org.lwjglb.engine.Window.getWindowOptions()方法的使用及代码示例

x33g5p2x  于2022-02-03 转载在 其他  
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本文整理了Java中org.lwjglb.engine.Window.getWindowOptions()方法的一些代码示例,展示了Window.getWindowOptions()的具体用法。这些代码示例主要来源于Github/Stackoverflow/Maven等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Window.getWindowOptions()方法的具体详情如下:
包路径:org.lwjglb.engine.Window
类名称:Window
方法名:getWindowOptions

Window.getWindowOptions介绍

暂无

代码示例

代码示例来源:origin: lwjglgamedev/lwjglbook

protected void render() {
  if ( window.getWindowOptions().showFps && timer.getLastLoopTime() - lastFps > 1 ) {
    lastFps = timer.getLastLoopTime();
    window.setWindowTitle(windowTitle + " - " + fps + " FPS");
    fps = 0;
  }
  fps++;
  gameLogic.render(window);
  window.update();
}

代码示例来源:origin: lwjglgamedev/lwjglbook

protected void render() {
  if ( window.getWindowOptions().showFps && timer.getLastLoopTime() - lastFps > 1 ) {
    lastFps = timer.getLastLoopTime();
    window.setWindowTitle(windowTitle + " - " + fps + " FPS");
    fps = 0;
  }
  fps++;
  gameLogic.render(window);
  window.update();
}

代码示例来源:origin: lwjglgamedev/lwjglbook

protected void render() {
  if ( window.getWindowOptions().showFps && timer.getLastLoopTime() - lastFps > 1 ) {
    lastFps = timer.getLastLoopTime();
    window.setWindowTitle(windowTitle + " - " + fps + " FPS");
    fps = 0;
  }
  fps++;
  gameLogic.render(window);
  window.update();
}

代码示例来源:origin: lwjglgamedev/lwjglbook

protected void render() {
  if ( window.getWindowOptions().showFps && timer.getLastLoopTime() - lastFps > 1 ) {
    lastFps = timer.getLastLoopTime();
    window.setWindowTitle(windowTitle + " - " + fps + " FPS");
    fps = 0;
  }
  fps++;
  gameLogic.render(window);
  window.update();
}

代码示例来源:origin: lwjglgamedev/lwjglbook

protected void render() {
  if ( window.getWindowOptions().showFps && timer.getLastLoopTime() - lastFps > 1 ) {
    lastFps = timer.getLastLoopTime();
    window.setWindowTitle(windowTitle + " - " + fps + " FPS");
    fps = 0;
  }
  fps++;
  gameLogic.render(window);
  window.update();
}

代码示例来源:origin: lwjglgamedev/lwjglbook

protected void render() {
  if ( window.getWindowOptions().showFps && timer.getLastLoopTime() - lastFps > 1 ) {
    lastFps = timer.getLastLoopTime();
    window.setWindowTitle(windowTitle + " - " + fps + " FPS");
    fps = 0;
  }
  fps++;
  gameLogic.render(window);
  window.update();
}

代码示例来源:origin: lwjglgamedev/lwjglbook

protected void render() {
  if ( window.getWindowOptions().showFps && timer.getLastLoopTime() - lastFps > 1 ) {
    lastFps = timer.getLastLoopTime();
    window.setWindowTitle(windowTitle + " - " + fps + " FPS");
    fps = 0;
  }
  fps++;
  gameLogic.render(window);
  window.update();
}

代码示例来源:origin: lwjglgamedev/lwjglbook

protected void render() {
  if ( window.getWindowOptions().showFps && timer.getLastLoopTime() - lastFps > 1 ) {
    lastFps = timer.getLastLoopTime();
    window.setWindowTitle(windowTitle + " - " + fps + " FPS");
    fps = 0;
  }
  fps++;
  gameLogic.render(window);
  window.update();
}

代码示例来源:origin: lwjglgamedev/lwjglbook

protected void render() {
  if ( window.getWindowOptions().showFps && timer.getLastLoopTime() - lastFps > 1 ) {
    lastFps = timer.getLastLoopTime();
    window.setWindowTitle(windowTitle + " - " + fps + " FPS");
    fps = 0;
  }
  fps++;
  gameLogic.render(window);
  window.update();
}

代码示例来源:origin: lwjglgamedev/lwjglbook

protected void render() {
  if ( window.getWindowOptions().showFps && timer.getLastLoopTime() - lastFps > 1 ) {
    lastFps = timer.getLastLoopTime();
    window.setWindowTitle(windowTitle + " - " + fps + " FPS");
    fps = 0;
  }
  fps++;
  gameLogic.render(window);
  window.update();
}

代码示例来源:origin: lwjglgamedev/lwjglbook

protected void render() {
  if ( window.getWindowOptions().showFps && timer.getLastLoopTime() - lastFps > 1 ) {
    lastFps = timer.getLastLoopTime();
    window.setWindowTitle(windowTitle + " - " + fps + " FPS");
    fps = 0;
  }
  fps++;
  gameLogic.render(window);
  window.update();
}

代码示例来源:origin: lwjglgamedev/lwjglbook

protected void render() {
  if ( window.getWindowOptions().showFps && timer.getLastLoopTime() - lastFps > 1 ) {
    lastFps = timer.getLastLoopTime();
    window.setWindowTitle(windowTitle + " - " + fps + " FPS");
    fps = 0;
  }
  fps++;
  gameLogic.render(window);
  window.update();
}

代码示例来源:origin: lwjglgamedev/lwjglbook

protected void render() {
  if ( window.getWindowOptions().showFps && timer.getLastLoopTime() - lastFps > 1 ) {
    lastFps = timer.getLastLoopTime();
    window.setWindowTitle(windowTitle + " - " + fps + " FPS");
    fps = 0;
  }
  fps++;
  gameLogic.render(window);
  window.update();
}

代码示例来源:origin: lwjglgamedev/lwjglbook

private void renderCrossHair(Window window) {
  if (window.getWindowOptions().compatibleProfile) {
    glPushMatrix();
    glLoadIdentity();
    float inc = 0.05f;
    glLineWidth(2.0f);
    glBegin(GL_LINES);
    glColor3f(1.0f, 1.0f, 1.0f);
    // Horizontal line
    glVertex3f(-inc, 0.0f, 0.0f);
    glVertex3f(+inc, 0.0f, 0.0f);
    glEnd();
    // Vertical line
    glBegin(GL_LINES);
    glVertex3f(0.0f, -inc, 0.0f);
    glVertex3f(0.0f, +inc, 0.0f);
    glEnd();
    glPopMatrix();
  }
}

代码示例来源:origin: lwjglgamedev/lwjglbook

private void renderCrossHair(Window window) {
  if (window.getWindowOptions().compatibleProfile) {
    glPushMatrix();
    glLoadIdentity();
    float inc = 0.05f;
    glLineWidth(2.0f);
    glBegin(GL_LINES);
    glColor3f(1.0f, 1.0f, 1.0f);
    // Horizontal line
    glVertex3f(-inc, 0.0f, 0.0f);
    glVertex3f(+inc, 0.0f, 0.0f);
    glEnd();
    // Vertical line
    glBegin(GL_LINES);
    glVertex3f(0.0f, -inc, 0.0f);
    glVertex3f(0.0f, +inc, 0.0f);
    glEnd();
    glPopMatrix();
  }
}

代码示例来源:origin: lwjglgamedev/lwjglbook

private void renderCrossHair(Window window) {
  if (window.getWindowOptions().compatibleProfile) {
    glPushMatrix();
    glLoadIdentity();
    float inc = 0.05f;
    glLineWidth(2.0f);
    glBegin(GL_LINES);
    glColor3f(1.0f, 1.0f, 1.0f);
    // Horizontal line
    glVertex3f(-inc, 0.0f, 0.0f);
    glVertex3f(+inc, 0.0f, 0.0f);
    glEnd();
    // Vertical line
    glBegin(GL_LINES);
    glVertex3f(0.0f, -inc, 0.0f);
    glVertex3f(0.0f, +inc, 0.0f);
    glEnd();
    glPopMatrix();
  }
}

代码示例来源:origin: lwjglgamedev/lwjglbook

private void renderCrossHair(Window window) {
  if (window.getWindowOptions().compatibleProfile) {
    glPushMatrix();
    glLoadIdentity();
    float inc = 0.05f;
    glLineWidth(2.0f);
    glBegin(GL_LINES);
    glColor3f(1.0f, 1.0f, 1.0f);
    // Horizontal line
    glVertex3f(-inc, 0.0f, 0.0f);
    glVertex3f(+inc, 0.0f, 0.0f);
    glEnd();
    // Vertical line
    glBegin(GL_LINES);
    glVertex3f(0.0f, -inc, 0.0f);
    glVertex3f(0.0f, +inc, 0.0f);
    glEnd();
    glPopMatrix();
  }
}

代码示例来源:origin: lwjglgamedev/lwjglbook

private void renderCrossHair(Window window) {
  if (window.getWindowOptions().compatibleProfile) {
    glPushMatrix();
    glLoadIdentity();
    float inc = 0.05f;
    glLineWidth(2.0f);
    glBegin(GL_LINES);
    glColor3f(1.0f, 1.0f, 1.0f);
    // Horizontal line
    glVertex3f(-inc, 0.0f, 0.0f);
    glVertex3f(+inc, 0.0f, 0.0f);
    glEnd();
    // Vertical line
    glBegin(GL_LINES);
    glVertex3f(0.0f, -inc, 0.0f);
    glVertex3f(0.0f, +inc, 0.0f);
    glEnd();
    glPopMatrix();
  }
}

代码示例来源:origin: lwjglgamedev/lwjglbook

private void renderCrossHair(Window window) {
  if (window.getWindowOptions().compatibleProfile) {
    glPushMatrix();
    glLoadIdentity();
    float inc = 0.05f;
    glLineWidth(2.0f);
    glBegin(GL_LINES);
    glColor3f(1.0f, 1.0f, 1.0f);
    // Horizontal line
    glVertex3f(-inc, 0.0f, 0.0f);
    glVertex3f(+inc, 0.0f, 0.0f);
    glEnd();
    // Vertical line
    glBegin(GL_LINES);
    glVertex3f(0.0f, -inc, 0.0f);
    glVertex3f(0.0f, +inc, 0.0f);
    glEnd();
    glPopMatrix();
  }
}

代码示例来源:origin: lwjglgamedev/lwjglbook

private void renderCrossHair(Window window) {
  if (window.getWindowOptions().compatibleProfile) {
    glPushMatrix();
    glLoadIdentity();
    float inc = 0.05f;
    glLineWidth(2.0f);
    glBegin(GL_LINES);
    glColor3f(1.0f, 1.0f, 1.0f);
    // Horizontal line
    glVertex3f(-inc, 0.0f, 0.0f);
    glVertex3f(+inc, 0.0f, 0.0f);
    glEnd();
    // Vertical line
    glBegin(GL_LINES);
    glVertex3f(0.0f, -inc, 0.0f);
    glVertex3f(0.0f, +inc, 0.0f);
    glEnd();
    glPopMatrix();
  }
}

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