本文整理了Java中com.jme3.texture.Image.dispose()
方法的一些代码示例,展示了Image.dispose()
的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Image.dispose()
方法的具体详情如下:
包路径:com.jme3.texture.Image
类名称:Image
方法名:dispose
暂无
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
@Override
protected void cleanup(Application app) {
this.backGroundColor = null;
for (final FrameBuffer frameBuffer : framebuffers) {
frameBuffer.dispose();
}
for (final Image image : images) {
if( image != null){
image.dispose();
}
}
}
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
public void cleanup(Renderer r) {
renderFrameBuffer.dispose();
renderedTexture.getImage().dispose();
if(depthTexture!=null){
depthTexture.getImage().dispose();
}
}
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
@Override
public void render(final RenderManager renderManager) {
if (jobs.isEmpty()) {
return;
}
final SnapshotJob job = jobs.get(0);
for (int i = 0; i < 6; i++) {
viewports[i].clearScenes();
viewports[i].attachScene(job.scene);
renderManager.renderViewPort(viewports[i], 0.16f);
buffers[i] = BufferUtils.createByteBuffer(size * size * imageFormat.getBitsPerPixel() / 8);
renderManager.getRenderer().readFrameBufferWithFormat(framebuffers[i], buffers[i], imageFormat);
images[i] = new Image(imageFormat, size, size, buffers[i], ColorSpace.Linear);
MipMapGenerator.generateMipMaps(images[i]);
}
final TextureCubeMap map = EnvMapUtils.makeCubeMap(images[0], images[1], images[2], images[3], images[4], images[5], imageFormat);
debugEnv = map;
job.callback.done(map);
map.getImage().dispose();
jobs.remove(0);
}
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
public void cleanup() {
if (viewPort != null) {
//reset the viewport camera viewport to its initial value
viewPort.getCamera().resize(originalWidth, originalHeight, true);
viewPort.getCamera().setViewPort(left, right, bottom, top);
viewPort.setOutputFrameBuffer(outputBuffer);
viewPort = null;
if(renderFrameBuffer != null){
renderFrameBuffer.dispose();
}
if(depthTexture!=null){
depthTexture.getImage().dispose();
}
filterTexture.getImage().dispose();
if(renderFrameBufferMS != null){
renderFrameBufferMS.dispose();
}
for (Filter filter : filters.getArray()) {
filter.cleanup(renderer);
}
}
}
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
probe.getPrefilteredEnvMap().getImage().dispose();
代码示例来源:origin: org.jmonkeyengine/jme3-core
@Override
protected void cleanup(Application app) {
this.backGroundColor = null;
for (final FrameBuffer frameBuffer : framebuffers) {
frameBuffer.dispose();
}
for (final Image image : images) {
if( image != null){
image.dispose();
}
}
}
代码示例来源:origin: org.jmonkeyengine/jme3-core
public void cleanup(Renderer r) {
renderFrameBuffer.dispose();
renderedTexture.getImage().dispose();
if(depthTexture!=null){
depthTexture.getImage().dispose();
}
}
代码示例来源:origin: org.jmonkeyengine/jme3-core
@Override
public void render(final RenderManager renderManager) {
if (jobs.isEmpty()) {
return;
}
final SnapshotJob job = jobs.get(0);
for (int i = 0; i < 6; i++) {
viewports[i].clearScenes();
viewports[i].attachScene(job.scene);
renderManager.renderViewPort(viewports[i], 0.16f);
buffers[i] = BufferUtils.createByteBuffer(size * size * imageFormat.getBitsPerPixel() / 8);
renderManager.getRenderer().readFrameBufferWithFormat(framebuffers[i], buffers[i], imageFormat);
images[i] = new Image(imageFormat, size, size, buffers[i], ColorSpace.Linear);
MipMapGenerator.generateMipMaps(images[i]);
}
final TextureCubeMap map = EnvMapUtils.makeCubeMap(images[0], images[1], images[2], images[3], images[4], images[5], imageFormat);
debugEnv = map;
job.callback.done(map);
map.getImage().dispose();
jobs.remove(0);
}
代码示例来源:origin: org.jmonkeyengine/jme3-core
public void cleanup() {
if (viewPort != null) {
//reset the viewport camera viewport to its initial value
viewPort.getCamera().resize(originalWidth, originalHeight, true);
viewPort.getCamera().setViewPort(left, right, bottom, top);
viewPort.setOutputFrameBuffer(outputBuffer);
viewPort = null;
if(renderFrameBuffer != null){
renderFrameBuffer.dispose();
}
if(depthTexture!=null){
depthTexture.getImage().dispose();
}
filterTexture.getImage().dispose();
if(renderFrameBufferMS != null){
renderFrameBufferMS.dispose();
}
for (Filter filter : filters.getArray()) {
filter.cleanup(renderer);
}
}
}
代码示例来源:origin: org.jmonkeyengine/jme3-core
probe.getPrefilteredEnvMap().getImage().dispose();
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