本文整理了Java中net.minecraft.util.math.AxisAlignedBB.offset()
方法的一些代码示例,展示了AxisAlignedBB.offset()
的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。AxisAlignedBB.offset()
方法的具体详情如下:
包路径:net.minecraft.util.math.AxisAlignedBB
类名称:AxisAlignedBB
方法名:offset
暂无
代码示例来源:origin: Vazkii/Botania
@Nonnull
@Override
public AxisAlignedBB getBoundingBox(IBlockState state, @Nonnull IBlockAccess world, @Nonnull BlockPos pos) {
return AABB.offset(state.getOffset(world, pos));
}
代码示例来源:origin: Vazkii/Botania
@Nonnull
@Override
public AxisAlignedBB getBoundingBox(IBlockState state, @Nonnull IBlockAccess world, @Nonnull BlockPos pos) {
return AABB.offset(state.getOffset(world, pos));
}
代码示例来源:origin: Vazkii/Botania
@Override
public AxisAlignedBB getWireframeAABB(World world, BlockPos pos) {
return FULL_BLOCK_AABB.offset(pos).shrink(1.0/16.0);
}
代码示例来源:origin: AppliedEnergistics/Applied-Energistics-2
@SuppressWarnings( "deprecation" )
@Override
public void addCollisionBoxToList( final IBlockState state, final World w, final BlockPos pos, final AxisAlignedBB bb, final List<AxisAlignedBB> out, @Nullable final Entity e, boolean p_185477_7_ )
{
final ICustomCollision collisionHandler = this.getCustomCollision( w, pos );
if( collisionHandler != null && bb != null )
{
final List<AxisAlignedBB> tmp = new ArrayList<>();
collisionHandler.addCollidingBlockToList( w, pos, bb, tmp, e );
for( final AxisAlignedBB b : tmp )
{
final AxisAlignedBB offset = b.offset( pos.getX(), pos.getY(), pos.getZ() );
if( bb.intersects( offset ) )
{
out.add( offset );
}
}
}
else
{
super.addCollisionBoxToList( state, w, pos, bb, out, e, p_185477_7_ );
}
}
代码示例来源:origin: Vazkii/Botania
break drawWireframe;
axis = axis.offset(-pos.getX(), -pos.getY(), -(pos.getZ() + 1));
代码示例来源:origin: Vazkii/Botania
if(e instanceof EntityMagicLandmine) {
BlockPos bpos = e.getPosition();
AxisAlignedBB aabb = new AxisAlignedBB(bpos).offset(0, offY, 0).grow(2.5, 0, 2.5);
代码示例来源:origin: Vazkii/Botania
@Override
public boolean bindTo(EntityPlayer player, ItemStack wand, BlockPos pos, EnumFacing side) {
Vector3 thisVec = Vector3.fromTileEntityCenter(this);
Vector3 blockVec = new Vector3(pos.getX() + 0.5, pos.getY() + 0.5, pos.getZ() + 0.5);
AxisAlignedBB axis = player.world.getBlockState(pos).getCollisionBoundingBox(player.world, pos);
if(axis != null)
axis = axis.offset(pos);
else axis = new AxisAlignedBB(pos, pos.add(1, 1, 1));
if(!blockVec.isInside(axis))
blockVec = new Vector3(axis.minX + (axis.maxX - axis.minX) / 2, axis.minY + (axis.maxY - axis.minY) / 2, axis.minZ + (axis.maxZ - axis.minZ) / 2);
Vector3 diffVec = blockVec.subtract(thisVec);
Vector3 diffVec2D = new Vector3(diffVec.x, diffVec.z, 0);
Vector3 rotVec = new Vector3(0, 1, 0);
double angle = rotVec.angle(diffVec2D) / Math.PI * 180.0;
if(blockVec.x < thisVec.x)
angle = -angle;
rotationX = (float) angle + 90;
rotVec = new Vector3(diffVec.x, 0, diffVec.z);
angle = diffVec.angle(rotVec) * 180F / Math.PI;
if(blockVec.y < thisVec.y)
angle = -angle;
rotationY = (float) angle;
checkForReceiver();
return true;
}
代码示例来源:origin: Vazkii/Quark
@Override
protected int computeRedstoneStrength(World worldIn, BlockPos pos) {
AxisAlignedBB axisalignedbb = PRESSURE_AABB.offset(pos);
List<? extends Entity> list = getValidEntities(worldIn, axisalignedbb);
if(!list.isEmpty())
for(Entity entity : list)
if(!entity.doesEntityNotTriggerPressurePlate())
return 15;
return 0;
}
代码示例来源:origin: WayofTime/BloodMagic
@Override
@SideOnly(Side.CLIENT)
public AxisAlignedBB getRenderBoundingBox()
{
return Block.FULL_BLOCK_AABB.offset(getPos());
}
}
代码示例来源:origin: Vazkii/Botania
List<Entity> list = world.getEntitiesWithinAABBExcludingEntity(this, getEntityBoundingBox().offset(motionX, motionY, motionZ).grow(1.0D));
double d0 = 0.0D;
for (int i = 0; i < list.size(); ++i)
代码示例来源:origin: Vazkii/Botania
AxisAlignedBB aabb = ModBlocks.lightRelay.getBoundingBox(world.getBlockState(pos), world, pos).offset(pos);
float range = 0.5F;
List<EntityEnderPearl> enderPearls = world.getEntitiesWithinAABB(EntityEnderPearl.class, aabb.grow(range));
代码示例来源:origin: ForestryMC/ForestryMC
@Override
public void move(double x, double y, double z) {
this.setBoundingBox(this.getBoundingBox().offset(x, y, z));
this.resetPositionToBB();
}
代码示例来源:origin: ForestryMC/ForestryMC
@Override
public void move(double x, double y, double z) {
this.setBoundingBox(this.getBoundingBox().offset(x, y, z));
this.resetPositionToBB();
}
代码示例来源:origin: ForestryMC/ForestryMC
@Override
public void move(double x, double y, double z) {
this.setBoundingBox(this.getBoundingBox().offset(x, y, z));
this.resetPositionToBB();
}
代码示例来源:origin: ForestryMC/ForestryMC
@Override
@SideOnly(Side.CLIENT)
public AxisAlignedBB getSelectedBoundingBox(IBlockState state, World worldIn, BlockPos pos) {
IMachineProperties definition = getDefinition();
return definition.getBoundingBox(worldIn, pos, state).offset(pos);
}
代码示例来源:origin: Vazkii/Botania
Vector3 sourceVec = new Vector3(coords.getX() + 0.5, coords.getY() + 0.5, coords.getZ() + 0.5);
AxisAlignedBB axis = entity.world.getBlockState(coords).getCollisionBoundingBox(entity.world, coords).offset(coords);
if(axis == null)
axis = new AxisAlignedBB(coords, coords.add(1, 1, 1));
代码示例来源:origin: WayofTime/BloodMagic
@Override
public AxisAlignedBB getAABB(BlockPos pos) {
AxisAlignedBB tempAABB = new AxisAlignedBB(minimumOffset, maximumOffset);
return tempAABB.offset(pos.getX(), pos.getY(), pos.getZ());
}
代码示例来源:origin: SleepyTrousers/EnderIO
public static boolean isOnGround(@Nonnull EntityCreature entity) {
List<AxisAlignedBB> collides = entity.getEntityWorld().getCollisionBoxes(entity, entity.getEntityBoundingBox().offset(0, -0.1, 0));
if (collides.isEmpty()) {
return false;
}
BlockPos groundPos = entity.getPosition().down();
IBlockState bs = entity.getEntityWorld().getBlockState(groundPos);
if (bs.getMaterial().isLiquid()) {
return false;
}
return true;
}
代码示例来源:origin: SleepyTrousers/EnderIO
@Override
protected int computeRedstoneStrength(@Nonnull World worldIn, @Nonnull BlockPos pos) {
TileEntity te = BlockEnder.getAnyTileEntitySafe(worldIn, pos);
if (te instanceof TilePaintedPressurePlate) {
EnumPressurePlateType type = ((TilePaintedPressurePlate) te).getType();
return type.getCountingMode()
.count(worldIn.getEntitiesWithinAABB(type.getSearchClass(), PRESSURE_AABB.offset(pos), type.getPredicate(getMobType(worldIn, pos))));
} else {
return getRedstoneStrength(worldIn.getBlockState(pos));
}
}
代码示例来源:origin: Vazkii/Botania
List<Entity> list = world.getEntitiesWithinAABBExcludingEntity(this, getEntityBoundingBox().offset(motionX*2, motionY*2, motionZ*2).grow(2));
double d0 = 0.0D;
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