本文整理了Java中org.bukkit.entity.Entity.setVelocity()
方法的一些代码示例,展示了Entity.setVelocity()
的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Entity.setVelocity()
方法的具体详情如下:
包路径:org.bukkit.entity.Entity
类名称:Entity
方法名:setVelocity
[英]Sets this entity's velocity
[中]设置此实体的速度
代码示例来源:origin: GlowstoneMC/Glowstone
entity.setVelocity(currentVelocity);
代码示例来源:origin: bergerkiller/BKCommonLib
@Override
public void setVelocity(Vector arg0) {
base.setVelocity(arg0);
}
代码示例来源:origin: bergerkiller/BKCommonLib
public void setVelocity(Vector arg0) {
entity.setVelocity(arg0);
}
代码示例来源:origin: stackoverflow.com
@EventHandler
public void onEntityDamageByEntity(EntityDamageByEntityEvent event) {
if (event.getDamager() instanceof Egg) { // If damager is an egg
final Entity hurt = event.getEntity(); // Declare entity final so that we can use it in future scheduling
Bukkit.getScheduler().scheduleSyncDelayedTask(plugin, new Runnable() { // Schedule a delayed task to run in one tick, plugin is main class
public void run() {
hurt.setVelocity(new Vector(0, 0, 0)); // Set velocity to zero vector, cancelling all motion
}
});
}
}
代码示例来源:origin: EngineHub/CommandHelper
@Override
public void setVelocity(Vector3D velocity) {
Vector v = new Vector(velocity.X(), velocity.Y(), velocity.Z());
e.setVelocity(v);
}
代码示例来源:origin: elBukkit/MagicPlugin
public static void setVelocity(Entity entity, Vector velocity) {
if (!MathUtils.isFinite(velocity.getX()) || !MathUtils.isFinite(velocity.getY()) || !MathUtils.isFinite(velocity.getZ())) {
return;
}
if (Math.abs(velocity.getX()) > MAX_VELOCITY) velocity.setX(MAX_VELOCITY * Math.signum(velocity.getX()));
if (Math.abs(velocity.getY()) > MAX_VELOCITY) velocity.setY(MAX_VELOCITY * Math.signum(velocity.getY()));
if (Math.abs(velocity.getZ()) > MAX_VELOCITY) velocity.setZ(MAX_VELOCITY * Math.signum(velocity.getZ()));
entity.setVelocity(velocity);
}
}
代码示例来源:origin: Slikey/EffectLib
@Override
public void onRun() {
Entity entity = getEntity();
if (entity == null) {
cancel();
return;
}
Vector v = entity.getVelocity();
v.setY(v.getY() + power);
entity.setVelocity(v);
}
代码示例来源:origin: CitizensDev/CitizensAPI
@Override
public void run() {
if (npc.getEntity().getLocation(dummy).getBlock().getType() == Material.LADDER
&& current.next().getY() > current.previous().getY()) {
npc.getEntity().setVelocity(npc.getEntity().getVelocity().setY(0.3));
}
}
};
代码示例来源:origin: ProjectKorra/ProjectKorra
private void moveEarth(final Vector apply, final Vector direction) {
for (final Entity entity : GeneralMethods.getEntitiesAroundPoint(this.origin, 2)) {
if (entity.getEntityId() != this.player.getEntityId()) {
entity.setVelocity(apply);
}
}
this.moveEarth(this.origin.clone().subtract(direction), direction, 3, false);
}
代码示例来源:origin: CitizensDev/CitizensAPI
@Override
public void run() {
Collection<NPC> nearby = flock.getNearby(npc);
if (nearby.isEmpty())
return;
Vector base = new Vector(0, 0, 0);
for (FlockBehavior behavior : behaviors) {
base.add(behavior.getVector(npc, nearby));
}
base = clip(maxForce, base);
npc.getEntity().setVelocity(npc.getEntity().getVelocity().add(base));
}
代码示例来源:origin: ProjectKorra/ProjectKorra
private void affect(final Entity entity) {
final Vector direction = GeneralMethods.getDirection(this.origin, entity.getLocation());
direction.setY(0);
direction.normalize();
entity.setVelocity(entity.getVelocity().clone().add(direction.multiply(this.knockback)));
}
代码示例来源:origin: ProjectKorra/ProjectKorra
private void launch() {
final Location location = this.player.getLocation();
for (final Entity entity : TARGETED_ENTITIES.keySet()) {
final Location target = entity.getLocation().clone();
Vector vector = new Vector(0, 0, 0);
if (location.getWorld().equals(target.getWorld())) {
vector = GeneralMethods.getDirection(location, GeneralMethods.getTargetedLocation(this.player, location.distance(target)));
}
vector.normalize();
entity.setVelocity(vector.multiply(this.throwFactor));
new HorizontalVelocityTracker(entity, this.player, 200, this);
}
this.remove();
this.bPlayer.addCooldown(this);
}
代码示例来源:origin: ProjectKorra/ProjectKorra
private void affect(final Entity entity) {
if (entity instanceof LivingEntity) {
DamageHandler.damageEntity(entity, this.damage, this);
}
final Vector vector = this.direction.clone();
vector.setY(.5);
final double knock = this.bPlayer.isAvatarState() ? AvatarState.getValue(this.knockback) : this.knockback;
entity.setVelocity(vector.clone().normalize().multiply(knock));
AirAbility.breakBreathbendingHold(entity);
}
代码示例来源:origin: TheBusyBiscuit/Slimefun4
@Override
public void tick(Block b, SlimefunItem item, Config data) {
if (b.getType() != Material.HOPPER) {
// we're no longer a hopper, we were probably destroyed. skipping this tick.
return;
}
ArmorStand hologram = InfusedHopper.getArmorStand(b, true);
boolean sound = false;
for (Entity n: hologram.getNearbyEntities(3.5D, 3.5D, 3.5D)) {
if (n instanceof Item && !n.hasMetadata("no_pickup") && n.getLocation().distance(hologram.getLocation()) > 0.4D) {
n.setVelocity(new Vector(0, 0.1, 0));
n.teleport(hologram);
sound = true;
}
}
if (sound) b.getWorld().playSound(b.getLocation(), Sound.ENTITY_ENDERMAN_TELEPORT, 5F, 2F);
}
代码示例来源:origin: Dytanic/CloudNet
@Override
public void run()
{
if (location.getBlock().getType().equals(Material.SIGN_POST) || location.getBlock().getType().equals(Material.WALL_SIGN))
try
{
Location entityLocation = entity.getLocation();
entity.setVelocity(new Vector(
entityLocation.getX() - location.getX(),
entityLocation.getY() - location.getY(),
entityLocation.getZ() - location.getZ())
.normalize().multiply(signLayoutConfig.getStrength()).setY(0.2D));
} catch (Exception ex)
{
ex.printStackTrace();
}
}
});
代码示例来源:origin: ProjectKorra/ProjectKorra
private void affect(final Location location) {
for (final Entity entity : GeneralMethods.getEntitiesAroundPoint(location, this.attackRange)) {
if (entity.getEntityId() == this.player.getEntityId()) {
continue;
} else if (GeneralMethods.isRegionProtectedFromBuild(this, entity.getLocation())) {
continue;
} else if (GeneralMethods.isObstructed(location, entity.getLocation())) {
continue;
}
final double knock = this.bPlayer.isAvatarState() ? AvatarState.getValue(this.knockback) : this.knockback;
entity.setVelocity(GeneralMethods.getDirection(this.player.getLocation(), location).normalize().multiply(knock));
if (entity instanceof LivingEntity) {
DamageHandler.damageEntity(entity, this.damage, this);
}
AirAbility.breakBreathbendingHold(entity);
}
}
代码示例来源:origin: mcmonkeyprojects/Sentinel
/**
* Fires a snowball from the NPC at a target.
*/
public void fireSnowball(Location target) {
sentinel.swingWeapon();
sentinel.stats_snowballsThrown++;
sentinel.faceLocation(target);
Vector forward = getLivingEntity().getEyeLocation().getDirection();
Location spawnAt = getLivingEntity().getEyeLocation().clone().add(forward.clone().multiply(sentinel.firingMinimumRange()));
Entity ent = spawnAt.getWorld().spawnEntity(spawnAt, EntityType.SNOWBALL);
((Projectile) ent).setShooter(getLivingEntity());
ent.setVelocity(sentinel.fixForAcc(target.clone().subtract(spawnAt).toVector().normalize().multiply(2.0))); // TODO: Fiddle with '2.0'.
}
代码示例来源:origin: mcmonkeyprojects/Sentinel
/**
* Fires an egg from the NPC at a target.
*/
public void fireEgg(Location target) {
sentinel.swingWeapon();
sentinel.stats_eggsThrown++;
sentinel.faceLocation(target);
Vector forward = getLivingEntity().getEyeLocation().getDirection();
Location spawnAt = getLivingEntity().getEyeLocation().clone().add(forward.clone().multiply(sentinel.firingMinimumRange()));
Entity ent = spawnAt.getWorld().spawnEntity(spawnAt, EntityType.EGG);
((Projectile) ent).setShooter(getLivingEntity());
ent.setVelocity(sentinel.fixForAcc(target.clone().subtract(spawnAt).toVector().normalize().multiply(2.0))); // TODO: Fiddle with '2.0'.
}
代码示例来源:origin: mcmonkeyprojects/Sentinel
/**
* Fires a fireballs from the NPC at a target.
*/
public void fireFireball(Location target) {
sentinel.swingWeapon();
sentinel.stats_fireballsFired++;
sentinel.faceLocation(target);
Vector forward = getLivingEntity().getEyeLocation().getDirection();
Location spawnAt = getLivingEntity().getEyeLocation().clone().add(forward.clone().multiply(sentinel.firingMinimumRange()));
Entity ent = spawnAt.getWorld().spawnEntity(spawnAt, EntityType.SMALL_FIREBALL);
((Projectile) ent).setShooter(getLivingEntity());
ent.setVelocity(sentinel.fixForAcc(target.clone().subtract(spawnAt).toVector().normalize().multiply(4))); // TODO: Fiddle with '4'.
}
代码示例来源:origin: mcmonkeyprojects/Sentinel
/**
* Fires a skull from the NPC at a target.
*/
public void fireSkull(Location target) {
sentinel.swingWeapon();
sentinel.stats_skullsThrown++;
sentinel.faceLocation(target);
Vector forward = getLivingEntity().getEyeLocation().getDirection();
Location spawnAt = getLivingEntity().getEyeLocation().clone().add(forward.clone().multiply(sentinel.firingMinimumRange()));
Entity ent = spawnAt.getWorld().spawnEntity(spawnAt, EntityType.WITHER_SKULL);
((Projectile) ent).setShooter(getLivingEntity());
ent.setVelocity(sentinel.fixForAcc(target.clone().subtract(spawnAt).toVector().normalize().multiply(4))); // TODO: Fiddle with '4'.
}
内容来源于网络,如有侵权,请联系作者删除!