本文整理了Java中org.luaj.vm2.LuaTable.defaultEntry()
方法的一些代码示例,展示了LuaTable.defaultEntry()
的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。LuaTable.defaultEntry()
方法的具体详情如下:
包路径:org.luaj.vm2.LuaTable
类名称:LuaTable
方法名:defaultEntry
暂无
代码示例来源:origin: M66B/XPrivacyLua
public Slot entry(LuaValue key, LuaValue value) {
return LuaTable.defaultEntry(key, value);
}
代码示例来源:origin: M66B/XPrivacyLua
public Slot entry( LuaValue key, LuaValue value ) {
return defaultEntry( key, value );
}
代码示例来源:origin: mirkosertic/GameComposer
@Override
public Slot entry( LuaValue key, LuaValue value ) {
return defaultEntry( key, value );
}
代码示例来源:origin: mirkosertic/GameComposer
@Override
public Slot entry(LuaValue key, LuaValue value) {
return LuaTable.defaultEntry(key, value);
}
代码示例来源:origin: hsllany/HtmlNative
public Slot entry( LuaValue key, LuaValue value ) {
return defaultEntry( key, value );
}
代码示例来源:origin: hsllany/HtmlNative
public Slot entry(LuaValue key, LuaValue value) {
return LuaTable.defaultEntry(key, value);
}
代码示例来源:origin: M66B/XPrivacyLua
public Slot entry(LuaValue key, LuaValue value) {
value = value.strongvalue();
if ( value == null )
return null;
if ( weakkeys && !( key.isnumber() || key.isstring() || key.isboolean() )) {
if ( weakvalues && !( value.isnumber() || value.isstring() || value.isboolean() )) {
return new WeakKeyAndValueSlot( key, value, null );
} else {
return new WeakKeySlot( key, value, null );
}
}
if ( weakvalues && ! (value.isnumber() || value.isstring() || value.isboolean() )) {
return new WeakValueSlot( key, value, null );
}
return LuaTable.defaultEntry( key, value );
}
代码示例来源:origin: hsllany/HtmlNative
public Slot entry(LuaValue key, LuaValue value) {
value = value.strongvalue();
if ( value == null )
return null;
if ( weakkeys && !( key.isnumber() || key.isstring() || key.isboolean() )) {
if ( weakvalues && !( value.isnumber() || value.isstring() || value.isboolean() )) {
return new WeakKeyAndValueSlot( key, value, null );
} else {
return new WeakKeySlot( key, value, null );
}
}
if ( weakvalues && ! (value.isnumber() || value.isstring() || value.isboolean() )) {
return new WeakValueSlot( key, value, null );
}
return LuaTable.defaultEntry( key, value );
}
代码示例来源:origin: mirkosertic/GameComposer
@Override
public Slot entry(LuaValue key, LuaValue value) {
value = value.strongvalue();
if ( value == null )
return null;
if ( weakkeys && !( key.isnumber() || key.isstring() || key.isboolean() )) {
if ( weakvalues && !( value.isnumber() || value.isstring() || value.isboolean() )) {
return new WeakKeyAndValueSlot( key, value, null );
} else {
return new WeakKeySlot( key, value, null );
}
}
if ( weakvalues && ! (value.isnumber() || value.isstring() || value.isboolean() )) {
return new WeakValueSlot( key, value, null );
}
return LuaTable.defaultEntry( key, value );
}
代码示例来源:origin: hsllany/HtmlNative
continue;
} else {
newEntry = defaultEntry( valueOf(i), v );
代码示例来源:origin: M66B/XPrivacyLua
continue;
} else {
newEntry = defaultEntry( valueOf(i), v );
代码示例来源:origin: M66B/XPrivacyLua
: defaultEntry( key, value );
hash[ index ] = ( hash[index] != null ) ? hash[index].add( entry ) : entry;
++hashEntries;
代码示例来源:origin: mirkosertic/GameComposer
continue;
} else {
newEntry = defaultEntry( valueOf(i), v );
代码示例来源:origin: hsllany/HtmlNative
: defaultEntry( key, value );
hash[ index ] = ( hash[index] != null ) ? hash[index].add( entry ) : entry;
++hashEntries;
代码示例来源:origin: mirkosertic/GameComposer
: defaultEntry( key, value );
hash[ index ] = ( hash[index] != null ) ? hash[index].add( entry ) : entry;
++hashEntries;
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