本文整理了Java中net.minecraft.item.Item.setDamage()
方法的一些代码示例,展示了Item.setDamage()
的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Item.setDamage()
方法的具体详情如下:
包路径:net.minecraft.item.Item
类名称:Item
方法名:setDamage
暂无
代码示例来源:origin: SleepyTrousers/EnderIO
@Override
public void setDamage(@Nonnull ItemStack stack, int newDamage) {
int oldDamage = getDamage(stack);
if (newDamage <= oldDamage) {
super.setDamage(stack, newDamage);
} else {
int damage = newDamage - oldDamage;
if (!absorbDamageWithEnergy(stack, damage * DarkSteelConfig.handEnergyPerDamage.get())) {
super.setDamage(stack, newDamage);
}
}
}
代码示例来源:origin: SleepyTrousers/EnderIO
@Override
public void setDamage(@Nonnull ItemStack stack, int newDamage) {
int oldDamage = getDamage(stack);
if (newDamage <= oldDamage) {
super.setDamage(stack, newDamage);
} else {
int damage = newDamage - oldDamage;
if (!absorbDamageWithEnergy(stack, damage * DarkSteelConfig.tapEnergyPerDamage.get())) {
super.setDamage(stack, newDamage);
}
}
}
代码示例来源:origin: vadis365/TheErebus
@Override
public void onEntityCollidedWithBlock(World world, BlockPos pos, IBlockState state, Entity entity) {
TileEntityErebusAltarRepair te = Utils.getTileEntity(world, pos, TileEntityErebusAltarRepair.class);
double offsetY = 0.9D;
if (entity instanceof EntityItem && entity.getEntityBoundingBox().minY >= pos.getY() + offsetY && te.active) {
te.setCollisions(te.getCollisions() + 1);
ItemStack is = ((EntityItem) entity).getItem();
entity.posY = pos.getY() + 1.6D;
int repairDamage = is.getItemDamage();
if (is.isItemStackDamageable() && repairDamage > 0) {
if (te.notUsed)
te.setSpawnTicks(160);
if (te.getSpawnTicks() == 60 && te.getCollisions() == 101) {
world.playSound((EntityPlayer)null, pos, SoundEvents.BLOCK_ANVIL_USE, SoundCategory.BLOCKS, 0.2F, 1.0F);
is.getItem().setDamage(is, -repairDamage);
}
if (te.getSpawnTicks() % 2 == 0 && te.getCollisions() < 101)
if (world.isRemote)
te.sparky(world, pos);
}
if (te.getCollisions() > 101)
te.setSpawnTicks(0);
}
}
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