本文整理了Java中org.bukkit.entity.Entity.getVelocity()
方法的一些代码示例,展示了Entity.getVelocity()
的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Entity.getVelocity()
方法的具体详情如下:
包路径:org.bukkit.entity.Entity
类名称:Entity
方法名:getVelocity
[英]Gets this entity's current velocity
[中]获取此实体的当前速度
代码示例来源:origin: GlowstoneMC/Glowstone
rayLength.multiply(exposure);
Vector currentVelocity = entity.getVelocity();
currentVelocity.add(rayLength);
entity.setVelocity(currentVelocity);
代码示例来源:origin: bergerkiller/BKCommonLib
@Override
public Vector getVelocity() {
return base.getVelocity();
}
代码示例来源:origin: bergerkiller/BKCommonLib
public Vector getVelocity() {
return entity.getVelocity();
}
代码示例来源:origin: stackoverflow.com
Entity arrow = event.getEntity();
Vector velocity = arrow.getVelocity();
Item item = arrow.getWorld().dropItem(arrow.getLocation(), ItemStack);
item.setVelocity(velocity);
代码示例来源:origin: CitizensDev/CitizensAPI
@Override
public Vector getVector(NPC npc, Collection<NPC> nearby) {
Vector velocities = new Vector(0, 0, 0);
for (NPC neighbor : nearby) {
if (!neighbor.isSpawned())
continue;
velocities = velocities.add(neighbor.getEntity().getVelocity());
}
Vector desired = velocities.multiply((double) 1 / nearby.size());
return desired.subtract(npc.getEntity().getVelocity()).multiply(weight);
}
}
代码示例来源:origin: stackoverflow.com
static boolean collisionDown(Entity e)
{
Rectangle player = new Rectangle(e.getX(), e.getY() + e.getVelocity(), e.getWidth(), e.getHeight());
for(Block i : Game.blocks)
{
Rectangle block = new Rectangle(i.getX(), i.getY(), size, size );
if (player.intersects(block))
{
//e.goUp(1);
return true;
}
}
return false;
}
代码示例来源:origin: com.github.shynixn.ball/ball-bukkit-core
/**
* Returns the launch Direction.
*
* @param entity entity
* @return launchDirection
*/
private Vector getDirection(Entity entity) {
final Vector vector = new Vector();
final double rotX = entity.getLocation().getYaw();
final double rotY = entity.getLocation().getPitch();
vector.setY(-Math.sin(Math.toRadians(rotY)));
final double h = Math.cos(Math.toRadians(rotY));
vector.setX(-h * Math.sin(Math.toRadians(rotX)));
vector.setZ(h * Math.cos(Math.toRadians(rotX)));
vector.setY(0.5);
vector.add(entity.getVelocity());
return vector.multiply(3);
}
代码示例来源:origin: EngineHub/CommandHelper
@Override
public Vector3D getVelocity() {
Vector v = e.getVelocity();
return new Vector3D(v.getX(), v.getY(), v.getZ());
}
代码示例来源:origin: com.github.shynixn.ball/ball-bukkit-core
/**
* Returns the launch Direction.
*
* @param entity entity
* @return launchDirection
*/
private Vector getDirection(Entity entity) {
final Vector vector = new Vector();
final double rotX = entity.getLocation().getYaw();
final double rotY = entity.getLocation().getPitch();
vector.setY(-Math.sin(Math.toRadians(rotY)));
final double h = Math.cos(Math.toRadians(rotY));
vector.setX(-h * Math.sin(Math.toRadians(rotX)));
vector.setZ(h * Math.cos(Math.toRadians(rotX)));
vector.setY(0.5);
vector.add(entity.getVelocity());
return vector.multiply(3);
}
代码示例来源:origin: com.github.shynixn.ball/ball-bukkit-core
/**
* Returns the launch Direction.
*
* @param entity entity
* @return launchDirection
*/
private Vector getDirection(Entity entity) {
final Vector vector = new Vector();
final double rotX = entity.getLocation().getYaw();
final double rotY = entity.getLocation().getPitch();
vector.setY(-Math.sin(Math.toRadians(rotY)));
final double h = Math.cos(Math.toRadians(rotY));
vector.setX(-h * Math.sin(Math.toRadians(rotX)));
vector.setZ(h * Math.cos(Math.toRadians(rotX)));
vector.setY(0.5);
vector.add(entity.getVelocity());
return vector.multiply(3);
}
代码示例来源:origin: com.github.shynixn.ball/ball-bukkit-core
/**
* Returns the launch Direction.
*
* @param entity entity
* @return launchDirection
*/
private Vector getDirection(Entity entity) {
final Vector vector = new Vector();
final double rotX = entity.getLocation().getYaw();
final double rotY = entity.getLocation().getPitch();
vector.setY(-Math.sin(Math.toRadians(rotY)));
final double h = Math.cos(Math.toRadians(rotY));
vector.setX(-h * Math.sin(Math.toRadians(rotX)));
vector.setZ(h * Math.cos(Math.toRadians(rotX)));
vector.setY(0.5);
vector.add(entity.getVelocity());
return vector.multiply(3);
}
代码示例来源:origin: com.github.shynixn.ball/ball-bukkit-core
/**
* Returns the launch Direction.
*
* @param entity entity
* @return launchDirection
*/
private Vector getDirection(Entity entity) {
final Vector vector = new Vector();
final double rotX = entity.getLocation().getYaw();
final double rotY = entity.getLocation().getPitch();
vector.setY(-Math.sin(Math.toRadians(rotY)));
final double h = Math.cos(Math.toRadians(rotY));
vector.setX(-h * Math.sin(Math.toRadians(rotX)));
vector.setZ(h * Math.cos(Math.toRadians(rotX)));
vector.setY(0.5);
vector.add(entity.getVelocity());
return vector.multiply(3);
}
代码示例来源:origin: com.github.shynixn.ball/ball-bukkit-core
/**
* Returns the launch Direction.
*
* @param entity entity
* @return launchDirection
*/
private Vector getDirection(Entity entity) {
final Vector vector = new Vector();
final double rotX = entity.getLocation().getYaw();
final double rotY = entity.getLocation().getPitch();
vector.setY(-Math.sin(Math.toRadians(rotY)));
final double h = Math.cos(Math.toRadians(rotY));
vector.setX(-h * Math.sin(Math.toRadians(rotX)));
vector.setZ(h * Math.cos(Math.toRadians(rotX)));
vector.setY(0.5);
vector.add(entity.getVelocity());
return vector.multiply(3);
}
代码示例来源:origin: com.github.shynixn.ball/ball-bukkit-core
/**
* Returns the launch Direction.
*
* @param entity entity
* @return launchDirection
*/
private Vector getDirection(Entity entity) {
final Vector vector = new Vector();
final double rotX = entity.getLocation().getYaw();
final double rotY = entity.getLocation().getPitch();
vector.setY(-Math.sin(Math.toRadians(rotY)));
final double h = Math.cos(Math.toRadians(rotY));
vector.setX(-h * Math.sin(Math.toRadians(rotX)));
vector.setZ(h * Math.cos(Math.toRadians(rotX)));
vector.setY(0.5);
vector.add(entity.getVelocity());
return vector.multiply(3);
}
代码示例来源:origin: Slikey/EffectLib
@Override
public void onRun() {
Entity entity = getEntity();
if (entity == null) {
cancel();
return;
}
Vector v = entity.getVelocity();
v.setY(v.getY() + power);
entity.setVelocity(v);
}
代码示例来源:origin: CitizensDev/CitizensAPI
@Override
public void run() {
if (npc.getEntity().getLocation(dummy).getBlock().getType() == Material.LADDER
&& current.next().getY() > current.previous().getY()) {
npc.getEntity().setVelocity(npc.getEntity().getVelocity().setY(0.3));
}
}
};
代码示例来源:origin: ProjectKorra/ProjectKorra
public HorizontalVelocityTracker(final Entity e, final Player instigator, final long delay, final Ability ability) {
if (!ProjectKorra.plugin.getConfig().getBoolean("Properties.HorizontalCollisionPhysics.Enabled")) {
return;
}
remove(e);
this.entity = e;
this.instigator = instigator;
this.fireTime = System.currentTimeMillis();
this.delay = delay;
this.thisVelocity = e.getVelocity().clone();
this.launchLocation = e.getLocation().clone();
this.impactLocation = this.launchLocation.clone();
this.delay = delay;
this.abil = ability;
this.update();
instances.put(this.entity, this);
}
代码示例来源:origin: CitizensDev/CitizensAPI
@Override
public void run() {
Collection<NPC> nearby = flock.getNearby(npc);
if (nearby.isEmpty())
return;
Vector base = new Vector(0, 0, 0);
for (FlockBehavior behavior : behaviors) {
base.add(behavior.getVector(npc, nearby));
}
base = clip(maxForce, base);
npc.getEntity().setVelocity(npc.getEntity().getVelocity().add(base));
}
代码示例来源:origin: ProjectKorra/ProjectKorra
private void affect(final Entity entity) {
final Vector direction = GeneralMethods.getDirection(this.origin, entity.getLocation());
direction.setY(0);
direction.normalize();
entity.setVelocity(entity.getVelocity().clone().add(direction.multiply(this.knockback)));
}
代码示例来源:origin: CitizensDev/CitizensAPI
@Override
public Vector getVector(NPC npc, Collection<NPC> nearby) {
Vector steering = new Vector(0, 0, 0);
Vector pos = npc.getEntity().getLocation().toVector();
int c = 0;
for (NPC neighbor : nearby) {
if (!neighbor.isSpawned())
continue;
double dist = neighbor.getEntity().getLocation().toVector().distance(pos);
Vector repulse = pos.subtract(neighbor.getEntity().getLocation().toVector()).normalize()
.divide(new Vector(dist, dist, dist));
steering = repulse.add(steering);
c++;
}
steering = steering.divide(new Vector(c, c, c));
return steering.subtract(npc.getEntity().getVelocity()).multiply(weight);
}
}
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