net.minecraft.item.Item.shouldCauseReequipAnimation()方法的使用及代码示例

x33g5p2x  于2022-01-21 转载在 其他  
字(2.2k)|赞(0)|评价(0)|浏览(77)

本文整理了Java中net.minecraft.item.Item.shouldCauseReequipAnimation()方法的一些代码示例,展示了Item.shouldCauseReequipAnimation()的具体用法。这些代码示例主要来源于Github/Stackoverflow/Maven等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Item.shouldCauseReequipAnimation()方法的具体详情如下:
包路径:net.minecraft.item.Item
类名称:Item
方法名:shouldCauseReequipAnimation

Item.shouldCauseReequipAnimation介绍

暂无

代码示例

代码示例来源:origin: PrinceOfAmber/Cyclic

@Override
public boolean shouldCauseReequipAnimation(ItemStack oldStack, ItemStack newStack, boolean slotChanged) {
 if (!slotChanged) {
  return false;// only item data has changed, so do notanimate
 }
 return super.shouldCauseReequipAnimation(oldStack, newStack, slotChanged);
}

代码示例来源:origin: SleepyTrousers/EnderIO

@Override
public boolean shouldCauseReequipAnimation(@Nonnull ItemStack oldStack, @Nonnull ItemStack newStack, boolean slotChanged) {
 return slotChanged ? super.shouldCauseReequipAnimation(oldStack, newStack, slotChanged)
   : (oldStack.isEmpty() || newStack.isEmpty() || !ItemStack.areItemsEqual(oldStack, newStack));
}

代码示例来源:origin: Mine-and-blade-admin/Battlegear2

/**
 * Add scrolling support for equip animation on offhand
 * @param itemRenderer
 * @param mc
 */
public static void updateEquippedItem(ItemRenderer itemRenderer, Minecraft mc) {
  IOffhandRender offhandRender = (IOffhandRender)itemRenderer;
  //offhandRender.setPrevEquippedProgress(offhandRender.getEquippedProgress());
  if (mc.player.isRowingBoat() || !BattlegearUtils.isPlayerInBattlemode(mc.player))
    return;
  EntityPlayer var1 = mc.player;
  ItemStack var2 = var1.getHeldItemOffhand();
  if (offhandRender.getItemToRender().isEmpty() || var2.isEmpty())
    return;
  int slot = var1.inventory.currentItem + InventoryPlayerBattle.WEAPON_SETS;
  boolean reequip = offhandRender.getItemToRender().getItem().shouldCauseReequipAnimation(offhandRender.getItemToRender(), var2, offhandRender.getEquippedItemSlot() != slot);
  if(reequip) {
    offhandRender.setEquippedProgress(offhandRender.getPrevEquippedProgress());
    float increment = MathHelper.clamp(-offhandRender.getEquippedProgress(), -PROGRESS_INCREMENT_LIMIT, PROGRESS_INCREMENT_LIMIT);
    offhandRender.setEquippedProgress(offhandRender.getEquippedProgress() + increment);
  }
  if (offhandRender.getEquippedProgress() < 0.1F) {
    offhandRender.setItemToRender(var2);
    offhandRender.setEquippedItemSlot(slot);
  }
}

相关文章

微信公众号

最新文章

更多