本文整理了Java中org.luaj.vm2.LuaTable.hashmod()
方法的一些代码示例,展示了LuaTable.hashmod()
的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。LuaTable.hashmod()
方法的具体详情如下:
包路径:org.luaj.vm2.LuaTable
类名称:LuaTable
方法名:hashmod
暂无
代码示例来源:origin: mirkosertic/GameComposer
@Override
public int keyindex( int hashMask ) {
return LuaTable.hashmod( keyhash, hashMask );
}
代码示例来源:origin: hsllany/HtmlNative
public int keyindex( int hashMask ) {
return LuaTable.hashmod( keyhash, hashMask );
}
代码示例来源:origin: M66B/XPrivacyLua
public int keyindex( int mask ) {
return LuaTable.hashmod( keyhash, mask );
}
代码示例来源:origin: mirkosertic/GameComposer
@Override
public int keyindex( int mask ) {
return LuaTable.hashmod( keyhash, mask );
}
代码示例来源:origin: M66B/XPrivacyLua
public int keyindex( int hashMask ) {
return LuaTable.hashmod( keyhash, hashMask );
}
代码示例来源:origin: hsllany/HtmlNative
public int keyindex( int mask ) {
return LuaTable.hashmod( keyhash, mask );
}
代码示例来源:origin: M66B/XPrivacyLua
public int keyindex( int mask ) {
return hashmod( LuaInteger.hashCode( key ), mask );
}
代码示例来源:origin: mirkosertic/GameComposer
@Override
public int keyindex( int mask ) {
return hashmod( LuaInteger.hashCode( key ), mask );
}
代码示例来源:origin: hsllany/HtmlNative
public int keyindex( int mask ) {
return hashmod( LuaInteger.hashCode( key ), mask );
}
代码示例来源:origin: M66B/XPrivacyLua
/**
* Find the hashtable slot index to use.
* @param key the key to look for
* @param hashMask N-1 where N is the number of hash slots (must be power of 2)
* @return the slot index
*/
public static int hashSlot( LuaValue key, int hashMask ) {
switch ( key.type() ) {
case TNUMBER:
case TTABLE:
case TTHREAD:
case TLIGHTUSERDATA:
case TUSERDATA:
return hashmod( key.hashCode(), hashMask );
default:
return hashpow2( key.hashCode(), hashMask );
}
}
代码示例来源:origin: hsllany/HtmlNative
/**
* Find the hashtable slot index to use.
* @param key the key to look for
* @param hashMask N-1 where N is the number of hash slots (must be power of 2)
* @return the slot index
*/
public static int hashSlot( LuaValue key, int hashMask ) {
switch ( key.type() ) {
case TNUMBER:
case TTABLE:
case TTHREAD:
case TLIGHTUSERDATA:
case TUSERDATA:
return hashmod( key.hashCode(), hashMask );
default:
return hashpow2( key.hashCode(), hashMask );
}
}
代码示例来源:origin: mirkosertic/GameComposer
/**
* Find the hashtable slot index to use.
* @param key the key to look for
* @param hashMask N-1 where N is the number of hash slots (must be power of 2)
* @return the slot index
*/
public static int hashSlot( LuaValue key, int hashMask ) {
switch ( key.type() ) {
case TNUMBER:
case TTABLE:
case TTHREAD:
case TLIGHTUSERDATA:
case TUSERDATA:
return hashmod( key.hashCode(), hashMask );
default:
return hashpow2( key.hashCode(), hashMask );
}
}
代码示例来源:origin: mirkosertic/GameComposer
LuaValue v;
if ( ( v = oldArray[ i++ ] ) != null ) {
int slot = hashmod( LuaInteger.hashCode( i ), newHashMask );
Slot newEntry;
if ( m_metatable != null ) {
代码示例来源:origin: M66B/XPrivacyLua
LuaValue v;
if ( ( v = oldArray[ i++ ] ) != null ) {
int slot = hashmod( LuaInteger.hashCode( i ), newHashMask );
Slot newEntry;
if ( m_metatable != null ) {
代码示例来源:origin: hsllany/HtmlNative
LuaValue v;
if ( ( v = oldArray[ i++ ] ) != null ) {
int slot = hashmod( LuaInteger.hashCode( i ), newHashMask );
Slot newEntry;
if ( m_metatable != null ) {
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