本文整理了Java中android.view.animation.Animation.getStartOffset()
方法的一些代码示例,展示了Animation.getStartOffset()
的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Animation.getStartOffset()
方法的具体详情如下:
包路径:android.view.animation.Animation
类名称:Animation
方法名:getStartOffset
暂无
代码示例来源:origin: square/assertj-android
public S hasStartOffset(long offset) {
isNotNull();
long actualOffset = actual.getStartOffset();
assertThat(actualOffset) //
.overridingErrorMessage("Expected start offset <%s> but was <%s>.", offset, actualOffset) //
.isEqualTo(offset);
return myself;
}
代码示例来源:origin: rey5137/material
private void animateOut(){
ActionMenuView menuView = getMenuView();
int count = menuView == null ? 0 : menuView.getChildCount();
Animation slowestAnimation = null;
mAnimations.clear();
mAnimations.ensureCapacity(count);
for(int i = 0; i < count; i++){
View child = menuView.getChildAt(i);
Animation anim = mAnimator.getOutAnimation(child, i);
mAnimations.add(anim);
if(anim != null)
if(slowestAnimation == null || slowestAnimation.getStartOffset() + slowestAnimation.getDuration() < anim.getStartOffset() + anim.getDuration())
slowestAnimation = anim;
}
if(slowestAnimation == null)
mOutAnimationEndListener.onAnimationEnd(null);
else {
slowestAnimation.setAnimationListener(mOutAnimationEndListener);
for(int i = 0; i < count; i++){
Animation anim = mAnimations.get(i);
if(anim != null)
menuView.getChildAt(i).startAnimation(anim);
}
}
mAnimations.clear();
}
代码示例来源:origin: robolectric/robolectric
private void start() {
startTime = animation.getStartTime();
startOffset = animation.getStartOffset();
Choreographer choreographer = ShadowChoreographer.getInstance();
if (animationRunner != null) {
choreographer.removeCallbacks(Choreographer.CALLBACK_ANIMATION, animationRunner, null);
}
animationRunner = this;
int startDelay;
if (startTime == Animation.START_ON_FIRST_FRAME) {
startDelay = (int) startOffset;
} else {
startDelay = (int) ((startTime + startOffset) - SystemClock.uptimeMillis());
}
choreographer.postCallbackDelayed(Choreographer.CALLBACK_ANIMATION, this, null, startDelay);
}
代码示例来源:origin: robolectric/robolectric
@Override
public void run() {
// Abort if start time has been messed with, as this simulation is only designed to handle
// standard situations.
if ((animation.getStartTime() == startTime && animation.getStartOffset() == startOffset) &&
animation.getTransformation(startTime == Animation.START_ON_FIRST_FRAME ?
SystemClock.uptimeMillis() : (startTime + startOffset + elapsedTime), new Transformation()) &&
// We can't handle infinitely repeating animations in the current scheduling model,
// so abort after one iteration.
!(animation.getRepeatCount() == Animation.INFINITE && elapsedTime >= animation.getDuration())) {
// Update startTime if it had a value of Animation.START_ON_FIRST_FRAME
startTime = animation.getStartTime();
elapsedTime += ShadowChoreographer.getFrameInterval() / TimeUtils.NANOS_PER_MS;
ShadowChoreographer.getInstance().postCallback(Choreographer.CALLBACK_ANIMATION, this, null);
} else {
animationRunner = null;
}
}
}
代码示例来源:origin: com.squareup.assertj/assertj-android
public S hasStartOffset(long offset) {
isNotNull();
long actualOffset = actual.getStartOffset();
assertThat(actualOffset) //
.overridingErrorMessage("Expected start offset <%s> but was <%s>.", offset, actualOffset) //
.isEqualTo(offset);
return myself;
}
代码示例来源:origin: stackoverflow.com
Animation a = //initialize here
a.setStartOffset(2000);
a.setAnimationListener(new Animation.AnimationListener() {
@Override
public void onAnimationStart(Animation animation) {
}
@Override
public void onAnimationEnd(Animation animation) {
a.setStartOffset(a.getStartOffset() == 2000 ? 4000 : 2000);
a.start();
}
@Override
public void onAnimationRepeat(Animation animation) {
}
});
a.start();
代码示例来源:origin: org.robolectric/shadows-core
private void start() {
startTime = animation.getStartTime();
startOffset = animation.getStartOffset();
Choreographer choreographer = ShadowChoreographer.getInstance();
if (animationRunner != null) {
choreographer.removeCallbacks(Choreographer.CALLBACK_ANIMATION, animationRunner, null);
}
animationRunner = this;
int startDelay;
if (startTime == Animation.START_ON_FIRST_FRAME) {
startDelay = (int) startOffset;
} else {
startDelay = (int) ((startTime + startOffset) - SystemClock.uptimeMillis());
}
choreographer.postCallbackDelayed(Choreographer.CALLBACK_ANIMATION, this, null, startDelay);
}
代码示例来源:origin: org.robolectric/shadows-core-v23
private void start() {
startTime = animation.getStartTime();
startOffset = animation.getStartOffset();
Choreographer choreographer = ShadowChoreographer.getInstance();
if (animationRunner != null) {
choreographer.removeCallbacks(Choreographer.CALLBACK_ANIMATION, animationRunner, null);
}
animationRunner = this;
int startDelay;
if (startTime == Animation.START_ON_FIRST_FRAME) {
startDelay = (int) startOffset;
} else {
startDelay = (int) ((startTime + startOffset) - SystemClock.uptimeMillis());
}
choreographer.postCallbackDelayed(Choreographer.CALLBACK_ANIMATION, this, null, startDelay);
}
代码示例来源:origin: org.robolectric/shadows-framework
private void start() {
startTime = animation.getStartTime();
startOffset = animation.getStartOffset();
Choreographer choreographer = ShadowChoreographer.getInstance();
if (animationRunner != null) {
choreographer.removeCallbacks(Choreographer.CALLBACK_ANIMATION, animationRunner, null);
}
animationRunner = this;
int startDelay;
if (startTime == Animation.START_ON_FIRST_FRAME) {
startDelay = (int) startOffset;
} else {
startDelay = (int) ((startTime + startOffset) - SystemClock.uptimeMillis());
}
choreographer.postCallbackDelayed(Choreographer.CALLBACK_ANIMATION, this, null, startDelay);
}
代码示例来源:origin: org.robolectric/framework
private void start() {
startTime = animation.getStartTime();
startOffset = animation.getStartOffset();
Choreographer choreographer = ShadowChoreographer.getInstance();
if (animationRunner != null) {
choreographer.removeCallbacks(Choreographer.CALLBACK_ANIMATION, animationRunner, null);
}
animationRunner = this;
int startDelay;
if (startTime == Animation.START_ON_FIRST_FRAME) {
startDelay = (int) startOffset;
} else {
startDelay = (int) ((startTime + startOffset) - SystemClock.uptimeMillis());
}
choreographer.postCallbackDelayed(Choreographer.CALLBACK_ANIMATION, this, null, startDelay);
}
代码示例来源:origin: org.robolectric/shadows-framework
@Override
public void run() {
// Abort if start time has been messed with, as this simulation is only designed to handle
// standard situations.
if ((animation.getStartTime() == startTime && animation.getStartOffset() == startOffset) &&
animation.getTransformation(startTime == Animation.START_ON_FIRST_FRAME ?
SystemClock.uptimeMillis() : (startTime + startOffset + elapsedTime), new Transformation()) &&
// We can't handle infinitely repeating animations in the current scheduling model,
// so abort after one iteration.
!(animation.getRepeatCount() == Animation.INFINITE && elapsedTime >= animation.getDuration())) {
// Update startTime if it had a value of Animation.START_ON_FIRST_FRAME
startTime = animation.getStartTime();
elapsedTime += ShadowChoreographer.getFrameInterval() / TimeUtils.NANOS_PER_MS;
ShadowChoreographer.getInstance().postCallback(Choreographer.CALLBACK_ANIMATION, this, null);
} else {
animationRunner = null;
}
}
}
代码示例来源:origin: org.robolectric/shadows-core
@Override
public void run() {
// Abort if start time has been messed with, as this simulation is only designed to handle
// standard situations.
if ((animation.getStartTime() == startTime && animation.getStartOffset() == startOffset) &&
animation.getTransformation(startTime == Animation.START_ON_FIRST_FRAME ?
SystemClock.uptimeMillis() : (startTime + startOffset + elapsedTime), new Transformation()) &&
// We can't handle infinitely repeating animations in the current scheduling model,
// so abort after one iteration.
!(animation.getRepeatCount() == Animation.INFINITE && elapsedTime >= animation.getDuration())) {
// Update startTime if it had a value of Animation.START_ON_FIRST_FRAME
startTime = animation.getStartTime();
elapsedTime += ShadowChoreographer.getFrameInterval() / TimeUtils.NANOS_PER_MS;
ShadowChoreographer.getInstance().postCallback(Choreographer.CALLBACK_ANIMATION, this, null);
} else {
animationRunner = null;
}
}
}
代码示例来源:origin: org.robolectric/shadows-core-v23
@Override
public void run() {
// Abort if start time has been messed with, as this simulation is only designed to handle
// standard situations.
if ((animation.getStartTime() == startTime && animation.getStartOffset() == startOffset) &&
animation.getTransformation(startTime == Animation.START_ON_FIRST_FRAME ?
SystemClock.uptimeMillis() : (startTime + startOffset + elapsedTime), new Transformation()) &&
// We can't handle infinitely repeating animations in the current scheduling model,
// so abort after one iteration.
!(animation.getRepeatCount() == Animation.INFINITE && elapsedTime >= animation.getDuration())) {
// Update startTime if it had a value of Animation.START_ON_FIRST_FRAME
startTime = animation.getStartTime();
elapsedTime += ShadowChoreographer.getFrameInterval() / TimeUtils.NANOS_PER_MS;
ShadowChoreographer.getInstance().postCallback(Choreographer.CALLBACK_ANIMATION, this, null);
} else {
animationRunner = null;
}
}
}
代码示例来源:origin: org.robolectric/framework
@Override
public void run() {
// Abort if start time has been messed with, as this simulation is only designed to handle
// standard situations.
if ((animation.getStartTime() == startTime && animation.getStartOffset() == startOffset) &&
animation.getTransformation(startTime == Animation.START_ON_FIRST_FRAME ?
SystemClock.uptimeMillis() : (startTime + startOffset + elapsedTime), new Transformation()) &&
// We can't handle infinitely repeating animations in the current scheduling model,
// so abort after one iteration.
!(animation.getRepeatCount() == Animation.INFINITE && elapsedTime >= animation.getDuration())) {
// Update startTime if it had a value of Animation.START_ON_FIRST_FRAME
startTime = animation.getStartTime();
elapsedTime += ShadowChoreographer.getFrameInterval() / TimeUtils.NANOS_PER_MS;
ShadowChoreographer.getInstance().postCallback(Choreographer.CALLBACK_ANIMATION, this, null);
} else {
animationRunner = null;
}
}
}
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