本文整理了Java中android.view.animation.Animation.getRepeatCount()
方法的一些代码示例,展示了Animation.getRepeatCount()
的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Animation.getRepeatCount()
方法的具体详情如下:
包路径:android.view.animation.Animation
类名称:Animation
方法名:getRepeatCount
暂无
代码示例来源:origin: square/assertj-android
public S hasRepeatCount(int count) {
isNotNull();
int actualCount = actual.getRepeatCount();
assertThat(actualCount) //
.overridingErrorMessage("Expected repeat count <%s> but was <%s>.",
repeatCountToString(count), repeatCountToString(actualCount)) //
.isEqualTo(count);
return myself;
}
代码示例来源:origin: robolectric/robolectric
@Override
public void run() {
// Abort if start time has been messed with, as this simulation is only designed to handle
// standard situations.
if ((animation.getStartTime() == startTime && animation.getStartOffset() == startOffset) &&
animation.getTransformation(startTime == Animation.START_ON_FIRST_FRAME ?
SystemClock.uptimeMillis() : (startTime + startOffset + elapsedTime), new Transformation()) &&
// We can't handle infinitely repeating animations in the current scheduling model,
// so abort after one iteration.
!(animation.getRepeatCount() == Animation.INFINITE && elapsedTime >= animation.getDuration())) {
// Update startTime if it had a value of Animation.START_ON_FIRST_FRAME
startTime = animation.getStartTime();
elapsedTime += ShadowChoreographer.getFrameInterval() / TimeUtils.NANOS_PER_MS;
ShadowChoreographer.getInstance().postCallback(Choreographer.CALLBACK_ANIMATION, this, null);
} else {
animationRunner = null;
}
}
}
代码示例来源:origin: lltvcn/FreeText
@Override
public long getDuration() {
long duration = 0;
for (Animation animation :
animations) {
if(animation.getRepeatCount()!=INFINITE){
duration += animation.getRepeatCount()*animation.getDuration();
}else {
return INFINITE;
}
}
return duration;
}
代码示例来源:origin: com.squareup.assertj/assertj-android
public S hasRepeatCount(int count) {
isNotNull();
int actualCount = actual.getRepeatCount();
assertThat(actualCount) //
.overridingErrorMessage("Expected repeat count <%s> but was <%s>.",
repeatCountToString(count), repeatCountToString(actualCount)) //
.isEqualTo(count);
return myself;
}
代码示例来源:origin: org.robolectric/shadows-core
@Override
public void run() {
// Abort if start time has been messed with, as this simulation is only designed to handle
// standard situations.
if ((animation.getStartTime() == startTime && animation.getStartOffset() == startOffset) &&
animation.getTransformation(startTime == Animation.START_ON_FIRST_FRAME ?
SystemClock.uptimeMillis() : (startTime + startOffset + elapsedTime), new Transformation()) &&
// We can't handle infinitely repeating animations in the current scheduling model,
// so abort after one iteration.
!(animation.getRepeatCount() == Animation.INFINITE && elapsedTime >= animation.getDuration())) {
// Update startTime if it had a value of Animation.START_ON_FIRST_FRAME
startTime = animation.getStartTime();
elapsedTime += ShadowChoreographer.getFrameInterval() / TimeUtils.NANOS_PER_MS;
ShadowChoreographer.getInstance().postCallback(Choreographer.CALLBACK_ANIMATION, this, null);
} else {
animationRunner = null;
}
}
}
代码示例来源:origin: org.robolectric/shadows-core-v23
@Override
public void run() {
// Abort if start time has been messed with, as this simulation is only designed to handle
// standard situations.
if ((animation.getStartTime() == startTime && animation.getStartOffset() == startOffset) &&
animation.getTransformation(startTime == Animation.START_ON_FIRST_FRAME ?
SystemClock.uptimeMillis() : (startTime + startOffset + elapsedTime), new Transformation()) &&
// We can't handle infinitely repeating animations in the current scheduling model,
// so abort after one iteration.
!(animation.getRepeatCount() == Animation.INFINITE && elapsedTime >= animation.getDuration())) {
// Update startTime if it had a value of Animation.START_ON_FIRST_FRAME
startTime = animation.getStartTime();
elapsedTime += ShadowChoreographer.getFrameInterval() / TimeUtils.NANOS_PER_MS;
ShadowChoreographer.getInstance().postCallback(Choreographer.CALLBACK_ANIMATION, this, null);
} else {
animationRunner = null;
}
}
}
代码示例来源:origin: org.robolectric/framework
@Override
public void run() {
// Abort if start time has been messed with, as this simulation is only designed to handle
// standard situations.
if ((animation.getStartTime() == startTime && animation.getStartOffset() == startOffset) &&
animation.getTransformation(startTime == Animation.START_ON_FIRST_FRAME ?
SystemClock.uptimeMillis() : (startTime + startOffset + elapsedTime), new Transformation()) &&
// We can't handle infinitely repeating animations in the current scheduling model,
// so abort after one iteration.
!(animation.getRepeatCount() == Animation.INFINITE && elapsedTime >= animation.getDuration())) {
// Update startTime if it had a value of Animation.START_ON_FIRST_FRAME
startTime = animation.getStartTime();
elapsedTime += ShadowChoreographer.getFrameInterval() / TimeUtils.NANOS_PER_MS;
ShadowChoreographer.getInstance().postCallback(Choreographer.CALLBACK_ANIMATION, this, null);
} else {
animationRunner = null;
}
}
}
代码示例来源:origin: org.robolectric/shadows-framework
@Override
public void run() {
// Abort if start time has been messed with, as this simulation is only designed to handle
// standard situations.
if ((animation.getStartTime() == startTime && animation.getStartOffset() == startOffset) &&
animation.getTransformation(startTime == Animation.START_ON_FIRST_FRAME ?
SystemClock.uptimeMillis() : (startTime + startOffset + elapsedTime), new Transformation()) &&
// We can't handle infinitely repeating animations in the current scheduling model,
// so abort after one iteration.
!(animation.getRepeatCount() == Animation.INFINITE && elapsedTime >= animation.getDuration())) {
// Update startTime if it had a value of Animation.START_ON_FIRST_FRAME
startTime = animation.getStartTime();
elapsedTime += ShadowChoreographer.getFrameInterval() / TimeUtils.NANOS_PER_MS;
ShadowChoreographer.getInstance().postCallback(Choreographer.CALLBACK_ANIMATION, this, null);
} else {
animationRunner = null;
}
}
}
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