com.jme3.scene.Spatial.updateWorldTransforms()方法的使用及代码示例

x33g5p2x  于2022-01-30 转载在 其他  
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本文整理了Java中com.jme3.scene.Spatial.updateWorldTransforms()方法的一些代码示例,展示了Spatial.updateWorldTransforms()的具体用法。这些代码示例主要来源于Github/Stackoverflow/Maven等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Spatial.updateWorldTransforms()方法的具体详情如下:
包路径:com.jme3.scene.Spatial
类名称:Spatial
方法名:updateWorldTransforms

Spatial.updateWorldTransforms介绍

[英]Should only be called from updateGeometricState(). In most cases should not be subclassed.
[中]应仅从UpdateMetricState()调用。在大多数情况下,不应被细分。

代码示例

代码示例来源:origin: jMonkeyEngine/jmonkeyengine

@Override
protected void updateWorldTransforms() {
  super.updateWorldTransforms();
  computeWorldMatrix();
  if (isGrouped()) {
    groupNode.onTransformChange(this);
  }
  // geometry requires lights to be sorted
  worldLights.sort(true);
}

代码示例来源:origin: jMonkeyEngine/jmonkeyengine

updateWorldTransforms();

代码示例来源:origin: jMonkeyEngine/jmonkeyengine

rootNode.updateWorldTransforms();

代码示例来源:origin: info.projectkyoto/mms-engine

/**
 * <code>updateGeometricState</code> updates the lightlist,
 * computes the world transforms, and computes the world bounds
 * for this Spatial.
 * Calling this when the Spatial is attached to a node
 * will cause undefined results. User code should only call this
 * method on Spatials having no parent.
 * 
 * @see Spatial#getWorldLightList()
 * @see Spatial#getWorldTransform()
 * @see Spatial#getWorldBound()
 */
public void updateGeometricState() {
  // assume that this Spatial is a leaf, a proper implementation
  // for this method should be provided by Node.
  // NOTE: Update world transforms first because
  // bound transform depends on them.
  if ((refreshFlags & RF_LIGHTLIST) != 0) {
    updateWorldLightList();
  }
  if ((refreshFlags & RF_TRANSFORM) != 0) {
    updateWorldTransforms();
  }
  if ((refreshFlags & RF_BOUND) != 0) {
    updateWorldBound();
  }
  assert refreshFlags == 0;
}

代码示例来源:origin: org.jmonkeyengine/jme3-core

@Override
protected void updateWorldTransforms() {
  super.updateWorldTransforms();
  computeWorldMatrix();
  if (isGrouped()) {
    groupNode.onTransformChange(this);
  }
  // geometry requires lights to be sorted
  worldLights.sort(true);
}

代码示例来源:origin: info.projectkyoto/mms-engine

@Override
protected void updateWorldTransforms() {
  super.updateWorldTransforms();
  computeWorldMatrix();
  if (isBatched()) {        
    batchNode.updateSubBatch(this);     
  }
  // geometry requires lights to be sorted
  worldLights.sort(true);
}

代码示例来源:origin: org.jmonkeyengine/jme3-core

updateWorldTransforms();

代码示例来源:origin: info.projectkyoto/mms-engine

rootNode.updateWorldTransforms();

代码示例来源:origin: org.jmonkeyengine/jme3-core

rootNode.updateWorldTransforms();

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Spatial类方法