本文整理了Java中org.bukkit.entity.Item.getVelocity()
方法的一些代码示例,展示了Item.getVelocity()
的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Item.getVelocity()
方法的具体详情如下:
包路径:org.bukkit.entity.Item
类名称:Item
方法名:getVelocity
暂无
代码示例来源:origin: BedwarsRel/BedwarsRel
public void dropItem(Location dropLocation, ItemStack itemStack) {
Item item = this.game.getRegion().getWorld().dropItemNaturally(dropLocation, itemStack);
item.setPickupDelay(0);
if (this.spread != 1.0) {
item.setVelocity(item.getVelocity().multiply(this.spread));
}
}
代码示例来源:origin: io.github.bedwarsrel/BedwarsRel-Common
public void dropItem(Location dropLocation, ItemStack itemStack) {
Item item = this.game.getRegion().getWorld().dropItemNaturally(dropLocation, itemStack);
item.setPickupDelay(0);
if (this.spread != 1.0) {
item.setVelocity(item.getVelocity().multiply(this.spread));
}
}
代码示例来源:origin: elBukkit/MagicPlugin
location.setY(location.getY() + 1);
Item item = entity.getWorld().dropItemNaturally(location, stack);
Vector velocity = item.getVelocity();
velocity.setY(velocity.getY() * 5);
SafetyUtils.setVelocity(item, velocity);
代码示例来源:origin: elBukkit/MagicPlugin
location.setY(location.getY() + 1);
Item item = entity.getWorld().dropItemNaturally(location, stack);
Vector velocity = item.getVelocity();
velocity.setY(velocity.getY() * 5);
SafetyUtils.setVelocity(item, velocity);
内容来源于网络,如有侵权,请联系作者删除!