本文整理了Java中com.jme3.scene.Spatial.setTransformRefresh()
方法的一些代码示例,展示了Spatial.setTransformRefresh()
的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Spatial.setTransformRefresh()
方法的具体详情如下:
包路径:com.jme3.scene.Spatial
类名称:Spatial
方法名:setTransformRefresh
[英]Indicate that the transform of this spatial has changed and that a refresh is required.
[中]指示此空间的变换已更改,需要刷新。
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
@Override
protected void setTransformRefresh(){
super.setTransformRefresh();
for (Spatial child : children.getArray()){
if ((child.refreshFlags & RF_TRANSFORM) != 0)
continue;
child.setTransformRefresh();
}
}
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
/**
* <code>setLocalTranslation</code> sets the local translation of this
* spatial.
*
* @param localTranslation
* the local translation of this spatial.
*/
public void setLocalTranslation(Vector3f localTranslation) {
this.localTransform.setTranslation(localTranslation);
setTransformRefresh();
}
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
/**
* <code>setLocalTransform</code> sets the local transform of this
* spatial.
*/
public void setLocalTransform(Transform t) {
this.localTransform.set(t);
setTransformRefresh();
}
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
/**
* <code>setLocalScale</code> sets the local scale of this node.
*/
public void setLocalScale(float x, float y, float z) {
localTransform.setScale(x, y, z);
setTransformRefresh();
}
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
/**
* <code>setLocalRotation</code> sets the local rotation of this node.
*
* @param quaternion
* the new local rotation.
*/
public void setLocalRotation(Quaternion quaternion) {
localTransform.setRotation(quaternion);
setTransformRefresh();
}
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
/**
* <code>setLocalScale</code> sets the local scale of this node.
*
* @param localScale
* the new local scale, applied to x, y and z
*/
public void setLocalScale(float localScale) {
localTransform.setScale(localScale);
setTransformRefresh();
}
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
/**
* <code>setLocalScale</code> sets the local scale of this node.
*
* @param localScale
* the new local scale.
*/
public void setLocalScale(Vector3f localScale) {
localTransform.setScale(localScale);
setTransformRefresh();
}
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
/**
* <code>setLocalTranslation</code> sets the local translation of this
* spatial.
*/
public void setLocalTranslation(float x, float y, float z) {
this.localTransform.setTranslation(x, y, z);
setTransformRefresh();
}
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
/**
* Translates the spatial by the given translation vector.
*
* @return The spatial on which this method is called, e.g <code>this</code>.
*/
public Spatial move(Vector3f offset) {
this.localTransform.getTranslation().addLocal(offset);
setTransformRefresh();
return this;
}
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
/**
* <code>setLocalRotation</code> sets the local rotation of this node
* by using a {@link Matrix3f}.
*
* @param rotation
* the new local rotation.
*/
public void setLocalRotation(Matrix3f rotation) {
localTransform.getRotation().fromRotationMatrix(rotation);
setTransformRefresh();
}
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
/**
* Translates the spatial by the given translation vector.
*
* @return The spatial on which this method is called, e.g <code>this</code>.
*/
public Spatial move(float x, float y, float z) {
this.localTransform.getTranslation().addLocal(x, y, z);
setTransformRefresh();
return this;
}
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
/**
* Scales the spatial by the given scale vector.
*
* @return The spatial on which this method is called, e.g <code>this</code>.
*/
public Spatial scale(float x, float y, float z) {
this.localTransform.getScale().multLocal(x, y, z);
setTransformRefresh();
return this;
}
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
/**
* Rotates the spatial by the given rotation.
*
* @return The spatial on which this method is called, e.g <code>this</code>.
*/
public Spatial rotate(Quaternion rot) {
this.localTransform.getRotation().multLocal(rot);
setTransformRefresh();
return this;
}
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
/**
* (Internal use only) Forces a refresh of the given types of data.
*
* @param transforms Refresh world transform based on parents'
* @param bounds Refresh bounding volume data based on child nodes
* @param lights Refresh light list based on parents'
*/
public void forceRefresh(boolean transforms, boolean bounds, boolean lights) {
if (transforms) {
setTransformRefresh();
}
if (bounds) {
setBoundRefresh();
}
if (lights) {
setLightListRefresh();
}
}
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
/**
* @return Similar to Spatial.clone() except will create a deep clone of all
* geometries' meshes. Normally this method shouldn't be used. Instead, use
* Spatial.clone()
*
* @see Spatial#clone()
*/
public Spatial deepClone() {
// Setup the cloner for the type of cloning we want to do.
Cloner cloner = new Cloner();
// First, we definitely do not want to clone our own parent
cloner.setClonedValue(parent, null);
Spatial clone = cloner.clone(this);
// Because we've nulled the parent out we need to make sure
// the transforms and stuff get refreshed.
clone.setTransformRefresh();
clone.setLightListRefresh();
clone.setMatParamOverrideRefresh();
return clone;
}
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
/**
*
* <code>detachChildAt</code> removes a child at a given index. That child
* is returned for saving purposes.
*
* @param index
* the index of the child to be removed.
* @return the child at the supplied index.
*/
public Spatial detachChildAt(int index) {
Spatial child = children.remove(index);
if ( child != null ) {
child.setParent( null );
logger.log(Level.FINE, "{0}: Child removed.", this.toString());
// since a child with a bound was detached;
// our own bound will probably change.
setBoundRefresh();
// our world transform no longer influences the child.
// XXX: Not necessary? Since child will have transform updated
// when attached anyway.
child.setTransformRefresh();
// lights are also inherited from parent
child.setLightListRefresh();
child.setMatParamOverrideRefresh();
invalidateUpdateList();
}
return child;
}
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
child.setTransformRefresh();
child.setLightListRefresh();
child.setMatParamOverrideRefresh();
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
clone.setTransformRefresh();
clone.setLightListRefresh();
clone.setMatParamOverrideRefresh();
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
/**
* <code>rotateUpTo</code> is a utility function that alters the
* local rotation to point the Y axis in the direction given by newUp.
*
* @param newUp
* the up vector to use - assumed to be a unit vector.
*/
public void rotateUpTo(Vector3f newUp) {
TempVars vars = TempVars.get();
Vector3f compVecA = vars.vect1;
Quaternion q = vars.quat1;
// First figure out the current up vector.
Vector3f upY = compVecA.set(Vector3f.UNIT_Y);
Quaternion rot = localTransform.getRotation();
rot.multLocal(upY);
// get angle between vectors
float angle = upY.angleBetween(newUp);
// figure out rotation axis by taking cross product
Vector3f rotAxis = upY.crossLocal(newUp).normalizeLocal();
// Build a rotation quat and apply current local rotation.
q.fromAngleNormalAxis(angle, rotAxis);
q.mult(rot, rot);
vars.release();
setTransformRefresh();
}
代码示例来源:origin: jMonkeyEngine/jmonkeyengine
setTransformRefresh();
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