org.luaj.vm2.LuaTable.hashmod()方法的使用及代码示例

x33g5p2x  于2022-01-24 转载在 其他  
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本文整理了Java中org.luaj.vm2.LuaTable.hashmod()方法的一些代码示例,展示了LuaTable.hashmod()的具体用法。这些代码示例主要来源于Github/Stackoverflow/Maven等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。LuaTable.hashmod()方法的具体详情如下:
包路径:org.luaj.vm2.LuaTable
类名称:LuaTable
方法名:hashmod

LuaTable.hashmod介绍

暂无

代码示例

代码示例来源:origin: mirkosertic/GameComposer

@Override
public int keyindex( int hashMask ) {
  return LuaTable.hashmod( keyhash, hashMask );
}

代码示例来源:origin: hsllany/HtmlNative

public int keyindex( int hashMask ) {
  return LuaTable.hashmod( keyhash, hashMask );
}

代码示例来源:origin: M66B/XPrivacyLua

public int keyindex( int mask ) {
  return LuaTable.hashmod( keyhash, mask );
}

代码示例来源:origin: mirkosertic/GameComposer

@Override
public int keyindex( int mask ) {
  return LuaTable.hashmod( keyhash, mask );
}

代码示例来源:origin: M66B/XPrivacyLua

public int keyindex( int hashMask ) {
  return LuaTable.hashmod( keyhash, hashMask );
}

代码示例来源:origin: hsllany/HtmlNative

public int keyindex( int mask ) {
  return LuaTable.hashmod( keyhash, mask );
}

代码示例来源:origin: M66B/XPrivacyLua

public int keyindex( int mask ) {
  return hashmod( LuaInteger.hashCode( key ), mask );
}

代码示例来源:origin: mirkosertic/GameComposer

@Override
public int keyindex( int mask ) {
  return hashmod( LuaInteger.hashCode( key ), mask );
}

代码示例来源:origin: hsllany/HtmlNative

public int keyindex( int mask ) {
  return hashmod( LuaInteger.hashCode( key ), mask );
}

代码示例来源:origin: M66B/XPrivacyLua

/**
 * Find the hashtable slot index to use.
 * @param key the key to look for
 * @param hashMask N-1 where N is the number of hash slots (must be power of 2)
 * @return the slot index
 */
public static int hashSlot( LuaValue key, int hashMask ) {
  switch ( key.type() ) {
  case TNUMBER:
  case TTABLE:
  case TTHREAD:
  case TLIGHTUSERDATA:
  case TUSERDATA:
    return hashmod( key.hashCode(), hashMask );
  default:
    return hashpow2( key.hashCode(), hashMask );
  }
}

代码示例来源:origin: hsllany/HtmlNative

/**
 * Find the hashtable slot index to use.
 * @param key the key to look for
 * @param hashMask N-1 where N is the number of hash slots (must be power of 2)
 * @return the slot index
 */
public static int hashSlot( LuaValue key, int hashMask ) {
  switch ( key.type() ) {
  case TNUMBER:
  case TTABLE:
  case TTHREAD:
  case TLIGHTUSERDATA:
  case TUSERDATA:
    return hashmod( key.hashCode(), hashMask );
  default:
    return hashpow2( key.hashCode(), hashMask );
  }
}

代码示例来源:origin: mirkosertic/GameComposer

/**
 * Find the hashtable slot index to use.
 * @param key the key to look for
 * @param hashMask N-1 where N is the number of hash slots (must be power of 2)
 * @return the slot index
 */
public static int hashSlot( LuaValue key, int hashMask ) {
  switch ( key.type() ) {
  case TNUMBER:
  case TTABLE:
  case TTHREAD:
  case TLIGHTUSERDATA:
  case TUSERDATA:
    return hashmod( key.hashCode(), hashMask );
  default:
    return hashpow2( key.hashCode(), hashMask );
  }
}

代码示例来源:origin: mirkosertic/GameComposer

LuaValue v;
if ( ( v = oldArray[ i++ ] ) != null ) {
  int slot = hashmod( LuaInteger.hashCode( i ), newHashMask );
  Slot newEntry;
  if ( m_metatable != null ) {

代码示例来源:origin: M66B/XPrivacyLua

LuaValue v;
if ( ( v = oldArray[ i++ ] ) != null ) {
  int slot = hashmod( LuaInteger.hashCode( i ), newHashMask );
  Slot newEntry;
  if ( m_metatable != null ) {

代码示例来源:origin: hsllany/HtmlNative

LuaValue v;
if ( ( v = oldArray[ i++ ] ) != null ) {
  int slot = hashmod( LuaInteger.hashCode( i ), newHashMask );
  Slot newEntry;
  if ( m_metatable != null ) {

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