本文整理了Java中mage.abilities.Ability.addTarget()
方法的一些代码示例,展示了Ability.addTarget()
的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Ability.addTarget()
方法的具体详情如下:
包路径:mage.abilities.Ability
类名称:Ability
方法名:addTarget
[英]Adds a target to this ability that must be satisfied before this ability is put onto the stack.
[中]向该技能添加一个目标,在将该技能放入堆栈之前必须满足该目标。
代码示例来源:origin: magefree/mage
public BazaarKrovod(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{4}{W}");
this.subtype.add(SubType.BEAST);
this.power = new MageInt(2);
this.toughness = new MageInt(5);
// Whenever Bazaar Krovod attacks, another target attacking creature gets +0/+2 until end of turn. Untap that creature.
Ability ability = new AttacksTriggeredAbility(new BazaarKrovodEffect(), false);
ability.addTarget(new TargetAttackingCreature(1, 1, filter, false));
this.addAbility(ability);
}
代码示例来源:origin: magefree/mage
public AlchorsTomb(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.ARTIFACT},"{4}");
// {2}, {tap}: Target permanent you control becomes the color of your choice.
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new BecomesColorTargetEffect(Duration.WhileOnBattlefield), new GenericManaCost(2));
ability.addCost(new TapSourceCost());
ability.addTarget(new TargetControlledPermanent());
this.addAbility(ability);
}
代码示例来源:origin: magefree/mage
public AkoumBoulderfoot(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{4}{R}{R}");
this.subtype.add(SubType.GIANT);
this.subtype.add(SubType.WARRIOR);
this.power = new MageInt(4);
this.toughness = new MageInt(5);
Ability ability = new EntersBattlefieldTriggeredAbility(new DamageTargetEffect(1), false);
Target target = new TargetAnyTarget();
ability.addTarget(target);
this.addAbility(ability);
}
代码示例来源:origin: magefree/mage
public AmuletOfKroog(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.ARTIFACT},"{2}");
// {2}, {tap}: Prevent the next 1 damage that would be dealt to any target this turn.
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new PreventDamageToTargetEffect(Duration.EndOfTurn, 1), new GenericManaCost(2));
ability.addCost(new TapSourceCost());
ability.addTarget(new TargetAnyTarget());
this.addAbility(ability);
}
代码示例来源:origin: magefree/mage
public AlabornCavalier(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{2}{W}{W}");
this.subtype.add(SubType.HUMAN);
this.subtype.add(SubType.KNIGHT);
this.power = new MageInt(2);
this.toughness = new MageInt(2);
// Whenever Alaborn Cavalier attacks, you may tap target creature.
Ability ability = new AttacksTriggeredAbility(new TapTargetEffect(), true);
ability.addTarget(new TargetCreaturePermanent());
this.addAbility(ability);
}
代码示例来源:origin: magefree/mage
public AnglerDrake(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{4}{U}{U}");
this.subtype.add(SubType.DRAKE);
this.power = new MageInt(4);
this.toughness = new MageInt(4);
// Flying
this.addAbility(FlyingAbility.getInstance());
// When Angler Drake enters the battlefield, you may return target creature to its owner's hand.
Ability ability = new EntersBattlefieldTriggeredAbility(new ReturnToHandTargetEffect(), true);
ability.addTarget(new TargetCreaturePermanent());
this.addAbility(ability);
}
代码示例来源:origin: magefree/mage
public BloodlustInciter(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{R}");
this.subtype.add(SubType.HUMAN, SubType.WARRIOR);
this.power = new MageInt(1);
this.toughness = new MageInt(1);
// {T}: Target creature gains haste until end of turn.
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new GainAbilityTargetEffect(HasteAbility.getInstance(), Duration.EndOfTurn), new TapSourceCost());
ability.addTarget(new TargetCreaturePermanent());
this.addAbility(ability);
}
代码示例来源:origin: magefree/mage
public AmphinPathmage(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{3}{U}");
this.subtype.add(SubType.SALAMANDER);
this.subtype.add(SubType.WIZARD);
this.power = new MageInt(3);
this.toughness = new MageInt(2);
// {2}{U}: Target creature can't be blocked this turn.
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new CantBeBlockedTargetEffect(Duration.EndOfTurn), new ManaCostsImpl("{2}{U}"));
ability.addTarget(new TargetCreaturePermanent());
this.addAbility(ability);
}
代码示例来源:origin: magefree/mage
public BeaconBehemoth (UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{3}{G}{G}");
this.subtype.add(SubType.BEAST);
this.power = new MageInt(5);
this.toughness = new MageInt(3);
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new GainAbilityTargetEffect(VigilanceAbility.getInstance(), Duration.EndOfTurn), new ManaCostsImpl("{1}"));
ability.addTarget(new TargetCreaturePermanent(filter));
this.addAbility(ability);
}
代码示例来源:origin: magefree/mage
public BenevolentAncestor(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{2}{W}");
this.subtype.add(SubType.SPIRIT);
this.power = new MageInt(0);
this.toughness = new MageInt(4);
this.addAbility(DefenderAbility.getInstance());
// {tap}: Prevent the next 1 damage that would be dealt to any target this turn.
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new PreventDamageToTargetEffect(Duration.EndOfTurn, 1), new TapSourceCost());
ability.addTarget(new TargetAnyTarget());
this.addAbility(ability);
}
代码示例来源:origin: magefree/mage
public BishopOfTheBloodstained(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{3}{B}{B}");
this.subtype.add(SubType.VAMPIRE);
this.subtype.add(SubType.CLERIC);
this.power = new MageInt(3);
this.toughness = new MageInt(3);
// When Bishop of the Bloodstained enters the battlefield, target opponent loses 1 life for each vampire you control.
Ability ability = new EntersBattlefieldTriggeredAbility(new LoseLifeTargetEffect(new PermanentsOnBattlefieldCount(filter)));
ability.addTarget(new TargetOpponent());
this.addAbility(ability);
}
代码示例来源:origin: magefree/mage
public AfiyaGrove(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.ENCHANTMENT}, "{1}{G}");
// Afiya Grove enters the battlefield with three +1/+1 counters on it.
this.addAbility(new EntersBattlefieldAbility(new AddCountersSourceEffect(CounterType.P1P1.createInstance(3)), "with three +1/+1 counters on it"));
// At the beginning of your upkeep, move a +1/+1 counter from Afiya Grove onto target creature.
Ability ability = new BeginningOfUpkeepTriggeredAbility(new MoveCounterToTargetFromSourceEffect(), TargetController.YOU, false);
ability.addTarget(new TargetCreaturePermanent());
this.addAbility(ability);
// When Afiya Grove has no +1/+1 counters on it, sacrifice it.
this.addAbility(new AfiyaGroveNoCountersAbility());
}
代码示例来源:origin: magefree/mage
public AlabasterWall(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{2}{W}");
this.subtype.add(SubType.WALL);
this.power = new MageInt(0);
this.toughness = new MageInt(4);
// Defender
this.addAbility(DefenderAbility.getInstance());
// {tap}: Prevent the next 1 damage that would be dealt to any target this turn.
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new PreventDamageToTargetEffect(Duration.EndOfTurn, 1), new TapSourceCost());
ability.addTarget(new TargetAnyTarget());
this.addAbility(ability);
}
代码示例来源:origin: magefree/mage
public AncientHellkite(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{4}{R}{R}{R}");
this.subtype.add(SubType.DRAGON);
this.power = new MageInt(6);
this.toughness = new MageInt(6);
// Flying
this.addAbility(FlyingAbility.getInstance());
// {R}: Ancient Hellkite deals 1 damage to target creature defending player controls. Activate this ability only if Ancient Hellkite is attacking.
Ability ability = new ConditionalActivatedAbility(Zone.BATTLEFIELD, new DamageTargetEffect(1), new ManaCostsImpl("{R}"), SourceAttackingCondition.instance);
ability.addTarget(new TargetPermanent(filter));
this.addAbility(ability);
}
代码示例来源:origin: magefree/mage
public BloodriteInvoker (UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{2}{B}");
this.subtype.add(SubType.VAMPIRE, SubType.SHAMAN);
this.power = new MageInt(3);
this.toughness = new MageInt(1);
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new LoseLifeTargetEffect(3), new GenericManaCost(8));
ability.addEffect(new GainLifeEffect(3));
ability.addTarget(new TargetPlayer());
this.addAbility(ability);
}
代码示例来源:origin: magefree/mage
public AkroanMastiff(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{3}{W}");
this.subtype.add(SubType.HOUND);
this.power = new MageInt(2);
this.toughness = new MageInt(2);
// {W},{T}: Tap target creature.
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new TapTargetEffect(), new ManaCostsImpl("{W}"));
ability.addCost(new TapSourceCost());
ability.addTarget(new TargetCreaturePermanent());
this.addAbility(ability);
}
代码示例来源:origin: magefree/mage
public AmberPrison(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.ARTIFACT},"{4}");
// You may choose not to untap Amber Prison during your untap step.
this.addAbility(new SkipUntapOptionalAbility());
// {4}, {tap}: Tap target artifact, creature, or land. That permanent doesn't untap during its controller's untap step for as long as Amber Prison remains tapped.
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new TapTargetEffect(), new GenericManaCost(4));
ability.addCost(new TapSourceCost());
ability.addTarget(new TargetPermanent(filter));
ability.addEffect(new DontUntapAsLongAsSourceTappedEffect());
this.addAbility(ability);
}
代码示例来源:origin: magefree/mage
public BenBenAkkiHermit(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{2}{R}{R}");
addSuperType(SuperType.LEGENDARY);
this.subtype.add(SubType.GOBLIN, SubType.SHAMAN);
this.power = new MageInt(1);
this.toughness = new MageInt(1);
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new DamageTargetEffect(new PermanentsOnBattlefieldCount(filter), true), new TapSourceCost());
ability.addTarget(new TargetAttackingCreature());
this.addAbility(ability);
}
代码示例来源:origin: magefree/mage
public AlchemistsVial(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.ARTIFACT},"{2}");
// When Alchemist's Vial enters the battlefield, draw a card.
this.addAbility(new EntersBattlefieldTriggeredAbility(new DrawCardSourceControllerEffect(1)));
// {1}, {T}: Sacrifice Alchemist's Vial: Target creature can't attack or block this turn.
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new CantAttackBlockTargetEffect(Duration.EndOfTurn), new ManaCostsImpl("{1}"));
ability.addCost(new TapSourceCost());
ability.addCost(new SacrificeSourceCost());
ability.addTarget(new TargetCreaturePermanent());
this.addAbility(ability);
}
代码示例来源:origin: magefree/mage
public AltarOfShadows(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.ARTIFACT},"{7}");
// At the beginning of your precombat main phase, add {B} for each charge counter on Altar of Shadows.
this.addAbility(new BeginningOfPreCombatMainTriggeredAbility(new AltarOfShadowsEffect(), TargetController.YOU, false));
// {7}, {tap}: Destroy target creature. Then put a charge counter on Altar of Shadows.
Ability destroyAbility = new SimpleActivatedAbility(Zone.BATTLEFIELD, new DestroyTargetEffect(), new GenericManaCost(7));
destroyAbility.addCost(new TapSourceCost());
destroyAbility.addEffect(new AddCountersSourceEffect(CounterType.CHARGE.createInstance(), true));
destroyAbility.addTarget(new TargetCreaturePermanent());
this.addAbility(destroyAbility);
}
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