com.badlogic.gdx.math.Rectangle.getHeight()方法的使用及代码示例

x33g5p2x  于2022-01-29 转载在 其他  
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本文整理了Java中com.badlogic.gdx.math.Rectangle.getHeight方法的一些代码示例,展示了Rectangle.getHeight的具体用法。这些代码示例主要来源于Github/Stackoverflow/Maven等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Rectangle.getHeight方法的具体详情如下:
包路径:com.badlogic.gdx.math.Rectangle
类名称:Rectangle
方法名:getHeight

Rectangle.getHeight介绍

暂无

代码示例

代码示例来源:origin: libgdx/libgdx

gridWidth = boundRect.getWidth() / density;
gridHeight = regionAspectRatio * gridWidth;
rows = (int) Math.ceil(boundRect.getHeight() / gridHeight);

代码示例来源:origin: libgdx/libgdx

gridWidth = boundRect.getWidth() / density;
gridHeight = regionAspectRatio * gridWidth;
rows = (int) Math.ceil(boundRect.getHeight() / gridHeight);

代码示例来源:origin: danialgoodwin/dev

@Override
public void draw(Batch batch, float parentAlpha) {
  super.draw(batch, parentAlpha);
  batch.draw(textureRegion, textureRegionBounds1.x, screenRectangle.y, screenRectangle.getWidth(),
      screenRectangle.getHeight());
  batch.draw(textureRegion, textureRegionBounds2.x, screenRectangle.y, screenRectangle.getWidth(),
      screenRectangle.getHeight());
}

代码示例来源:origin: Catacomb-Snatch/Catacomb-Snatch

@Override
public void update(boolean resize) {
  if (viewport == null || !resize) return;
  viewport.x -= viewport.width / 2f;
  viewport.y -= viewport.height / 2f;
  panel.setPosition((viewport.getWidth() - panel.getWidth()) / 2, viewport.getHeight() - panel.getHeight());
  miniMap.update(true);
}

代码示例来源:origin: BrentAureli/SuperMario

public InteractiveTileObject(PlayScreen screen, MapObject object){
  this.object = object;
  this.screen = screen;
  this.world = screen.getWorld();
  this.map = screen.getMap();
  this.bounds = ((RectangleMapObject) object).getRectangle();
  BodyDef bdef = new BodyDef();
  FixtureDef fdef = new FixtureDef();
  PolygonShape shape = new PolygonShape();
  bdef.type = BodyDef.BodyType.StaticBody;
  bdef.position.set((bounds.getX() + bounds.getWidth() / 2) / MarioBros.PPM, (bounds.getY() + bounds.getHeight() / 2) / MarioBros.PPM);
  body = world.createBody(bdef);
  shape.setAsBox(bounds.getWidth() / 2 / MarioBros.PPM, bounds.getHeight() / 2 / MarioBros.PPM);
  fdef.shape = shape;
  fixture = body.createFixture(fdef);
}

代码示例来源:origin: bladecoder/bladecoder-adventure-engine

y = boundingRectangle.getY() + boundingRectangle.getHeight();

代码示例来源:origin: com.badlogicgames.gdx/gdx

gridWidth = boundRect.getWidth() / density;
gridHeight = regionAspectRatio * gridWidth;
rows = (int) Math.ceil(boundRect.getHeight() / gridHeight);

代码示例来源:origin: bladecoder/bladecoder-adventure-engine

unprojectTmp.set(r.getX() + r.getWidth() / 2, r.getY() + r.getHeight() / 2, 0);
world.getSceneCamera().scene2screen(worldViewport, unprojectTmp);

代码示例来源:origin: bladecoder/bladecoder-adventure-engine

unprojectTmp.set(r.getX() + r.getWidth() / 2, r.getY() + r.getHeight() / 2, 0);
world.getSceneCamera().scene2screen(viewport, unprojectTmp);

代码示例来源:origin: BrentAureli/SuperMario

bdef.position.set((rect.getX() + rect.getWidth() / 2) / MarioBros.PPM, (rect.getY() + rect.getHeight() / 2) / MarioBros.PPM);
shape.setAsBox(rect.getWidth() / 2 / MarioBros.PPM, rect.getHeight() / 2 / MarioBros.PPM);
fdef.shape = shape;
body.createFixture(fdef);
bdef.position.set((rect.getX() + rect.getWidth() / 2) / MarioBros.PPM, (rect.getY() + rect.getHeight() / 2) / MarioBros.PPM);
shape.setAsBox(rect.getWidth() / 2 / MarioBros.PPM, rect.getHeight() / 2 / MarioBros.PPM);
fdef.shape = shape;
fdef.filter.categoryBits = MarioBros.OBJECT_BIT;

代码示例来源:origin: bladecoder/bladecoder-adventure-engine

float y = boundingRectangle.getY() + boundingRectangle.getHeight();
float y = boundingRectangle.getY() + boundingRectangle.getHeight();

代码示例来源:origin: bladecoder/bladecoder-adventure-engine

Rectangle boundingRectangle = bbox.getBoundingRectangle();
width = boundingRectangle.getWidth();
height = boundingRectangle.getHeight();
return;

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