xpos, ypos) -> {
    currentPos.x = xpos;
    currentPos.y = ypos;
  });
  glfwSetCursorEnterCallback(window.getWindowHandle(), (windowHandle, entered) -> {
    inWindow = entered;
  });
  glfwSetMouseButtonCallback(window.getWindowHandle(), (windowHandle, button, action, mode) -> {
    leftButtonPressed = button == GLFW_MOUSE_BUTTON_1 && action == GLFW_PRESS;
    rightButtonPressed = button == GLFW_MOUSE_BUTTON_2 && action == GLFW_PRESS;
  });
}

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