com.jme3.scene.Spatial.updateLogicalState()方法的使用及代码示例

x33g5p2x  于2022-01-30 转载在 其他  
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本文整理了Java中com.jme3.scene.Spatial.updateLogicalState()方法的一些代码示例,展示了Spatial.updateLogicalState()的具体用法。这些代码示例主要来源于Github/Stackoverflow/Maven等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Spatial.updateLogicalState()方法的具体详情如下:
包路径:com.jme3.scene.Spatial
类名称:Spatial
方法名:updateLogicalState

Spatial.updateLogicalState介绍

[英]updateLogicalState calls the update() method for all controls attached to this Spatial.
[中]updateLogicalState调用update()方法,用于连接到此空间的所有控件。

代码示例

代码示例来源:origin: jMonkeyEngine/jmonkeyengine

@Override
public void updateLogicalState(float tpf){
  super.updateLogicalState(tpf);
  // Only perform updates on children if we are the
  // root and then only peform updates on children we
  // know to require updates.
  // So if this isn't the root, abort.
  if( parent != null ) {
    return;
  }
  for( Spatial s : getUpdateList().getArray() ) {
    s.updateLogicalState(tpf);
  }
}

代码示例来源:origin: info.projectkyoto/mms-engine

@Override
public void updateLogicalState(float tpf){
  super.updateLogicalState(tpf);
  if (children.isEmpty()) {
    return;
  }
  
  for (Spatial child : children.getArray()) {
    child.updateLogicalState(tpf);
  }
}

代码示例来源:origin: org.jmonkeyengine/jme3-core

@Override
public void updateLogicalState(float tpf){
  super.updateLogicalState(tpf);
  // Only perform updates on children if we are the
  // root and then only peform updates on children we
  // know to require updates.
  // So if this isn't the root, abort.
  if( parent != null ) {
    return;
  }
  for( Spatial s : getUpdateList().getArray() ) {
    s.updateLogicalState(tpf);
  }
}

代码示例来源:origin: info.projectkyoto/mms-engine

public static void optimize(Spatial source, boolean toFixed){
  optimizeScene(source, toFixed);
  source.updateLogicalState(0);
  source.updateGeometricState();
}

代码示例来源:origin: info.projectkyoto/mms-engine

public void render(RenderManager rm, ViewPort vp) {
  if (enabled && space != null && space.getDebugManager() != null) {
    if (debugShape == null) {
      attachDebugShape(space.getDebugManager());
    }
    debugShape.setLocalTranslation(getPhysicsLocation());
    debugShape.updateLogicalState(0);
    debugShape.updateGeometricState();
    rm.renderScene(debugShape, vp);
  }
}

代码示例来源:origin: info.projectkyoto/mms-engine

public void render(RenderManager rm, ViewPort vp) {
  if (enabled && space != null && space.getDebugManager() != null) {
    if (debugShape == null) {
      attachDebugShape(space.getDebugManager());
    }
    debugShape.setLocalTranslation(spatial.getWorldTranslation());
    debugShape.setLocalRotation(spatial.getWorldRotation());
    debugShape.updateLogicalState(0);
    debugShape.updateGeometricState();
    rm.renderScene(debugShape, vp);
  }
}

代码示例来源:origin: info.projectkyoto/mms-engine

public void render(RenderManager rm, ViewPort vp) {
  if (enabled && space != null && space.getDebugManager() != null) {
    if (debugShape == null) {
      attachDebugShape(space.getDebugManager());
    }
    //TODO: using spatial traslation/rotation..
    debugShape.setLocalTranslation(spatial.getWorldTranslation());
    debugShape.setLocalRotation(spatial.getWorldRotation());
    debugShape.updateLogicalState(0);
    debugShape.updateGeometricState();
    rm.renderScene(debugShape, vp);
  }
}

代码示例来源:origin: info.projectkyoto/mms-engine

i++;
debugShape.updateLogicalState(0);
debugShape.updateGeometricState();
rm.renderScene(debugShape, vp);

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